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2-25-2011 @ 2:24PM
I'm just not entirely sure how viable it would be to stack it that way. Because it's an on-use effect with a cooldown, you would want to stack it to 10 as fast as possible, and I think it would be difficult to stack WoG that fast (my paladin is still kind of a baby, level 36, but isn't the only guaranteed way for HPaladins to make holy power through casting healing spells or running up and CStriking the mob?). Granted, since it's a stacking effect, you could wait until you have Holy Power, activate the trinket, activate WoG to get your first stack off (and reduce the cost of your next spell by 125).I think that the total duration of the effect is 20 seconds, personally, although it could be that the stacking mana reduction is separate (perhaps working like multi-lifebloom in ToL - you can put up multiple lifeblooms while in ToL, and when you drop out of ToL you can't extend the duration of your multiple lifeblooms, but they will continue healing for the remaining time they have). If it works that way, I would expect the stacking buff to have a 20 second duration as well, making it a 40 sec effect.The only problems I see with the trinket is that it is definitely a trinket that you would use with anticipated damage. It would not be a very good trinket to activate if shit hits the fan and you need to drop some big healing bombs without warning. For anticipated damage, though, you can look at the DBM timer for such-and-such big attack, activate the trinket in advance of the attack and start stacking the buff, ready to drop some big heals when you need it.I guess the other question would be, will it stack from any individual heals? I know resto druids can very quickly stack trinkets like Darkmoon Card: Tsunami or Solace of the Fallen with Wild Growth, because each WG HoT counts as a separate "spell". If you have it glyphed, one global will stack this effect 6 times (750 mana reduction). I expect that would be the best way to use this, as you get the benefit of the mana reduction for the longest time possible (activate, throw out an AoE heal to stack it a bunch of times, and then continue casting).Looking at the max reduction this trinket can provide... it's decent, but it would really depend on the duration to make it "great" rather than "decent," it would be a way to "regen" mana (because you're spending less, while keeping to your usual conservative healing), but not a way to give you the ability to drop expensive spells cheaply (eg my quick, inefficient heal would still cost about 5200 mana, which would make me willing to use it outside a clearcasting proc, but it's not spamable).I think, personally, I would rather go for the Athor's Abacus-esque trinket, or the one with a flat amount of spirit and an int on-use effect.
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