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3-02-2011 @ 11:44PM
My biggest problem with the strictly linear questing is not that I'm forced to take tedious quests, but that I'm forced to take quests that I just wouldn't take, or that my character would never take.For example, in Thousand Needles, in order to get to the quest chains involving Magatha and the Grimtotem, I was forced to try and scam a clan of centaurs out of their land with fake gold, and then when that failed, kill them and plant an oil well in their land anyway. This is something my character NEVER would have done, and I (the player) found the actions disgusting. However, in order to progress through the zone, I was forced to do them. I like the linear questing, but I feel that Blizzard should still have kept the major quest chains separate. The zones would still progress smoothly for the player, but if for whatever reason the player did not want to do a specific questline, they wouldn't have to give up on the zone (and the lead-in quests to the next zone) entirely.
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