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Reader Comments (Page 1 of 1)
3-02-2011 @ 7:08AM
Reckoner said...
I think the change to Raise Ally is going to really help in those situations where the dead raid member just happens to be the druid healer, or when another BRez is on cooldown... or simply when the fight is too hectic to force a healer to stop healing, target some fire-standing nub, BRez, then quickly play 'catch-up' on their healing target.
I have been tanking a boss, popped CDs when the healer stops to BRez, and still died because of a badly timed double-strike, or whatever. It's not fun.
And in many boss fights where RP is building up to be used for "OH CRAP" situations like self-healing through death coils, having an instant cast BRez for a mere 50 RP is pretty fantastic.
Now I *DO* wish they had simply changed HOW raise Ally works, making it a more interesting and viable ability while not cheaping-out and just turning it into a BRez. One way they could've done this;
1) Raid members raised as Ghouls start out with the same STAM they had when they died, giving them the same HP.
2) Remove the 5 minute restriction, allow for a ghoul rezzed ally to feasibly fight the whole way through a boss encounter.
3) Replace the ghoul-rezzed ally's highest stat with Agi.
4) 4 or 5 abilities unique to ghoul-rezzed allies, working off combo points, similar to a rogue--
- shred: generates a combo point
- gnaw: stuns on 1min CD
- claw: places bleed effect on enemy, generates combo point
- frenzy: uses combo points to increase personal haste, length of buff dependent on number of combo points used
- Putrid Outbreak: places Blood Plague, Frost Fever and Scarlet Fever on the target, uses combo points to determine length of the DoTs.
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