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Reader Comments (Page 1 of 1)
2-28-2011 @ 3:51PM
Pyromelter said...
I'm just praying that there isn't another shard system. While I believe that there should be some group effort, there should be more of a focus on individual effort like in the Benediction quests. Shard systems are patently unfair - and while yes, i think legendaries should be legendary, I like the thunderfury model (with guaranteed drops on heroic modes) more than collecting insane amounts of shards over many months.
We all know people that have dozens of shards for shadowmourne or val'anyr who never completed it, who left the game and then the next person in line in your guild had to start from zero. I think the shard system puts too much of an onus on the guild or group, and not enough on the individual.
Require specific heroic bosses or victory conditions, similar to the plague, blood, and frost infusion quests of shadowmourne. Now that is good design - individual effort with group mechanics that you need to succeed in once, and doesn't require you to farm the same raid a billion times for that one person.
Reply
2-28-2011 @ 6:09PM
Deathknighty said...
For a start, guild bound shards would probably help a lot.
2-28-2011 @ 8:16PM
Pyromelter said...
I like the idea of guild bound materials.
I still don't like the idea of farming tons of shards. Shards frankly don't make any sense.
My idea is that there is a starter quest that any caster can do, and to complete that quest you need to kill a certain boss (on normal or heroic). Only one quest item will drop, however, similar to rotface/festergust bloods. That way, if you have 8 caster dps, you can prioritize your best caster, but it won't take 6 months for your 8th caster to get that starter quest item.
After that, the individual should have to grind for a primordial-saronite type material to make it uber expensive, possibly along with other crafting mats. Make that the beginning part of the staff, then require the player to obtain either power infusions or items to buff the staff, that would drop off of certain bosses. At this point, you can start making the drops 50% on normal and 100% on heroic.
The idea is that you need simply one item from each boss, as opposed to getting shards from the same boss over and over.