The Light and How to Swing It: Nobody's wearing the Reinforced Sapphirium Regalia

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why the above bowl of hot water is better than our holy tier set.
While it may have been a while since you've last seen a paladin sporting it, our Lightsworn Garb set from Icecrown Citadel was once the top tier gear available. Tirion Fordring even bought himself a full set to wear. The two-piece bonus was simply amazing, as it gave us our healing a boost while Divine Illumination was active. The four-piece bonus was less than attractive due to the way it scaled with haste, but there were two good pieces of the set (helm and shoulders) that nearly every holy paladin focused on acquiring.
I lamented then that less than half of our tier pieces were optimal and that the four-piece bonus was nowhere near compensating for the lack of haste. Our current tier set, the Reinforced Sapphirium Regalia, is even worse. Not a single piece is itemized with our strongest secondary stat, haste. In addition, the set bonuses are so ineffective that it's almost a joke to wear the gear. There are better-itemized options available elsewhere, and so our set is left sitting in the valor point vendor's inventory.
The stats are all wrong
In order to play a DPS spec optimally, you can't have a pet stat. You choose whatever stats are going to give you the best results. When you're playing a healer, things are a bit different. Healing can't be done by the numbers, and there's leeway for various playstyles to emerge. With the addition of mastery, healers have an even more diverse set of stats to manage. Perhaps raid healing favors haste while tank healing favors mastery, and you can adjust your gear to accommodate your role. Healers get to be flexible.
With all of that flexibility in mind, our Reinforced Sapphirium Regalia is still awful. None of the set pieces have any haste on them, compared to the two pieces of Lightsworn that had haste. While there is some discussion to be had on whether haste or spirit is the better stat for holy, the fact that haste isn't even present makes every piece of gear suboptimal. If you flash back to our ICC days, you'll remember that our best-in-slot setup featured several slots filled with mail armor. We didn't want to wear mail, but there simply wasn't any good plate available. We don't have that option due to the new armor specialization. By itemizing all five pieces of our set without haste, we're pushed toward whatever other plate we can find.
Haste simply scales better than any other stat for us right now. The fact that haste can add extra ticks to Holy Radiance is one of the big reasons, and how useless critical strike rating is another. Haste is tops when it comes to increasing your throughput. Since the removal of Illumination, spirit is the only secondary stat that helps with your longevity. I like to think of Divine Light and Flash of Light as a healer's version of Life Tap; we can convert mana into extra healing by using a bigger heal. Spirit helps us maintain enough mana to unload these bigger heals when necessary. The rest of the secondary stats simply aren't that attractive. We're looking for gear with a mix of haste and spirit, and there's not a single piece designed like that in our set.
The set bonuses are weak
If you put a good set bonus on a badly itemized set, it can make the set worth picking up. Unfortunately, neither of the set bonuses on Reinforced Sapphirium Regalia are good. With Holy Light only doing around 10% of a holy paladin's total healing in a raid environment, buffing its critical strike chance by 5% is simply not that valuable. Critical strike chance is not that great for us already, and by buffing one of our weakest heals, the two-piece bonus is negligible. Surely if the set is itemized poorly and the two-piece bonus is bad, the four-piece bonus must be simply amazing, right?
Wrong. The four-piece bonus grants us about 2,000 mana every time we use Holy Radiance, which is only around 20% of the cost of the spell itself. Over the course of a 5-minute fight, assuming we use HR once a minute, that's only 10,000 mana returned. It'd be more efficient to spend your valor points on a pair of BoE boots, sell them, and then buy a ton of Mythical Mana Potions. Two Seal of Insight procs would match this bonus, and even working in an extra Judgement will have you getting more mana back. It might have been slightly better back when Mana Tide Totem was based off of our spirit, but that's no longer the case.
We can do better
There's not a single well-itemized piece in the set, and the bonuses are laughable. On top of both of those deficiencies, there's yet another nail in the coffin: better options. There are other pieces of well-itemized plate healing gear, and they drop from relatively early and easy bosses for the most part. The shoulder slot is the only one without a great option available, though even the Burden of Mortality from Chimaeron beats the set shoulders that require a token from Cho'gall. Because holy paladins are the only spec that uses intellect plate, the non-set items are going to go to us anyway. We might as well use our valor points on other items and save ourselves the trouble.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Discolando Feb 27th 2011 6:16PM
Couldn't agree more. I've spent my valor points on the ring and the cloak so far, which means I don't have to fight with other healers and/or dps for those options and the remaining healing plate goes to me automatically anyway. :)
Necromann Feb 27th 2011 6:24PM
Here's hoping tier 12 is better itemized.
Hih Feb 27th 2011 6:24PM
Wow, there's really no pieces of gear in the Holy T11 set with haste on them? I never realized that (Druid main). That's... just... inexcusably stupid on Blizzard's part. I'd love to hear what their reasoning was for that.
cyanea85 Feb 27th 2011 6:27PM
I was wholly underwhelmed by that set as well. Since I only recently started healing on my Pally (former Shammy) I was convinced that I was doing something wrong going for Haste like I am. A day of research said otherwise. The set sucks.
Natsumi Feb 27th 2011 6:41PM
As an Arms Warrior, I'll Trade you all the Haste on our Tier 11 set for some of that Crit and Mastery you have. Then we'll both be happy.
AtomB Feb 27th 2011 6:45PM
I hadn't even looked at the stats on the tier set yet. Now I know what my first valor purchase will be going to. Any thing else.
Zachary Hartley Feb 27th 2011 6:48PM
A friend of mine once said something back in Wrath (when I complained about the Elemental Shaman tier gloves having mp5 on them) that has stuck with me, "First tier pieces shouldn't be compared to final tier raid pieces. If they itemized every piece of every tier perfectly from the start you wouldn't be motivated to get the next tier when it comes out." While I didn't and still don't completely agree with the sentiment, I think his observation explains why the situation is like it is.
Sagretti Feb 27th 2011 7:02PM
That logic only applies if the earlier tiers have better itemization and set bonus than the later tiers. Sheer stat increases alone should make the newer tiers desirable as long as the other factors don't outshine them. Blizzard has stated that they itemize sets and bonuses to make the gear choice "interesting," but this case isn't an interesting choice. It's clear that ignoring the set completely is the best option.
Pyromelter Feb 27th 2011 7:31PM
An entire expansion later, and they still can't get holy paladin gear right.
At least the mail wearers have the saving grace that the holy pallies won't be ganking their boots, bracers, and belts like they did in the previous expansion, but still, that really sux for the healer pallies out there.
Cheeselandman Feb 27th 2011 9:55PM
Maybe blizzard doesn't let the teir be properly itemized because they feel paladins are already strong healers this patch, and want to "bring them down" while not actually nerfing their abilities.
Just an idea, I'm curious what you might think.
Snuzzle Feb 28th 2011 1:16AM
That would be horribly passive aggressive and a disaster waiting to happen.
Picture this: Ret paladins are a bit strong in PVE. So we halve the strength on their T11 and make up for it in int. Think that'd fly?
It's a delicate situation. They have to make the first tier armor be desirable, without worrying about it overshadowing the later tiers because the bonuses were "too good". But in this case, they just served up a pile of crap and it's compounded by the fact that there are well itemized pieces out there for off set. Usually when they do that it's a trade off. "Hmm, should I take this well itemized piece, or this okay tier piece that will give me my awesome bonus?"
This isn't a choice. No holy pallies will be using this. If your own armor sets aren't desirable by the class they're designed for, that's a failure. It's one of those traps Blizzard said they wanted to avoid. You should be able to wear your tier armor without feeling feeling like you just talented into Wand Specialization.
Pyromelter Feb 28th 2011 1:19AM
That would be a good idea, however blizzard has no way of knowing how good or bad something is until people on live realms are playing, and the gear was designed and implemented before that happened.
Natsumi Feb 28th 2011 3:02PM
Awww, but I miss Wand Specialization :(
Sally Bowls Feb 28th 2011 5:23PM
Pyro, that is simply wrong.
You shouldn't release software and expect the live (not Beta) users to debug it.
In particular, there was the blue post from the 18th
"Fourth point really struck home with all of the designers, and that's that they also have an obligation to not use the live realms as a balancing laboratory. That while the changes being made have seemed very quick and sporadic at times, that there is thought and planning going in to them, and they are consciously avoiding throwing out changes and seeing what happens."
Anony Moss Feb 27th 2011 7:56PM
It really hurts that crit and mastery are both just awful stats for a Holy Pal. Making these stats more worthwhile would at least make the sets more competitive, but there's no comparison between haste and crit/mastery. Good Holy Pals mastery makes up less than 5% of our healing.
Pyromelter Feb 28th 2011 1:35AM
Just my opinion, but I think it's okay if one of the secondary stats isn't all that great. In this case, I think keeping crit as low priority is a good idea. Holy Paladin Mastery is an interesting mechanic in my opinion, and it would be very nice if it were more effective.
Also they should add the Blessing of the Ancient Kings spell effect for when that bubble shield is working. Coolest looking shield effect in the game, kind of a shame if it was lost simply because the item that caused that proc is an older legendary.
Speaking of val'anyr, I had this theory it might be viable in cataclysm, but I don't see anyone using it. Just a thought. :)
Chase Christian Feb 28th 2011 1:59AM
Val'anyr has a maximum shield size of 10k now, which is not very good in today's healing environment. :(
ranky26 Feb 27th 2011 8:01PM
Tier shoulders are better than Burden of Mortality from Chimaeron. Even though Crit isn't our best stat, it is far better than Mastery.
Nick Feb 27th 2011 10:54PM
But the tier shoulders can't be bought with valor; you have to get the token off of Cho'Gall. That means that you're probably going to get the Burden of Mortality first just because it's more readily accessible.
Greg Feb 27th 2011 8:15PM
Perhaps the itemization was a preemptive nerf on the game's runaway number one healing class?
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