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3-15-2011 @ 2:22PM
People are missing the design elegance of rift. They know balancing trees is a PITA, so they've done away with most of the role paradigm. Pick one of 4 archetypes, you have 8 souls to pick from and you can pick any 3 -- they're letting the community balance and police themselves. Wow's paternalistic attempts to get it 'perfect' have resulted in worst gameplay over the years, and 6 years later they can't get it right. The talent trees now are so limited as to make me wonder why there's ANY choice at all. In rift you can have 4 soul builds available to you instantly. you can mage heal, cleric or rogue tank, rogue heal, rogue ranged... the combinations are limitless.WoW is suffering from horrible tunnel vision. Rift whole design philosophy is 'what is most fun?' Why penalise characters w/ xp caps from grouping? Why limit how many builds they have? Picking talents is fun, options are fun. Moar talents, not less. I can't help but see Chilton's comment as anything but a veiled dig at Rift -- the timing is suspect, and I think they realised that Rift went the opposite direction and the community is embracing it more.
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