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Reader Comments (Page 1 of 1)
3-01-2011 @ 5:26PM
Ilmyrn said...
No more ghouling raidmates? LAME.
I guess I should be grateful for another battle-rez, especially since my regular ten man group runs with only a shaman for that sort of thing, and that is, of course, a self-only thing. Still, I will miss turning folks into undead monstrosities.
Reply
3-01-2011 @ 5:46PM
Drack said...
Yeah, I'm gonna miss my little ghoulish party mates, but I guess creating my own "death-knights" is pretty good compensation, eh?
And to everyone complaining about the DK B-Res, I say this: QQ moar n00bs. But no, in all seriousness, come on, why complain about a good thing? I think its kinda cool, think about it:
You're in a group and someone just died, 3 scenarios come of this:
A: Healer doesn't have a battle resurrection.
B: Healer has to trade between stopping healing for a bit or just not resurrect.
C: The healer is the one who died.
So what happens? Mr. AwsomesauceDK just so happens to be there to help out the group.
TL;DR- DK battle resurrection is good, not bad. Quit whining.
3-01-2011 @ 6:05PM
Grovinofdarkhour said...
Yeah, it took me a few minutes to come around at first. But then I realized, when I'm healing, my battle rez is a total DWYDA ("Drop what your doing, and"). The solution to the fact that we're already undermanned is something that requires 2 seconds in which I can't cast any heals on any one else? If someone else can do it (especially with an instant cast), awesome.
3-01-2011 @ 6:45PM
Snuzzle said...
Well, I'm a druid, and while I'm a little miffed that one of our major unique raid utility spells is being handed to a class that seems to constantly get shiny toys, I do appreciate the fact that they can't just raise people as a ghoul on a whim anymore. Because this is how it always goes:
*Key Player has died*
Raid Leader: "Hey druid, brez Key Player please."
Death Knight: "Looooool IMMA MAKE HIM A GHOUL!"
Key Player: "Why am I a ghoul?"
*Raid wipes*
I still don't think it makes any kind of sense though. If even a death knight can raise a fallen ally, then why are healers so special? Why can't a warrior rez people? And how can a Death Knight, who is imbued with the power of the scourge, raise people without them becoming tainted with scourge energy or undeath? Raises some interesting RP perspectives, like a paladin who refuses to accept a rez offered by a DK.
3-01-2011 @ 7:16PM
Drack said...
@Snuzzle
"I'm a little miffed that one of our major unique raid utility spells is being handed to a class that seems to a class that seems to constantly get shiny toys"
My second main is a shaman, so I have two words for you: Time Warp. But I understand your miffedness.
" Why can't a warrior rez people? "
Because they don't have THE POWER (Whether or not its the power of voodoo or the power imbued by Greyskull is up to debate.)
"And how can a Death Knight, who is imbued with the power of the scourge, raise people without them becoming tainted with scourge energy or undeath?"
Actually, there's a quest in Icecrown where a death knight raises an argent crusade paladin after he was ripped apart, and there didn't seem to be any scourge-like consequences .http://www.wowpedia.org/Quest:He%27s_Gone_to_Pieces
I do agree with your point on RP for this. I can see a whole bunch of scenarios where a Priest/Paladin would refuse to be raised by a DK, as to not become an "abomination of the light", or some-such, and demanding a druid/priest/shaman/paladin to raise them.
3-01-2011 @ 8:01PM
Angrycelt said...
Great. Now all those 14 year olds playing DKs will have something else to screw up.
"Can't brez, 2 bzy dpsing lol!!!1!" while they're standing in fire and death gripping mobs off of the tank.
I also can't wait for someone not paying attention to yell at a DK tank for not stopping to brez someone mid-fight.
Opposite note, since every special ability seems to be shared these days, I'm not opposed to having another b-rez'ing class, and I do like the thought of not having to stop healing altogether to raise someone. I just think it was a healing ability and it should've stayed with a healing class, ie Shammy/priest/pally.
3-01-2011 @ 8:45PM
Byron Huskey said...
I have a druid and dk both, and I think it's a great addition. Raise Ally was always a cute gimmick, not a shiny toy. Now it's a useful reason to bring the player, not the class, so to speak, because of additional raid utility. Frankly, I like that they gave it to a non-healing class. It fits the flavor, the lore, and makes it a unique trait.
3-01-2011 @ 9:12PM
Drack said...
@Angrycelt
Oh look... a "DKs r badies lololol" post. How frickin' refreshing. Let me guess, you're one of those Hordies who goes around saying "LOL ALLIES R KIDS LOL", aren't ya? All classes have their good players and bad players, DKs are just popular to poke fun at because they were new and had little understanding, but that's no longer the case. Some of the best tanks I've seen have been DKs.
And as I've said before, this will be a fairly hard spell to mess up with. I'm sure most people have enough common sense to B-res someone, in lue of DPSing.
TL;DR- Don't hate us 'cause we're beautiful.
3-01-2011 @ 11:24PM
goldfish_girl99 said...
My main is a resto druid, and while part of me is sad to lose the uniqueness of our battle rez, I think it's a good idea overall. Besides, mine is still better because druids have a glyph that brings people back with 100% health. :)
3-02-2011 @ 1:21AM
Pumabackup said...
initially, i hated this change. im not a fan of other classes being given abilities that were previously specific to one certain class, and as a boomkin, this hit close to home. in my raid, i'm more often than not the one who handles the b-rezzing (we also have a tree and bear in the group), and the more i think of it, the more i doubt that DK's will be chosen for a rez over a druid. for starters, the DK needs to build up the runic power to use it, while we druids just needs to pop a quick cast out there and be done. druids also have the glyph of rebirth, which brings people back with 100% health and mana, so the ability itself is still more useful then either a DK's or lock's rez.
i think right now, my biggest peeve with it is just the idea of a DEATH knight bringing someone back to LIFE. however, if they ever changed it so the rezzed person uses a random undead model, but retains all they're gear and abilities...that might make it a little more believable.
so pros:
----groups that dont have a druid or warlock can still have access to a brez
----a little less stress off of resto and tank druids
cons:
----more utility sharing across classes, reducing the uniqueness of the classes
----the idea is just absurdly silly
----we no longer have a mini temp rez that doesnt count against the limit
3-02-2011 @ 4:45AM
Sinthar said...
@ Snuzzle & Drak
The fact you have UNIQUE raid abilities (or had) should be answer in itself. Blizzard have stated for a HELL of a long time now that there should be no special snowflakes that get raid slots based soley on their class ability - as part of their 'Bring the player, not the class' tactics. Battle Rez and Heroism are two of the most powerful raid abilities, which previously practically guarenteed the player a raid slot, almost reguardless of skill.
I personally do not automatically agree with either this policy (although I conceed the validity of their thoughts), or the way they have implemented it, and definately agree for RP purposes this seems very off, but the change itself (ie the abilities will be available to another class) should not come as a surprise.
Oh and Snuzzle, if your RL is anything like decent there should be another few lines after your example :-
*Key Player has died*
Raid Leader: "Hey druid, brez Key Player please."
Death Knight: "Looooool IMMA MAKE HIM A GHOUL!"
Key Player: "Why am I a ghoul?"
*Raid wipes*
Rail Leader "DK Why did you do that?"
Death Knight "for fun"
Raid Leader "Well enjoy this"
*DK is removed from the raid*
There fixed. No point in bringing a D*ckh**d DK with you to a raid imo.
And yes I have led Raids, and no I wouldnt tolerate that sh*t, not even in a PUG heroic tbh.
3-02-2011 @ 9:05AM
Scooter said...
While this is certainly a cool ability swap it is a total cop-out to actually turning raise ally into something useful. Now we just have a copycat spell that breaks from the logic and nature of a DK's abilities. At the very least it should be a limited resurrection. Here's my version
Stitch Ally
- Restore player to % health and applies the "Stitched Together" debuff.
"Stitched Together"
- Here the players receives a decreasing stitch debuff. If the debuff runs out they die and cannot be resurrected 10 minutes. The debuff can be removed if the player is healed to full before the last stitch comes loose.
Special: Players with the "Stitched Together" debuff can be targeted by the DK's blood healing abilities.
Glyph: Players successfully healed receive a 10% damage reduction bonus for ## Seconds.
Insert your own flavor text.
3-02-2011 @ 2:29PM
SamLowry said...
The druid battle rez is useful only if the druid actually uses it. As a dpser, I don't think I've ever been battle rezzed by a druid, and when I complain afterward the response has always been "I'm saving it for the tank."