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3-01-2011 @ 10:52PM
A change designed to fix a problem that mostly occurs in the larger raids and at the higher end of gearing is having a pretty big effect on all other aspects of the game. The problem being solved is laid out well in Dawn's post and subsequent comment: Spending entire fights blanketing as many people as possible is 1) unreasonably effective (assuming you can sustain it*) and 2) boring.* This assumption is crucial. More on that later.I agree that this is a problem if the 'unreasonably effective' assumption is true. In my fresh-out-of-heroics gear, I really can't afford to cast very many PW:S that don't proc rapture. I can cast them in a pinch, but it's simply not a reasonable response to, say, an ability that hits 3-5 raid members every 30s or whatever. Certainly, trying to blanket 10 or 25 people in PW:S would OOM me in short order. I guess with higher-end gear, and the support of lots of other classes' mana return cooldowns, it could be sustainable.In general, as gear gets better for disc priests, PW:S blanketing becomes more affordable (because of more mana and regen) and more effective (because mastery and spell-power are higher). I would think this would scream to a developer that combating PW:S blanketing by raising the cost is the wrong way to go, since your solution is eroding with every tier of gear.Shortening the duration sort of solves the problem (unless you bring 2 disc priests for your 25m raid, as a comment above suggested). I think with the duration change, though, a cost reduction is in order. That way, I can use PW:S as a sort of pre-emptive group heal without running out of mana, but the high-end raiders will be less likely to demand bubble-blankets. Absent a reduction in PW:S cost, I think discipline needs some kind of response to group damage. Maybe adding some component to mastery that boosts our other group heal options could work. I think the PoH/aegis thing was a good try, but maybe making mastery improve the actual healing of PoH would be a better call, or providing a bigger boost to aegis in general, or making the guaranteed aegis on PoH a lot bigger, so the absorb really means something.Of course, the shorter duration has other problems, as others have mentioned. I haven't done much PvP lately, so I can't comment on that. While leveling as shadow, I didn't use PW:S much, but it would be great if a fix could be found to acomodate those concerns.This might be too wacky, but maybe the 15s duration only needs to be on disc, or a 15s duration increase could be rolled into shadow form (because hey, who doesn't love long tooltips?)
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