Patch 4.1 brings the AoE for elemental shaman

Just when you thought it was safe to go outside, it's our chance at a preview of patch 4.1! There I was, all set to rant about mastery and haste when some datamining popped up. I for one am pretty happy about the content of the patch, although I've heard a lot of consternation on Twitter about rehashing of old content. Comparing 4.1 to the first big content patch of Wrath? Wrath doesn't come close. Two raids, three 5-mans, the story getting progressed in Mount Hyjal, new pets and new mounts ... There's an awful lot to look forward to.
On the elemental shaman front, so far there are a few direct patch notes and some tweaks to other areas of the game that we'll want to keep an eye on -- or at the very least, celebrate.
- Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
- Magma Totem now lasts for 60 seconds, up from 21.
- Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.
- Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
A new AoE priority system
So in my opinion, this does lessen the value of the Earthquake talent to a certain extent -- but before I get grouchy, let's take a look at the new elemental AoE priority sytem.
- Earthquake (2-second cast, 10-second cooldown)
- Flame Shock (instant, 5- to 6-second cooldown)
- Fire Nova (instant, 4-second cooldown)
- Chain Lightning (1.5-second cast, 3-second cooldown)
- Unleash Elements (instant, 15-second cooldown)
Fire Nova in its current incarnation hits for 2,305 and crits for 4,761. The developers don't appear to have made any changes to Fire Nova's damage, so it is likely to do much the same on the PTR. The major change is a cooldown reduction and that it now emanates from any targets within 40 yards of your character that you have managed to DoT up. If an AoE pack takes long enough to kill, you theoretically could ignite five targets at once, with Flame Shock glyphed. Fire Nova and Flame Shock multi-DoTting will be interwoven with Chain Lightning, which should be glyphed for larger packs of adds. Glyph of Fire Nova will enter our optional glyphs list once more.
The change to the duration of Magma Totem is likely aimed at enhancement. On single targets, Searing Totem, with its higher base damage and larger crits, should still beat Magma Totem. However, for AoE packs, if you can place the new, 60-second long Magma Totem efficiently, it will add significant DPS. My longing for a Totemic Throw ability just tripled. Any benefit from Magma Totem is still offset against the need to run into melee range. With all the other cooldowns and cast times to manage, this is really additional DPS that you'll need to set up in advance.
Weaving in Chain Lightning, instead of dumping a lot of mana into Earthquake and then standing there channeling like a numpty, should alleviate our AoE mana problems somewhat due to potential Rolling Thunder procs, and Fire Nova is currently cheaper to cast than Chain Lightning. While Chain Lightning will obviously build up Fulmination quickly, I suspect Earth Shock will remain locked out, as you'll need use shock cooldowns to keep Flame Shock rolling. The inclusion of Flame Shock in AoE rotations will also increases the utility value of the Reverberation talent, enabling us to keep more Flame Shocks up at a time.
Forethought and ramp-up time
Finally, to add to all of that, we have Unleash Elements. In an ideal world, you would use UE when you have three to five Flame Shocks rolling, although of course you could use it earlier. However, as much as I applaud the apparent move to an active AoE rotation, unless the cooldown is removed, our AoE will be slow to ramp up and rely on several fiddly cooldowns, as well as a planned totem drop to really boost it sky high. For many players, this may be no problem, but knowing my own capabilities and frustrations with tab targeting and nameplates, I feel that AoE that requires this much planning, timing, and ramp-up time may well prove frustrating when often it is immediate burst damage that is required in boss fights. However, on the upside, we are able to be a bit more mobile, and thus we will be able to react to damage easier while maintaining our AoE.
That said, it's very early yet. I'm really looking forward to getting my teeth into the PTR and seeing how everything will pan out in practice. It's one thing to visualize all this in my head and another to functionally hit the keys and make it happen. I will say that I would really like to see shock cooldowns revisited, perhaps as a function of the elemental tree, and for more than just to simplify our AoE.
All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
Another change that I am extremely happy about (and I know our tanks are, too) is this change to interrupts! While this doesn't directly impact on a raiding elemental shaman, it may mean that we get to share our interrupting duties a little more. At the very least, there is a definite backup interrupt in emergency moments.
Another change to note is the addition of a red socket to Elementium Stormshield, at the expense of some base intellect, haste and spirit. This was an expected change, as Blizzard has been adding sockets to a lot of the 359 crafted epics. I will add the new into my trinket spreadsheet and discuss them in detail at a later date. There are several options that look extremely tasty, but then there always are when it comes to trinkets!
The tweaks keep coming
Overall, I'm excited about this patch and looking forward to all the content, and I'm pleased that elemental continues to get tweaks. These were my first impressions of the patch notes. These are very early, of course, and a lot will change over the course of the PTR. If you've got any questions or want me to clarify anything, please feel free to shoot me an email!
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
Saeadame Feb 26th 2011 1:13AM
Excuse me, watch where you point your nationalist tendencies. Canadians actually exist, and some of them probably even like RIFT.
masanbol Feb 26th 2011 1:55AM
get out.
Saeadame Feb 26th 2011 1:56AM
Ah it's so hard to convey humour on the internet... seeing as you didn't get my humour either. People are so serious these days...
Kurash Feb 26th 2011 3:41AM
So, "big z," after scanning your posting history here it seems that you've contributed nothing but profanity, abuse, and complaints. Congratulations: I had never seen a poster before who actually hadn't contributed anything at all to any discussions over the course of more than 20 comments.
Your claim that Ghandi was a racist is especially illuminating as to how useful your opinions are to these boards. And how relevant they are.
jhardin76 Feb 25th 2011 10:21PM
Ive got to admit I am pretty damn excited abut these changes. I went heals for raiding on the shammy quite some time ago, even though his main spec was ele for 90% of his life. This will definitely give me pause to try and decide to heal, or to burn shit till it dies :)
alpha5099 Feb 25th 2011 10:21PM
Personally, I was not expecting the sockets on the shields. It made sense with the armor; any of the non-crafted 359 gear you could get for those slots had sockets, so that immediately put the crafted epics behind other gear. The same isn't true for shields; none of the currently available shields have sockets, so the crafted shields weren't under-budget for not having them.
Also, what's your source on 2 raids and 3 heroics? The datamining definitely show that we'll be getting the previously announced Firelands raid, even if the patch notes haven't mentioned it yet. And given that Blizzard has said they'd like to do more smaller raids in Cataclysm, it seems likely there'll be another raid available. But as far as I know, nothing has been datamined about it, so that's just speculation.
And as for the 3rd heroic, presumably you mean the Abyssal Maw dungeon Blizzard had specifically alluded to before. Again, I don't think anything that's been datamined so far supports that it'll be in 4.1 yet. Personally, I'm expecting that it's been delayed till 4.2.
MikeLive Feb 25th 2011 10:27PM
Datamined info shows three new 5-mans, the third one has no identifiable information yet, just that it exists.
Dion Feb 25th 2011 11:42PM
there's a 5 man to go along with the firelands raid, and second raid was mentioned a while ago to be abyssal maw with something to do about the animal gods
Saeadame Feb 26th 2011 1:07AM
I think the other raid is the War of the Ancients raid, which has been datamined or confirmed in some way.
Sarah Nichol Feb 26th 2011 6:20AM
As said above - there is some datamined info, plus Blizz' stated intent to get at least two raids in per tier.
Cata rox Feb 26th 2011 8:53AM
The other raid is likely to be War of the Ancients, which is a Cavern of Time instance. Then the other 'unnamed' dungeon is likely to be Abyssal Maw instance. Considering the name it will probably be in Vash'jir.
Greenimeani Feb 25th 2011 10:24PM
Fire totem that's not tied to a totem? Wasn't this idea thrown about, and then eventually morphed into earthquake?
Best. Patch. EVER.
Of all time.
MikeLive Feb 25th 2011 10:25PM
I don't think the new socket in your shield is going to prove super-important in the long term when there's a new tier of gear available.
cyanea85 Feb 25th 2011 11:57PM
Caster shields are usually one of the hardest things to replace. Anyone who's not obscenely lucky when 4.1 hits is gonna be using their Stormshield for a long time.
MikeLive Feb 26th 2011 12:00AM
Yeah, I recall. All throughout 3.3 I never got anything better for Resto than the 219er from ICC5-normal.
Xaklo Feb 25th 2011 10:57PM
Set-it-and-forget-it AoE plus Multi-dotting? Smells like Fire Mage rotation.
For serious though, not trying to be a troll with the "OMGZ Blizz is homogenizing all dps classes!"-talk. In fact, I welcome a change where you can do more damage buy actively casting spells as opposed to the stupid easy "channel and just stand there" method we have now. I guess I'm just old fashioned and miss the pre-cata elemental aoe.
Saeadame Feb 26th 2011 1:17AM
It actually requires some thought, though. It's not even like most other classes' AoE, in which they have one AoE spell that they just spam over and over again (eg, Hurricane for moonkins, sure you activate starfall in there but mostly it's one button).
For effective AoE, Shamans will have to balance Earthquake, FN, FS, CL, etc all of which have cooldowns and therefore can't be spammed.
Dabrew Feb 25th 2011 11:55PM
Fire Nova:
"It now damages all enemies EXCEPT the target hit by Flame Shock."
I believe we can learn this spell at lvl 28. So it sounds like FN is now useless against a single targets. This is one less source of damage for those who decide to level a shaman. Granted, the spell is being designed to cause AoE damage on multiple targets but it somewhat bothers me to see Blizzard is taking away this option. Just my opinion.
Saeadame Feb 26th 2011 1:11AM
Eh, just means it works like Mind Sear, I think the benefit of not having to run in to drop a fire totem to use this spell, plus the ability to have it exploding from multiple targets (yes, it won't explode from each target with a FS dot, but each Fire Nova will hit other targets who have FS up that are not "their" target). Shorter CD also rocks.
To be honest, I didn't use FN much while leveling, particularly since they changed it to be unusable with Searing totem. For the most part, I'm fighting one mob at a time unless I accidentally pull another, making ST a better choice to drop, damage-wise.
Evelinda Feb 26th 2011 1:26AM
i wouldn't have thought you'd be using fire nova too often on single targets anyway... i know in my experience with levelling ele shaman (i'm on my second), i wouldn't bother... even though it's an instant cast, instant damage spell, i just have never felt it all that necessary to fighting a single mob. the mana cost, if nothing else, would mean you'd be better off with just about anything for a single target...