Skip to Content
3-02-2011 @ 8:48PM
"Beware of doing talents the WoW way"... LOL, or you can just go ahead and multiply the WoW system by 100 like RIFT has.Holy hell, that game is intimidating in its talent choices!
3-02-2011 @ 9:12PM
Yea, I tried out their soul calculator to compare it to WoW's and to see if WoW could take anything from it and the sheer number of talents blew my mind. It reminds me of WoW talents pre-4.0.1. All these talents of "Increases your Fire damage by 1%/2%/3%/4%/5%" and the like.
3-02-2011 @ 9:22PM
It really is like that with the whole "increases Y damage by X". The biggest upside is the sheer choice that each class has, that's nice. I actually play the game but ever since I was in the beta I -always- questioned how they're going to balance around it.They were actually asked this, their response? They think because of the amount of options, they won't need to balance around it as much.Yes, that explains why certain classes are already OP and why nerfs and buffs have already been made? Because they're not needed?
3-02-2011 @ 11:22PM
@ Mr. TastixApparently, the designers of RIFT are unaware of min/maxing.
3-02-2011 @ 11:29PM
Like I mentioned below, everything comes with a trade-off.WoW has enough trouble balancing 3 specs per class, I can't imagine RIFT is going to have it easy with 8. But more options means more balancing, that's just the name of the game.Especially when looking at the RIFT trees I muse what it would be like if WoW had more options in terms of abilities, say 4 talent trees or fewer classes but more specs, but I think once the "wow" factor wears off, I'd rather stick with the 3 familiar specs and have them at least pretty balanced.
3-15-2011 @ 2:22PM
People are missing the design elegance of rift. They know balancing trees is a PITA, so they've done away with most of the role paradigm. Pick one of 4 archetypes, you have 8 souls to pick from and you can pick any 3 -- they're letting the community balance and police themselves. Wow's paternalistic attempts to get it 'perfect' have resulted in worst gameplay over the years, and 6 years later they can't get it right. The talent trees now are so limited as to make me wonder why there's ANY choice at all. In rift you can have 4 soul builds available to you instantly. you can mage heal, cleric or rogue tank, rogue heal, rogue ranged... the combinations are limitless.WoW is suffering from horrible tunnel vision. Rift whole design philosophy is 'what is most fun?' Why penalise characters w/ xp caps from grouping? Why limit how many builds they have? Picking talents is fun, options are fun. Moar talents, not less. I can't help but see Chilton's comment as anything but a veiled dig at Rift -- the timing is suspect, and I think they realised that Rift went the opposite direction and the community is embracing it more.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.