Totem Talk: Restoration, Telluric Currents and Focused Insight

So last week, we talked about restoration getting buffed by a significant amount. There has been a lot of excitement about it, and it has even been referred to as the light at the end of the tunnel for healing shaman. As the result of a hotfix, restoration shaman have been making a steady climb back up the ladder of healing hierarchy.
This week, though, I thought we could take a look at two talents I've been getting a lot of questions and emails about lately, Telluric Currents and Focused Insight. They've been sitting on the back burner for most folks, and their viability in dungeons, raids and PvP has been debated and analyzed. While patch 4.1 on the PTR is the hot topic for most folks right now, we haven't really had any earth-shattering changes posted yet, and there has been no mention of a new cooldown, either. Let's explore these two talents today while we eagerly await any new changes.
I heal with my lightning
Telluric Currents is one of those talents that has always been incredibly intriguing but always seemed a bit unusable. It made its first appearance in the big talent overhaul in patch 4.0. Let's look at what it does exactly.
Telluric Currents
Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to 40% of damage dealt.
When we got our first glimpses of it, the general feeling among the forums, blogs and Twitter feeds was one of dread. The mere concept of DPSing to regen mana sent a shiver of panic through the collective spine of restoration healers. Some began to hail it as a PvP-only talent, as a means to regen mana in those circumstances where we will be DPSing as much as healing.
Ever since patch 4.0.6, though, players have been re-investigating this talent with a little more curiosity. You see, after the changes to Mana Tide Totem, many restoration shaman are feeling the mana pinch. Now this new talent basically allows you to convert 40% of your Lightning Bolt damage back into mana. At level 85, a restoration shaman will spend 1,405 mana on a Lightning Bolt. At 6,500 spell damage, your Lightning Bolts will hit for somewhere around 6,000 damage and crit for somewhere around 8,500 and 9,000 damage. So with the above spellpower, a normal hit will net you about 2,400 mana back for a net gain of almost 1,000 more mana than you spent, and a crit will land you somewhere in the neighborhood of 3,400 mana back. That's a pretty sweet deal, and because it is a percentage based on the damage you do, as you gain gear and your spellpower increases, the amount of mana you will return as you progress in the game.
You still have to hit the target and deal damage for it to return any mana to you, so it will be affected by things like damage reduction and damage bonuses. While we will miss sometimes due to our lack of percent to hit, it really isn't as bad as you would think. Sure, we won't top any DPS charts, but it will be sufficient for our purposes.
Making it work
Making TC work for you requires a few things. The brains around the healing community seem to have come to a consensus on this one, and suggest a specific spec for it: 7/2/32. Truth is, though, that you can get very good results with a standard healing spec like 3/7/31, with the only difference from any normal spec being the two points in TC. The spec isn't the most important thing, so don't agonize over it too much.
The more important thing is knowing when to use it. At first look, it would seem that you wouldn't get many opportunities to cast Lightning Bolt, when you consider its 2-second cast time and the use of a global cooldown. You may be surprised to find out that there are many fights when you get perfect opportunities to use it. Looking at raids, some bosses seem tailor-made for it, such as Magmaw. When the giant worm of Blackwing Decent becomes impaled, he takes double damage. That can equal quite a bit of mana return if you time it right. Other bosses don't offer ideal spots to utilize this ability, like Halfus Wyrmbreaker in Bastion of Twilight, but you can still use a little Lightning Bolt grease to oil the mana recharge wheels to recover from those mana-intensive moments. This can also be useful in the various heroics when certain bosses give you lulls to work with, such as Corla, Herald of Twilight in Blackrock Caverns.
Trying this out for a few weeks, I've found that it is actually pretty easy to work into a normal healing rotation. The mana returns can help out quite a bit and keep you casting those heals quite a bit longer, especially when combined with our other mana regeneration. If you find yourself having some problems with mana consumption, you may want to consider playing around with TC a little bit. While timing will vary based on bosses and group composition, you may find a perfect way to work in a few Lightning Bolts that works for you. I also suggest poking around communities like PlusHeal and TotemSpot to see how other shaman are making use of it and see some of their numbers for mana regen. You may be surprised.
I have some insight, but it's very focused
The other rogue talent in our toolkit, Focused Insight, is a little more tricky to work with but has also been getting a little attention lately. Before patch 4.0.6, talk about the talent largely died down. It seemed that it was regulated pretty solidly as a PvP-only talent. After the patch, though, shaman were starting to look at it again a viable way to increase healing and reduce mana costs. We've gotten pretty used to combining spells for maximum effect, such as Riptide + Unleash Elements + Chain Heal as an example, so the idea of combining other spells into the mix is not so farfetched.
Focused Insight
After casting any Shock spell, your next heal's mana cost is reduced by 75% of the cost of the Shock spell, and its healing effectiveness is increased by 30%.
The basic idea is that you use a Shock, reduce your next healing spell's cost and give your next heal a bit of a healing boost. As an example, Flame Shock comes in at 3,983 mana, meaning with full ranks in the talent, you will reduce your next haling spell cost by 2,987 mana. Seems like a pretty good amount, but I still find it pretty awkward to use. It's very handy in arena and PvP because I'm constantly shocking, but I find myself not really using shocks in PvE. While our shocks are instant-cast, they still sit on a 6-second cooldown, so I've found more returns and better use out of TC and Lightning Bolts. It seems that the community mostly feels the same way, and this talent is largely relegated back to a PvP talent.
So how about you? Have you considered using Telluric Currents or Focused Insight? Have you tested them out? What type of results have you seen? What have your experiences been with them?
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Nopunin10did Mar 1st 2011 3:16PM
I've been using Telluric Currents since my first cataclysm heroic runs back in 4.0.3. Any moment I could spare to throw a lightning bolt on the tank's target, I used. As my gear has gotten more spirit-heavy, I don't find it quite as useful in heroics.
But in raids? Definitely on some fights. As you mentioned, during Magmaw TC is a godsend. The double damage you do to the exposed head (and the fact that no one is really taking damage) means that there are several phases during the fight where you can almost entirely fill your mana bar without having to use cooldowns or potions.
Aquizit Mar 1st 2011 3:20PM
I didn't take this talent on my resto shaman, more or less because I didn't really want to dip points into the spirit -> Hit talent.
I could indeed use it without the hit boost, but should I? If I miss and I only have time for one LB, then I'm now out an extra 2k mana (thereabouts).
Personally, it doesn't fit into -my- personal playing style, and I don't think TC is a MUST HAVE talent if a resto shaman doesn't really want it.
Joe Perez Mar 1st 2011 3:41PM
That's the beauty of the talent, it's optional. So if it doesn't fit your playstyle, you can ignore it.
Morrison Mar 1st 2011 5:42PM
If you're really interested in making the change, Aquizit, I suggest you go find yourself a training dummy.
Go ahead and shoot yourself some heals for about 15 seconds, then throw a lightning bolt at the dummy. I would do this until you go completely oom, then review your misses vs. hits. Add the numbers up, and that data set will give you an answer as to wether a miss here and there will cripple you, or if TC is strong enough to account for them. Ultimately it boils down to you, your playstyle, and your gear though. Happy shaman-ing!
Bvannas Mar 1st 2011 3:26PM
I love having TC and FI, using them with 3/3 hit talents probably isn't the most effective spec, but I dont care because its a more fun playstyle, and it is much more malleable to different fights. If I blow a lot of mana with FI assisted GHWs, I know I might be able to claw it back with TC.
I like playing my shaman as a support healer, powerful less frequent heals, but with some damage, mana regen and interupts slows and dispels when needed. Its fun :)
Jon Peladeau Mar 1st 2011 3:31PM
Telluric Currents has worked its way into the my resto shaman's pve spec always. Use it with heroism up to be swimming in the mana so to speak. or a haste trinket if you use one. really i just call out I'm getting some mana back and tell the other healers to pick it up for a few seconds. Allows me to output more and let them hymm or whatever they need.
Focused Insight is only useful as a pvp talent, i agree, but not even mainly as a resto shaman. I know in pvp I at best put one in FI and ditch TC all together. More useful point placing. However an elemental shaman (that is silly enough to give up instant ghost wolf) will heal for a lot. many enhancment shaman playing double dps will pick this up too.
helps with a hybrid feel, but doesn't do much for us imo.
KPB Mar 1st 2011 3:34PM
I'd say that when you are starting out on raiding it really is a must have for Magmaw. The fight is just made for TC to shine and being able to burn almost your full mana pool between head pin phases is great. Really allows you to make liberal use of Healing Rain. For this type of use, you really don't need the optimum spec since the double damage debuff on the head easily covers the higher miss chance.
Joe Perez Mar 1st 2011 3:42PM
I find myself using it a lot during phase 1 and phase 2 of the nef fight to keep my mana up. Plenty of opportunities when healing stabilizes and you can fire a few bolts off. There are actually a lot of fights that give you those brief openings if you're looking for them.
Bryna Mar 1st 2011 3:47PM
It is not a must have by any means. Simply pop a potion of concentration while the head is exposed and you'll gain more mana than you ever could with TC.
murmaiderxx Mar 1st 2011 4:18PM
@Byrna
If you use it correctly you can regain almost if not full mana each time. Because of the increased damage to the exposed head that gives you increased mana return based on the damage. Concentration potion gives you only 22k.
Regardless of using the potion or using TC, you should use whatever would be most effective, and in this case it would be TC, for the simple fact of including additional damage to the boss, and also the huge mana return.
Drocket Mar 1st 2011 3:42PM
I really don't like Telluric Currents. There are a few fights where its usable (Magmaw, as you pointed out), but for the most part, its pretty hard to fit it into a usable rotation. Its fairly distracting from your main job as healing, and because of the miss rate, it doesn't return nearly as much mana as you might hope (and nothing worse than getting a couple of misses in a row when you're low already.) It'll gain a lot more value with another tier or two of gear, but at the moment, I just don't think its worth it.
Focused Insight, on the other hand, is great. Make a macro that casts it on your target's target and you can keep your focus on the person you're healing. Follow that up with greater healing wave for a nice big heal.
Edmon Mar 1st 2011 4:49PM
This ^
I use a
/cast [target=targettarget] Flame Shock
macro, to really make this talent shine. not sure if that is the correct wording, but its something similar. It really pumps up the power of your next heal. You dont have to actually target the enemy to use it, you can just keep your group member targeted and it will shock his target.
Vixsin Mar 3rd 2011 1:30PM
Actually, as Lodur mentioned, even including the miss rate into the evaluation, you can generally get as much mp5 as you would from using a Potion of Concentration (in an 8-minute fight). But, the ceiling for returns is much higher than that, given that a handful of bosses include +damage modifiers in the encounter (Valiona, Tron Council, Al'Akir and Maloriak are some of the ones that players tend to forget about).
If you're doubting the performance, feel free to check out my post from last week on the in's and out's of TC, which includes hard numbers from my own logs: http://lifeingroup5.com/?p=2025
Hunaiam Mar 9th 2011 10:06AM
I also use the same macro with FI and I love it. I use it all the time and in just about every situation which in my opinion makes it much more flexible than TC.
alpha5099 Mar 1st 2011 3:58PM
Any word on if Healing Rain is getting a new ground effect? So far it seems like Blizz is tweaking the effects on Efflorescence and Holy Word: Sanctuary, so I was wondering if out spell was due for a change as well.
alpha5099 Mar 1st 2011 3:59PM
*Out spell, should be our spell.
Joe Perez Mar 1st 2011 4:25PM
No word on that, but I don't think it will be coming. The other spells are being changed because they share/shared a graphic with boss/minion abilities that made it hard to tell good from bad. The only spell (so far) that looks similar in color to ours is Geyter in throne of tides, but they've made the pre effect much more pronounced. I wouldn't expect to see our circle changed anytime soon. I could be wrong but that's my guess.
Ice Mar 1st 2011 7:50PM
I wish so so bad that healing rain would be out of the "projected textures" thing.
I can be wrong but other area spells dont diseappear if you dont have projected textures off.
On early cata I was wondering how the heck you could see tiny puny drops of rain in intense raid scenario at all? Then I noticed the game had turned my projected textures off on some other occasion (hi bombs in tolv'ir..).
Later I found that healing rain actually has CIRCLE to be in. I'm fairly sure priest, druid spells had spell effects without Ptextures!
Robert Mar 1st 2011 3:59PM
The TC talent always sounded good, but until recently I haven't had the opportunity to use it. In early Cata heroics I did not have the GDCs to use on lightning bolts, tank damage was high and required constant attention. Eventually my gear and tank gear got good enough where I found myself with moments where no one needed healing. Thats when i spec'd into TC.
Early Cata I used F.i. quite a lot. I used Riptide, UE, Surge, F.i., Surge for tank healing. With better gear I phased this out, and now with the buff to shaman healing (GHW and purification) F.i. is really not needed.
Schadenfreude Mar 1st 2011 4:00PM
I've found that it's not that great for raiding since there aren't a lot of places where I can stop and not heal, but for heroics it's nice, although since I've gotten more geared it's less for gaining back mana than feeling like I'm allowed to LB when no-one's taking damage instead of having to worry about what a little DPS will do to my mana.