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Reader Comments (Page 1 of 1)
2-23-2011 @ 1:46PM
Gramlet said...
Rogues exemplify a facet of pvp that I think is a poor game mechanic. Nobody wants to go into a battle and be helpless. Nobody pays 20 bucks a month to play a game, so they can go into a battleground and have a rogue sap them three times in a row, stunlock them after with backstabs, kidney shots, blindness, etc..
People want to feel like they had options. Good game design follows a rock, paper, scissors strategy where you were outplayed because you picked rock when you should of picked paper. But fighting a rogue is just walking into a "can't do anything situation"
I remember reading blue posts that echoed the above sentiments slightly, and talk of making rogues less dependent on "stun lock" but like so many things, it never seemed to materialize.
Reply
2-23-2011 @ 2:44PM
Moeru said...
And I, as a rogue, don't want to go into a battleground, get feared 5 times in a row, sheeped twice, frost nova'd, frozen, stunned, disarmed, feared again and finally killed before I do anything. But it happens, and good CC is part of PvP, not just straight up DPS.
2-23-2011 @ 3:48PM
Cheeselandman said...
Anyone can beat a rogue. Even without a pvp trinket, a rogue and another class have equal footing. What a rogue specializes in is mind games- that is, making their opponent panic and do something stupid.
Rogues are PvP powerhouses, and if played well they will succeed, but that is not limited to rogues.