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3-02-2011 @ 9:22PM
It really is like that with the whole "increases Y damage by X". The biggest upside is the sheer choice that each class has, that's nice. I actually play the game but ever since I was in the beta I -always- questioned how they're going to balance around it.They were actually asked this, their response? They think because of the amount of options, they won't need to balance around it as much.Yes, that explains why certain classes are already OP and why nerfs and buffs have already been made? Because they're not needed?
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