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3-07-2011 @ 3:28AM
Odd, I thought I would see an email if a reply landed on this post. Ah well, I came back to check just in case.:o)I Appreciate where you're coming from with the disc damage roots, and yeah, that was certainly the priest 'hybrid role' tree back then. However now it is classed specifically as a healing tree and needs to keep up with any healing role. My problems with Atonement are twofold:1) I find that damage and healing roles have different 'mindsets' (for want of a better word) with rotation/priorities as well as positioning etc. Adding a mob damage layer of thinking to a healer seems to be cruel and unusual punishment. Maybe that's because I have a RL layer as well and my poor brain can't handle another one.2) It's too situational. Yes, all spells can be situational but this is our cluster heal and it relies solely on a cluster being in close proximity to the mob. I too only raid 25s but find we have little down time or spare mana. Maybe you're more progressed than we are or have more healers in your group, but if I were to throw damage spells in down time then it would make very little difference. In fact, I'm probably better off just using Penance (lets have a hit glyph for that). Either way, that's Smite, not Atonement. Atonement is a cluster heal that comes from damage, not the damage itself. Throwing in some damage at times in a fight when nobody needs a heal can happen with or without Atonement. My problem is with the heal itself not being up to scratch for group or cluster healing.An 'off the top of my head' suggestion on the EU forum, for a disc-like cluster heal was:_Cool spell name here_Places a ward on the target player for 10 seconds absorbing x damage. When fully absorbed it bursts, healing everyone within 8 yards for x.Yes, you're right, it's unlikely we'll see a new spell, but that's only because of the logistical issues with implementing something new now. If it's good then it's worth making the suggestion, is it not? I don't mean my spell suggestion, but rather the need for something in that space.As I'm sure you know, I have never had any interest or involvement in PvP so the benefits of Smite/Atonement play in PvP are completely lost on me. However, disc is a PvE healer tree and needs to survive as such on it's own merits. We are weaker than our holy brothers and sisters in group healing (when you remove bubble spam from our toolbox) and it looks like the intent is to replace this with Atonement healing. I don't think that is a reasonable replacement (for the reasons above) and will leave disc lacking. Maybe I'm reading the patch notes wrong or too early. Maybe the HF/Atonement changes are just to buff PvP and a raid healing buff is on it's way. But I see no sign of it as yet.Woo, long reply...Shields.I do the same thing as you. Someone takes a whack, throw a bubble on them to prevent a death and let the incoming direct heals top them off. It may drop my effective healing but it saves lives. I don't think we should stop doing that and I don't think my change suggestion prevents it.If you can only have one shield up at one time, it doesn't stop you moving it around. Even a strong bubble on the tank is only going to last a few seconds which gives you the rest of the WS time to drop saviour-bubbles onto others. Similarly, if you have just saved someone you can go on to save someone else a couple seconds later without loss, as the direct heals should have landed by then (or indeed your own Penance etc). What the change would do, however, is stop you putting back to back, unused bubbles up on people and wait for the incoming damage. Personally, I like doing that but appreciate it's too OP for fights these days (or at least in ICC it was). I don't think that having a cast of PW:S on player 2 remove the remaining bubble from player 1 will stop discs from spot shielding. Indeed, in heavy raid damage phases such as at the end of an Ascendant Council fight, I can imagine back to back bubbles getting used, certainly with a FH between each bubble cast.
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