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2-25-2011 @ 6:55PM
I love the way raid calling works in my guild. We just have a few people who organically figure out what they tend to be good at noticing and we take responsibility for that specific thing. For example, I'm the one who calls out target switches usually, while another person might call out adds, etc.
2-25-2011 @ 8:01PM
In our guild we have 2 callers: me (hunter) for ranged specific tasks and general movement and positioning, and melee/tank caller if needed. Our healer leader calls only for br and our raid leader calls mostly only for heroWe started calling more or less for everything and it went really too noisy!!! After some experiments we cut down interrupt calls (except at Maloriak if we loose the count ot the adds), spike damage calls (really irritating for healers), tank switching etc.At Valiona we put raid markers on the 2 sides, so we can call for the deep breath using "middle" "star" and "diamond". Door/stairs, cardinal directions, side/center didnt work... Sometimes some ppl show they are not sure even about left and right, so i found it's a lot better to use a raid marker. Now that they are so visible it's easy to see where to go!And yes, "clockwise" and "counterclockwise" are very good direction to useI agree also that 2 callers are good to underline between the calls reason. As for the words to use, in average we dont call for the specific name of the boss' ability, but for generic spells: everything you dont have to stand in is "fire" for us, even void zones, green puddles, etc; at Council i warn for "Shield incoming - switch target", not for Aegis of Flame, and so on. The only spell i call by name is Worshipping, it's too long to resume what to do at it :)Btw, during the learning time for a new boss we also play mute fights. One or 2 tries without the raid caller helping means you have to learn DBM warnings names and timings - and hopefully you can understand what's going on around you. After this the raid caller start to help and ppl can concentrate on their duties
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