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2-28-2011 @ 3:18PM
I think the main difference between the Warlock class and other classes in regard to defensive cooldowns is simple:A warlock saves soulburn to use a Health Stone to help save themselves. Minimal DPS loss. (At most a global cooldown if macroed)An Enhancement shaman might have to use a Maelstrom 5 stack proc to cast a Greater Healing Wave. Large DPS loss.Or a rogue might have to use Combo Points to use Recuperate - again, a large DPS loss.I don't see why Warlocks are complaining that they have an additional mechanic, that maybe isn't very interesting, but it's there. It's a different slant on things - it isn't going to do much for your DPS, and it isn't going to do much for your defences - but at least it's there.Warlocks should be happy soul shards are still in the game in some form - not condemning something that is an 'optional extra' (Optional as in, it only increases DPS by a few hundred points), whereas other classes might suffer much greater DPS losses in order to save themselves.
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