Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-03-2011 @ 4:51PM
Hollow Leviathan said...
That's the way of living breathing worlds - you miss things. Do I deeply regret not being there for the 11 hour way against the Silithid? Yeah, but it happened and was great. Things that happen without you make the game more real, not less. Quests that happen in the distant past, like leading up to discovering Edwin Van Cleef, were not great to do on a Kingslayer, but learning of Vanessa on one is great - it's an advancing story.
I know single player games tell the same story each time you play it, and that's what sets MMOs apart- they tell a living world, instead of a story. I want to get a story from single player games, and a planet that turns and changes and goes on, with or without me. Yes, you can still go to Molten Core and kill Ragnaros, but the players don't care anymore, they won't respect you like they would if you had done it in 04 - they know the story has advanced, why can't the game itself acknowledge that?