Ready Check: Mastering the fine art of raid calling

A few positions in raiding are universal. Tanks, healers, and damage dealers are people who fill roles that are absolute, predictable, and consistent in every single raid. Other positions aren't quite as universal, but they're so much a staple of raiding that everyone assumes you have one. Good examples of that kind of position are raid leader and master looter.
Not everyone, however, has a raid caller. I've been using one for a few years, and I find it incredibly helpful. The raid caller is the person who calls out important cues and dance steps during a boss encounter. When the boss is about to do something like Deep Breath, the raid caller shouts out a verbal warning. Sure, mods like Deadly Boss Mods will tell you that a Deep Breath is about to happen, but not where it's coming from and where you should go.
When you're highly focused on your tanking rotation, your masterful healing, or your precise execution of your damage rotation, it can be simply convenient to have someone calling out the moves. Like a square dancing caller, those verbal cues make a huge difference to your team's precision and effectiveness.
What it is and what it is not
Raid calling is about verbalizing the important cues during a boss fight. But before we get to deep into the technique, let's make sure we establish what it's not. Raid calling isn't necessarily raid leading; a raid caller doesn't necessarily make the calls like "let's use this strategy" or "please use this spec for this fight." Sure, that could be the same person, but I don't mean to imply the role itself commands those duties.
There are definite strategic decisions a raid caller might need to make. For example, when you have a pair of tanks trying to control the golems of Omnotron, the caller might ask "move them to the wall." That's just part of the role.
The basicsThe basic intent of raid calling is to announce the boss abilities to which the raid group, or large portions of the raid group, must react. For example, when Toxitron uses Poison Protocol, having someone announce that slimes are on the floor helps make sure the entire raid is on notice. When someone is hit by Blackout, you want everyone to collapse on that player.
When you're making calls for a raid, you can't just announce the name of the ability. Especially after six years, a lot of abilities have similar names. Heck, the names can be confusing on their own right. Just shouting "Dazzling Destruction!" isn't necessarily meaningful. It needs a little bit of context.
When you call, try saying things like, "Blackout -- collapse on tail." You are saying a few extra words and might need to say them quickly. In general, say the name of the ability and a short bit of instruction. Some good examples are:
- Pillar of Flame -- move!
- Flash Freeze -- free Bob!
- Massacre -- raid heals!
Not everything is viable to being raid called. For example, you're not going to be successful calling things like interrupts. Even the long version of Shadow Nova goes by too fast for that. The only way to call something like that is to say, "Focus on interrupts."
You should also be careful not to step on raid members. Your healer corps, for example, probably has a decent idea of what they're doing. I've known more than one healer to get very, very tired of hearing "Big heals!" Healers can generally tell big heals are needed by the precipitous drop in the tank's health. At the same time, it can be helpful to get some verbal warning that those heals are about to be needed.
You'll have to work together to figure out good calls and bad calls; this is why raid groups get together, get to know each other, and expand together over time.
Cardinal directions
A lot of abilities make certain areas of the floor dangerous, which means you want people to move out of them into a specific place. Since I've used Deep Breath as an example before, let's take another look at it. When you're fighting a Deep Breath dragon, it puts a patch of fire on the ground. It's a long line of fire, and you need to call to raid members to make sure they don't stand in it.
Directions like "left and right" are about useless. If your camera is turned, you have a different "left" from everyone else. Try to use specific cardinal directions as they appear on your minimap. "Abandon north" is more effective than "dance left."
Solicit input
I almost feel silly for saying this, but the raid caller should try and work with his raid to learn the best way to make calls. It's a feel-good thing for the raid, sure. More importantly, though, you need to work with other raid members to "speak their language."
Trying to make sure you're using the best jargon for everyone involved will make your calls more comprehensible. Some raids never use the actual boss ability names; instead, they use a general kind of language that everyone understands. In my guild, for example, every patch of fire that we shouldn't stand is called a "void zone." It doesn't matter if the "void zone" is fire, ice, or rabid wombats; we call it a "void zone." It's inaccurate, sure, and I can see how calling a pit of fire by the name "void zone" could bother some people. But to us, "void zone" is just code language for "don't stand in that." It's fast, easy, and we all know exactly what it means.
The trick to raid calling is fast, easy communication. As with all communication, tailor your language to your group.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 2)
BadAndyMk3 Feb 25th 2011 6:16PM
There is nothing worse than a raid caller that shrieks events into vent like it's a genuine emergency. I just want to say "Dude. Seriously. The virtual ground is on fire, not your house." Makes a two hour raid feel twice as long, and you just want it over with.
Right now we have a raid caller with a voice like warm butterscotch pouring into all the space where your troubles used to be.
Sejarki Feb 25th 2011 6:14PM
Another tip: sometimes having two callers can help too, especially if there's two different things being called out that may overlap. More specifically two distinct voices (especially if one is male and one female) can help distinguish such calls.
Tom Feb 25th 2011 6:16PM
So true, I've never really thought about the role of Raid Calling, it's part of what I considered Raid Leading.
Couple of things I'd add -
Clockwise and Counterclockwise are very useful directions. Everybody understands what they mean so they are helpful in a lot of fights. Hell, they got my raid through Yogg Saron.
My raid used to have a role which I guess would be described as Heal Calling.
They'd move the healing assignments around throughout the fight. As necessary to keep heals on people who were out of range of certain healers, or drop AoE heals as necessary. Again, obviously you aren't calling every heal, and you can't just say "Heal More!" but it was very effective for us during certain fights. Heroic Lord Jaraxxus comes to mind. It's something you might try with your healer group to get you talking more. Typically I find it just gets more communication and focus going.
Good article.
Monion Feb 25th 2011 6:17PM
Even cardinal directions are tricky for the raid caller at times. Using the Valion Deep Breath example, we call out whether she's headed down the middle or down a side with "Center" or "Side". Seems to work pretty well, as long as folks are paying attention, of course :)
Baba Feb 25th 2011 6:29PM
I generally shout for our raid, since I'm a tank so my eyes are relatively free to roam around, plus I can watch the boss' cast bar more.
I try to abbreviate the abilities based on what they do, so I'll call out "Slimes are out" on Toxitron, or "Letting ghouls out" on Maloriak. It's all about communicating as much information as possible without making your voice a constant drone of irrelevant stuff. So when I do speak, everyone knows to perk up and check DBM for stuff.
I also shout out information for myself, for example if I see the raid's health dropping and I'm still getting beat on, I'll pop my cooldowns and call it out, so the healers know that they can raid heal without having to watch my health like hawks.
Ad134 Feb 25th 2011 6:33PM
Our raid caller for things such as V&T's deep breath is usually the interrupter as well. He is very good at interrupting so we don't need to tell him. It takes a lot of weight off our shoulders.
ladygamertn Feb 25th 2011 6:34PM
Back when we were doing LK, it was helpful to have a caller call out defiles and stuff. Even though we use DBM, the audio call out would trigger action while we had our eyeballs focused on the screen. I get tunnel vision in some fights and the audio call out got my attention. Even with the DBM gongs and whistles, the human voice is easily distinguished from the character oomphs and ahhhhs. Plus, it helped me know what was going on as I lay dead after falling victim to a Val'kyr drop over the side.
polydorr Feb 25th 2011 6:37PM
A cool, confident raid caller really makes a raid for me. I feel very fortunate to be in a PUG with a great raid caller.
I had one in ICC a few months ago that sounded just like one of the guidos from Jersey Shore. In fact he was from New Jersey, and his last name was like Petrelli or something (not his real name). His raid calling sounded somewhat like a male Snooki in heat. And he was angry, so angry.
When I am fortunate enough to land a solid raid leader/caller - I'm a PUG bunny, life is tough but I got a helmet - I always take the time to write them a message afterward through the mail system. I'm not sure if they even notice it or care, but it's a small thing to show gratitude.
(cutaia) Feb 25th 2011 6:55PM
I love the way raid calling works in my guild. We just have a few people who organically figure out what they tend to be good at noticing and we take responsibility for that specific thing. For example, I'm the one who calls out target switches usually, while another person might call out adds, etc.
Fleurexq Feb 25th 2011 8:01PM
In our guild we have 2 callers: me (hunter) for ranged specific tasks and general movement and positioning, and melee/tank caller if needed. Our healer leader calls only for br and our raid leader calls mostly only for hero
We started calling more or less for everything and it went really too noisy!!! After some experiments we cut down interrupt calls (except at Maloriak if we loose the count ot the adds), spike damage calls (really irritating for healers), tank switching etc.
At Valiona we put raid markers on the 2 sides, so we can call for the deep breath using "middle" "star" and "diamond". Door/stairs, cardinal directions, side/center didnt work... Sometimes some ppl show they are not sure even about left and right, so i found it's a lot better to use a raid marker. Now that they are so visible it's easy to see where to go!
And yes, "clockwise" and "counterclockwise" are very good direction to use
I agree also that 2 callers are good to underline between the calls reason. As for the words to use, in average we dont call for the specific name of the boss' ability, but for generic spells: everything you dont have to stand in is "fire" for us, even void zones, green puddles, etc; at Council i warn for "Shield incoming - switch target", not for Aegis of Flame, and so on. The only spell i call by name is Worshipping, it's too long to resume what to do at it :)
Btw, during the learning time for a new boss we also play mute fights. One or 2 tries without the raid caller helping means you have to learn DBM warnings names and timings - and hopefully you can understand what's going on around you. After this the raid caller start to help and ppl can concentrate on their duties
neminem Feb 25th 2011 9:03PM
Heh. I've never really thought about it as being a defined "role" - we always have one when it's needed, but it's not always the same person, someone just starts doing it for a particular fight, and then keeps doing it. If it's a tank-swap fight, sometimes the tanks will swap calling, too. When it's something like "kill that add right now or we die", sometimes the whole raid will yell it out, which isn't necessarily bad.
People who call out cardinal directions for deep breaths (and we have such people in our raid) bug me, though. By far the most useful shout for the position of deep breath is either "here", or "not here". I'd say I'm about 10 times less likely to get deep breathed on under that system than any other.
And yes, every negative aoe on the ground is totally either fire or a void zone.
Jabadabadana Feb 25th 2011 10:13PM
I don't like cardinal directions. Most people seem to have no idea which way is North in any given random raid room. So calling such directions requires that they take time to look at a minimap and orient, rather than just go. People know right and left, and they know what their toon's right and left are, even if their camera is swapped. As long as the raid caller can be intermittently dyslexic, or call boss right/left, people have a very fast sense of where to go.
Also, I would seriously suggest having the raid caller not be the one who decides brez's, or tries to understand problems mid fight. Quickest way to lose a call is to get distracted by something changing, and a raid that relies on a caller, Needs those calls.
Else, have someone back you up on very important calls, like the fire aoe on atramedes, so if you don't say something, they do.
Nurowyn Feb 26th 2011 1:55AM
Agree with cardinal directions being less than helpful! For V&T we put up those nifty new raid beacons--one at the entrance, one at the other side of the room, and then all you have to remember is green, red, or middle.
NotSoStealthy Feb 25th 2011 10:23PM
I don't believe in raid callers... mark me down if you will :P
Our guild is server 3rd on 10-man content, and everything we do, is done using /rachat. Yes, we could possibly get on a lot better if we used Vent for raids, but we believe that not using it makes for better raiders. This way, everyone has to watch /rachat and be aware of what the boss is doing at all times - makes for better reactions and awareness rather than the [mindless cast] [mindless cast] [oh hell i'm on fire] reactions that we've seen from people that are used to being fed instructions on vent.
I can see that callers do a valuable job where they're needed.. but honestly, no-one apart from pugs needs a raid caller tbh.
Succulent Feb 25th 2011 11:05PM
Surely not having to stare at the chat window and rather, at the surroundings/actual boss/situation makes for better awareness and reactions? It just separates things out, you only have to listen rather than try and watch multiple things at once.
I'm not sure if I've totally understood, but you don't use voice chat at all or you just don't have a raid caller? Because, if you're not using a form of voice chat and -all- commands are going out via raid chat, that'd be seriously penalising yourself or I would've thought.
I usually raid lead and generally seem to fill this raid caller role too, calling out instructions, abilities, percentages etc. It keeps me focused and on the ball, with quick reminders to everyone else as well. One advantage I can think of having someone call things out rather than waiting for the in-game raid chat warning (if that's what you're using) is that I can call out things I know are coming up but haven't happened yet so people can prepare. Crackle of Nefarian for example or anything with a timer.
If you don't need one, then props to you, I've probably not fully grasped your situation from what you mentioned, but there are certain advantages to having a raid caller.
shotiechan Feb 26th 2011 11:46AM
In many cases, yes, the fights can be done without someone calling everything out.
But the fights go much faster, more smoothly, and with less snags if you are calling things out, than if you aren't.
You say your guild is #3 on your server? That's awesome! But imagine how much better they'd be if you removed the "having to stop and type" part of the equation out of the mix. Having to stop and type things out that are vital for the raid to know means your hands are away from your mouse, your macro keys, and you're not moving, you're just standing there for a few seconds doing nothing but being dead weight.
Now imagine you can actually keep casting and doing things while communicating with the entire raid.
Really, it doesn't take a genius to see why Vent/Mumble/VOIP makes raids go smoother and is just a good idea. I don't fathom why people would flatly refuse to use it out of pride alone. (There are perfectly legit reasons not to use VOIP programs, however, I don't feel that arrogance is really one of them)
Samfisher Feb 26th 2011 12:16AM
We just call everything swirlies.
Jyetie Mar 4th 2011 9:23PM
We call everything fire. :)
Defile? Fire!
Void Zone like black things? Fire!
Fire? OH, ITS FIRE FOR REALS THIS TIME!
Super Guest Man 9000 Feb 26th 2011 12:59AM
I always figured this was one of those things that every guild did. I've been raiding since vanilla and its always the raid leader or the tanks that call stuff out.
Fendix Feb 26th 2011 1:26AM
My husband and I (through a couple of guilds) have been using raid callers since Karazhan. Lots of fights in there require movements, target switching, standing completely still, or coordinated tank switching.
It was hard at times, because on most fights, I was able to call, but I always had to get a ranged DPS to call on Prince - female dwarf fury warrior can't see anything in that fight except a sky full of boss crotch.
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