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2-28-2011 @ 6:01PM
There should be a choice between defensive and offensive utility -- we see this in all classes.In fact, warlocks make this choice far more often than other players do. Which pet do you use? Some have more offensive based utility, others have more defensive based utility. Which spells do you interrupt? Do you send your Felhunter out after that mage trying to Frost Bolt you, or wait and use it on that paladin's Holy Light? Do you use Demon Armor for additional armor and health regeneration? Or do you use Fel Armor for additional spell power and a smaller health return on single target damage? Should I Life Tap now for additional mana? Should I use Drain Life to heal myself but deal less damage? All classes make choices between defensive utility and offensive utility from time to time -- it is the basic principle of any game. However, no class has anything remotely similar to Soul Shards and Soulburn. Soul Shards are the defensive utility for warlocks, but the limit of three per encounter makes the "choice" non-existent. In PvE; do you just not use Soulburn ever on the off-chance that you might need to use a Soul Shard for a Healthstone? In PvP, you are ever only going to the offensive utility if you -know- that the burst it would provide is going to result in a kill, otherwise it doesn't make any sense at all to waste your already limited defensive utility minor burst damage.The limitation on 3 Soul Shards is the largest issue that faces the entire system, but even that isn't quite the same. You simply cannot compare the utility provided by Soulburn to that of other classes. Even if Soul Shards weren't an issue, there is a 45 second cooldown to contend with. HoPo doesn't take 45 seconds to recharge, nor does Maelstrom Weapon, nor Combo Points. Warlocks already have these innate defensive mechanics built into their spell and pet choices; they shouldn't have to also content with Soul Shards and Soulburn.
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