Blizzard: No triple spec on the horizon, but it's not ruled out

Two years later, we have plenty of information on how the dual spec system works. Its initial price tag of 1,000 gold kept it limited only to the most serious of players, but even that high cost couldn't keep the more casual set away. The pricetag has since been slashed all the way down to a mere 10 gold, making it something that everyone can, should, and will train. Dual spec has become so popular that Cataclysm's new stat system seems as if it was built around it. You can now be a successful shadow priest and healing priest in the same gear; a feral DPS druid can change into an able feral tank with very few gearing changes.
Dual spec's been such a terrific and natural fit that it's hard to imagine the game without having it. To that extent, it's been a smashing success. And so, if dual spec has worked so well, why not consider triple spec? For paladins and druids especially -- both of whom can heal, DPS, and tank -- it'd be a godsend. Triple spec would lead even more people to create a PvP spec, an aspect of the game that Blizzard wants more of us to experience.
Unfortunately, triple specs aren't on the horizon, or so said Community Manager (and blue poster) Bashiok on the official Blizzard forums today:
If you're a little disappointed by the "you're not getting a triple spec" news, you're not alone. There is some good news about it, though, and that's the fact that Blizzard doesn't quite seem ready to declare triple specs an impossibility and issue us a hard no. The full post:
Those are the specific reasons for why we agreed with the sentiment of those questions, and dual spec now exists in the game. It's great (kind of) that some people have found uses for it outside of that, having two slightly variant builds of the same spec for different situations, however, it's not our intent with multiple specs to encourage that type of gameplay, and thus it's not our intent to offer tri or quad or quint, etc. specs.
...
A lot of people like to throw the phrase 'slippery slope' at us when we make certain changes, and dual spec is actually truthfully one of those systems. Once we have two specs, why not three? If three, why not four? But, we have our hiking boots on, and don't intend to lose footing on this just yet. BUT sliding down muddy hills is a lot of fun, so you never know.
Would triple specs really break the game?
To answer the question, you first need to think about dual specs and the impact they've had on the game thus far. As Bashiok says in his post, prior to dual specs, players would frequently hearth out of raids to change specs to meet the requirements of certain encounters. Is the next boss healing-intensive? Send a ret paladin back to Orgrimmar to respec holy. Sure, it was expensive, but for progression raiders, paying 50 gold here and there to respec for a singular encounter was nothing.
Dual specs made it such that pretty much everyone who raids (or is even thinking about raiding) has more than one talent build, whether it's DPS/heals, tank/heals, or even DPS/DPS. Has it resulted in some changes in the way raiding is handled? Sure -- most raid applications these days ask you about your dual spec, and many hardcore raiding guilds require their raiders to have an off-spec and be ready to use it on short notice. But given that hardcore raiders were hearthing and respeccing anyway, is that really anything new?
I'm a shadow priest at heart. When I raid, I want to raid as a shadow priest. It's as simple as that. Thankfully, despite the widespread nature of the double spec, I'm allowed to do this. I've let my raid groups know that I'm not especially comfortable healing a raid, and they (generally) respect my choice.
Introducing a triple spec wouldn't change any of that. The slippery slope, as Bashiok says, is already in place -- if the world didn't end for me with the introduction of the dual spec, it won't end with the triple spec.
Cataclysm changed everything
It's an abused cliché around here, but it's true. Cataclysm heralded major changes to the game world, but beyond that, it heralded some major changes in design philosophy. There's been a push toward more homogenization between the classes. More so than ever before, we're bringing the same buffs to a raid. We're also bringing, to some extent, the same abilities; most DPS specs now have an interrupt, even if some have longer cooldowns than others. It's the concept of "bring the player, not the class" put into action.
Cataclysm also brought a severe simplification to our talent trees. Our choices are far more limited now, and they're also far more obvious. It's easy for a beginner to pick out the "mandatory" talents. There are only a few points left up to the players' discretion, but they're hardly make-or-break. For a caster like my shadow priest, it comes down to making a decision between reducing mana costs, reducing the damage I take, or adding a PvP talent.
What does that mean for triple spec? Well, in a very real way, there's not much reason for my shadow priest to switch between one DPS spec and another for a given raid or encounter. Sure, I could decide that, say, Magmaw is more mana-intensive for me than Omnotron, so I'd rather have more mana-preserving talents on Magmaw and more damage-reducing talents on Omnotron. At the end of the day, though, the changes won't make or break either encounter. Micromanaging my dual spec to that extent isn't worth it.
Admittedly, for some players, that level of micromanaging is worth it. For them, the limitation of having only two specs isn't stopping anyone -- that triple spec is still just a hearth cooldown and ~50 gold away.
The bottom line
Bashiok -- and by extension, Blizzard's development team -- seems to hint that the introduction of the dual spec two years ago hasn't had a significant impact on the way encounters are designed. If that's true, then you can easily make the logical extension that triple specs won't change anything either. We're at the same exact place now that we were two years ago: If someone wants a third spec badly enough, it's easy to get. It's a simple matter of convenience -- it's not convenient to do it, so we largely don't.
Is that convenience really a terrible thing? Every time I log in to my druid, I wish that I could easily have a healing, tanking, and DPS spec on that same character. And occasionally I do -- I want to dabble in the different abilities that the spec has to offer. I want to try tanking and see if it's right for me, but I don't want it to be all I'm about. I want to be able to heal the occasional heroic for my guild and friends as the need arises. But at the same time, I also want to be able to head into Tol Barad and run my dailies solo as a boomkin. There are just so many possibilities and options there in that one character. It seems so painfully limiting that I can't enjoy it all.
The triple spec doesn't seem like a gamebreaking change; it seems like a logical next (and final) step. After all, each of our characters has access to three separate talent trees -- we should be able to better enjoy the variety that Blizzard offers us. Afraid that will break encounters? Then limit us. Put a cooldown on switching between specs. Change the triple spec mechanic such that each spec has to be in a different tree than the one before. There are plenty of options here for Blizzard to limit the negative consequences of a triple spec while still allowing us all to enjoy the benefits.
Introducing a triple spec option offers a terrific opportunity for Blizzard. It creates a brand new money sink (and with Cataclysm-induced inflation, the game is really hurting for a new one). It gives players more options -- in a good way. There are potential negatives, but the negatives are nothing that Blizzard can't design into the triple spec mechanism itself. After all, Blizzard is in full control here: That slippery slope is only as slippery as Blizzard wants to allow it to be.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.
Filed under: News items, The Daily Blues






Reader Comments (Page 1 of 6)
Blacksen Mar 2nd 2011 7:06PM
I'm glad you agree with the case for tri-specs. Before anyone says "woah tri-specs are bad," I want to leave you with this question:
- If Blizzard introduced a third spec option, what would you use it for?
Odds are it's something that you're currently not enjoying enough. No one would use their third spec for moving 2-3 points for an individual fight. I know I'd use it for a PvP spec, along with several of my guildies. Some would use it for a tank spec so they could run in the LFDungeon more.
Hih Mar 2nd 2011 7:57PM
"No one would use their third spec for moving 2-3 points for an individual fight. "
That's not true at all. I already use the 2 specs just for two slightly different Resto Druid specs. I know other people that do similar. I'm positive that some people that currently use the two specs for different things would use the third for one that's similar to one of the two they already use.
That being said, as a Druid, it's REALLY ****ING ANNOYING when I want to switch a spec, having to spend 30 minutes moving all my buttons around. If Blizzard wants to cap us at 2 active specs, fine. But they should implement a way for me to "save" actionbar setups I don't currently use but would switch to when I go a certain spec.
Bogoradwee Mar 2nd 2011 8:09PM
@Hih
Unless it's an addon I have, which i'm pretty sure it isn't, they ARE saved for me. Idk what you're doing wrong, but I haven't had that problem since not long after the feature was first implemented. maybe look at your action bar section in your interface options?
xiani Mar 2nd 2011 8:20PM
Well, as a pure DPS hunter I currently use whatever is best DPS for raids/heroics and another for solo farming older raid content.
Two specs would be useful there, one for fast AoE killing on easy stuff, another for max pet health and general survivability.
Then there's PvP. Arenas + BG could easily benefit from another 2 specs, and, since none of the above are currently BM, I'd want that available just in case I stumble upon a rare exotic worth taming;)
If I played a druid...could probably make use of at least 10!
cygnus Mar 2nd 2011 8:21PM
@hih, it might be sort of game changing, but trust me is for the better: Bartender4. Configure up to 10 bars and as little as 1, with all your abilities and use the craziest or simplest keybinds. And of course, save any number of setups. Its truly amazing, and one of the most intuitive addons out there.
cygnus Mar 2nd 2011 8:23PM
Oh, and forgot @black. I used to have a MM/MM spec on my hunter, 1 for single target, 1 for trash.
Amaxe Mar 2nd 2011 8:36PM
"If Blizzard introduced a third spec option, what would you use it for?"
One spec for each tree. "Just in case"
Hell, my rogue is combat/subtlety so he can farm or precision strike mini bosses as needs be. Add another tree and it gets to the point of "why not get rid of talent points and be done with it"
My personal opinion is I think it ought not to be done.
mark Mar 2nd 2011 8:37PM
i currently use fire/frost for raids - id get a full PvP spec
and im dual feral for the easier gearing - id get resto for the full set (and maybe go all 3 once ive got resto gear now there both spirit)
Snuzzle Mar 2nd 2011 9:09PM
I suppose I could fit in a third spec on my druids, but since I thoroughly enjoy all specs of the druid class I just have multiple druids. I imagine that most people who enjoy a given class as much as I do are the same. I know a couple of the WOW.com team who have multples of their favorite class (warrior, druid, hunter, and mage come to mind).
I wouldn't really care about having a third spec on my pally for ret or PVP. I wouldn't really care about having an Arms third spec on my warrior. I'd never use a third spec on my mage for Arcane either.
That's not to say that no one would do those things. Tri spec would be situationally useful for some people, but I think for the most part having two often-used swappable specs is enough.
And as to the people making a tank spec so they can LFD more often, well think about the LFD implications of tri specs (or as some people are rallying for, infinite specs). Anyone would roll on anything. That ret pally would roll on the tank gear, the heal gear, and the ret gear. The druid would roll on caster leather, spirit leather, cat leather and tank trinkets. You think the loot whining is bad now, it's nothing compared to what we'd have with tri-specs.
I think we're in a good spot right now with specs. You can have a second spec for convenience that you switch to often, and if you want to do something less common it's only a hearth and some gold away. With permanent glyphs and gold falling from the skies like water, it's really far less trouble to swap specs around than ever.
Avan Mar 2nd 2011 9:16PM
If I used a third spec at all, then I would probably use it for PVP. Again, if I used it.
Honestly, the only worth my dual spec has is if I don't want to sit in a heroic queue for 40 minutes, because then I can just switch from my more fun DPS spec to my much less fun healing spec. But the rest of the time I'll just be doing dailies, PVP, and raiding in my DPS spec.
So for people like me, who only have dual spec because maybe you'll want to try something different for an hour or two out of the week? Triple spec won't impact us much. And I would bet my bottom dollar that there are more people like me than there are min/maxxers.
Mr. Tastix Mar 2nd 2011 9:17PM
"No one would use their third spec for moving 2-3 points for an individual fight."
That's pretty ignorant, right there.
Paragon didn't bring certain classes when they wanted to get the world-first kills of BoT and BWD. That sounds extreme to many people but they still did it.
There are many people who would do the same if it would help them keep their spot and make things so much easier.
loop_not_defined Mar 2nd 2011 9:37PM
Honestly, I don't feel three specs would be game-changing, but I do agree that it is a slippery slope. If you can change to any spec you want, instantly, whenever you need to, at what point does your character stop being a Fury Warrior and starts just being a Warrior?
You could argue that being a Fury Warrior locks you out of Arms and Prot talents, but those talents are precisely 5 seconds away. It would be no different than a Rogue dropping in and out of Stealth.
-Arms form
-Fury form
-Prot form
5 second cast. Press macro when needed.
cloudhopper013 Mar 2nd 2011 9:43PM
A THIRD fire spec. 'cause that's how I role.
Sir Broose Mar 2nd 2011 10:13PM
I think that on certain toons, I most certainly would use it to switch a few talent points to suit the fight. Why not? If I could, I would. Anything to maximize my role in group.
Chetti Mar 2nd 2011 11:58PM
I don't think that the bars in dual spec are being saved by an addon, I've got dual spec on 2 chars and I don't have any interface/bar changing addons. I think, and this might be something new(er), that when you set up your second spec that it saves when you switch back to your main. I noticed that everything I set in my second spec of my alt (which I haven't used yet, but I've been placing the talents in) is sitting there still.. for example, there's water and food on the right bar that I no longer have in my bags because I leveled past it 50 levels ago. I'm fairly certain the spells just put themselves (since I haven't set it up for my playstyle yet) as I trianed them, but.. they save.
Snuzzle Mar 3rd 2011 1:33AM
I love the way loop_not_defined put it. That's exactly how I feel.
Prot form. Fury form. PVP form. Farming form. Now I'm on a long ride to the dungeon portal so quick I'll swap into my talent set that has the mount-speed increase talents.
Zzzzzz.
cyanea85 Mar 3rd 2011 2:10AM
I'm Holy/Holy right now. The former is my PVE healing (eschewing Blessed Life for Exorcism talents, for example) and the latter is my PVP healing.
I'd love to be able to grab a tank spec.
Dragoniel Mar 3rd 2011 4:03AM
As a druid I have FOUR options: cat, chicken, tank and a healer. Since I'm a PvP maniac, in essence I have only ONE spec for PvE and as such I can't even experiment with new setups. Respeccing isn't something easy to do for me. It's 40+ different keybinds, at least 6 different macros and quite possibly different addons (ie healing vs tanking).
I can't just go and try out boomkin without ditching my cat spec and thus becoming unavailable for arenas and stuff.
I'd love to carry around 3 or more spec's pre-defined.
Twill Mar 3rd 2011 4:07AM
Considering that nobody is posting their own comment and is just replying to this (which I find fun)...
"Change the triple spec mechanic such that each spec has to be in a different tree than the one before."
Boom. Blizzard can freely design encounters without worry. I can Queue as a Tank/Heal/DPS on my Paladin, and not worry about possibly having to switch a spec. Everybody wins.
Plus this is still awesome for pure DPS classes. I want to try out other specs on my Hunter so much! If only...
Neyssa Mar 3rd 2011 6:46AM
I wont mention my druid, because a lot of people already brought them up as the only class that can have 4 spec.
I would love it on my paladin: I am a raid / hc healer (holy talent 1) and I love to Arena (holy talent 2). This means I usually just relog to my alt or ask my friend if I want to kill something :S Thankfully my arena spec contains most of the things necessary for a Shockadin, but that is far from being a real dps.
Actually I would also do 2 talents for PVP (2v2 and 3v3). And it would be nice to have a retribution spec to kill things.
I would even use it on my warlock, just because I feel the 3 talent trees on a lock are all awesome, very different and fun to play. Not for min-maxing, but for fun. Min-maxers can already hs respec, casuals who want it for fun ususally dont have that money /dedication to respec every time.