WoW Rookie: Learning how to tank

Tanking is a pretty fun thing to do. It seems like a lot of the WoW populace isn't terribly interested in it, though. When you use the random dungeon finder, it seems like groups are waiting for tanks more often than any other role. That's pretty confusing to me; tanking isn't that hard, and it's pretty enjoyable to be the tough guy who gets beaten on by the boss.
I think what makes tanking intimidating is that it's a highly visible role in the group. Tank failures translate quickly into group wipes, and a tank who is vulnerable to damage can be a big drain on healers. Tanking can be stressful.
The tank is also a fulcrum for the group's DPS. If the tank isn't putting out enough damage, the DPS character get "threat-capped." That's another way of saying the DPSers have to "peel back" their DPS sufficiently that they don't pull aggro. Again, it's another highly visible way in which tank challenges are translated into group performance.
Still, the game seems like it needs more tanks. Here's how you get started with the role.
Choose your class
Okay, it might seem needless to say, but if you're going to tank in WoW, you have to choose the right class. Your options are to be a death knight, druid, paladin, or warrior. Paladins and warriors use a shield to help mitigate large portions of damage, while death knights and druids use a combination of raw gusto and extra abilities to do the same.
While each class has its benefits and drawbacks, the tanking class you choose is largely a matter of personal choice. To reduce them to soundbites can be difficult. In general, paladins have a large defensive toolbox, death knights have unparallelled control over mob placement, druids are made of raw stamina and mitigation, while warriors mix aspects of all four.
Setting the pace
The tank's job is made up of two primary roles. You take and mitigate damage, and you keep the mobs from attacking other party members. Really, everything else you do boils down to those two things. An important part of controlling mobs' attacks is "the pull." You set the pace for that. It doesn't mean you're necessarily leading the dungeon, but you give the "Okay, go!" for the time to pull.
If your group is using a lot of crowd control, you generally want to let that CC happen and then grab the mobs "on the inbound." That means letting the mage Polymorph the target and then picking up the rest of the pack before they turn the mage into a fine, arcane-flavored jelly. You will need to be ready with your biggest multi-target attack as the rest of the mobs get into range, or you might risk losing a target or two.
If you're not using any crowd control, you need to pull first. That initial "face aggro" isn't really a big deal, but it does give you the choice about how to control the mobs.
Framing the pull
There are a couple of different ways you can execute a pull. A lot of pulls are what I call the "pick a fight" method.
When you pick a fight, you're just charging into the middle of a pack and firing off your threat rotation. Many tanks like to use a distance attack and wait for them to come nearby. I don't do that because, invariably, DPS likes to attack the mobs before they ever reach me. If I need to create distance between those mobs and my location, I'll at least meet them halfway.
The other common method is the "LOS" pull. In this case, you use a ranged attack to the get the mobs' attention; then you go around a corner. Since the mobs have to come around the same corner to cast spells at you, they follow and end up nearby. The "LOS" pull is a time-tested way to make the mobs come close to you.
Picking your target
A tank chooses the kill order. Even if someone else is the dungeon leader and that person is marking targets, the tank still ratifies that kill order by issuing their threat on mobs (which in turn makes it safe for DPS to attack that mob).
It really really helps to have at least the Skull mark and X mark available as keybinds or macros. That way, when you switch onto a target and start opening a can of whup-butt on it, the DPS knows that mob is safe to attack. You just slap your keybind to tell them which mob to attack. You can set up that keybind under Key Bindings.
As for who you should actually attack first ... that depends. A lot of dungeons have special mobs that do special things, and you will need to learn which is which. As a rule of thumb, though, kill the one in the dress. If there's a spellcasting mob, kill that one. Spellcasters just hit so much harder than melee, in general, and do wild things like sheeping party members.
Gearing your tank
Your ability to mitigate damage is your other main job. While you do a lot of this job with cooldowns, damage mitigation is largely performed by your gear. There was a time when you had to worry about defense caps, complicated avoidance numbers, and things like that. No more!
Essentially, a tank needs to worry about mastery, dodge, parry, and block. Stamina comes with the item level of your gear, so take the highest item level gear available. Warriors and paladins love mastery; mastery helps ensure they block every incoming attack. Druids and death knights are a little more interested in the armor and dodge. Death knights can also parry, but druids do not parry.
Gearing comes quickly for tanks as they work through normal dungeons, heading toward heroic dungeons. The problem is that you have to start somewhere. Start in normal dungeons; it's the best you can do.
Stick with it and don't stress
As you're beginning your journey as a tank, there will be periods when it feels particularly painful. After a few wipes, you might feel like you're far too squishy to tank anything. Don't worry; you're just learning. Just keep with it, do your best, and the skills will come.
Filed under: WoW Rookie
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Reader Comments (Page 3 of 6)
Saithir Mar 3rd 2011 6:59PM
"it looks awkward when you don't know the way"
The old dungeons now all have maps. You're the dot, bosses are the skulls. Onwards! :)
Granted, that doesn't help much in some cases like BRD, but then it doesn't hurt anyone if you ask someone else to show you where to go. Chances are people are on alts and done this dungeon hundreds of times already.
What's the worst that'll happen, they'll kick you? You have instant queues anyway, who cares.
"The other thing that I have always assumed is that tanking, especially end-game, is heavily reliant on macros. I don't know/do macros really. Can anyone confirm this?"
Not really. On my warrior I still have a few macros, but that's mostly button-savers like having charge/intercept/intervene on one button - because an end-game warrior has like a hundred abilities.
Other than that it's usually some sort of /rw combined with taunt/shield wall (the latter not anymore really since there aren't that many bosses that can one-hit you if you're not cooldowned anymore in Cata) or other very situational and rare things.
Saeadame Mar 3rd 2011 7:12PM
"The other thing that I have always assumed is that tanking, especially end-game, is heavily reliant on macros. I don't know/do macros really. Can anyone confirm this?"
I, personally, don't use macros to tank, although I do use addons. Tidy Plates: Threat is awesome, it's a very visual and centralized way to know how much aggro you have on a mob. Aside from that, I just keybind most of my abilities, with some of my rarely used ones unbound and I just have to click them. I played around with some macros, but they seemed like mostly space-savers, which I don't really need.
Hal Mar 3rd 2011 8:10PM
Re: Macros
Despite what people will tell you, they're not at all necessary. These days, you'll generally want some sort of addons for bosses and such, but otherwise you can get by completely on your own steam. Heck, I raid tanked through Wrath with no keybinds* and minimal addons. So don't sweat it!
*-My girlfriend did get me a gaming mouse late into Wrath when I wasn't raiding anymore, and while these aren't necessary, they are very nice to have.
Tom Mar 3rd 2011 6:38PM
One bit of (I hope) constructive criticism:
You're written a lot of sentences where you quote a little bit of text. For example -
'grab the mobs "on the inbound"'
or 'the initial "face aggro" isn't a big deal'
I think for a new player, putting out phrases like this doesn't really help. "on the inbound" and "face aggro" are not phrases which are in common circulation the way "pull" and "LoS" are, but the way you phrase them makes them sound like they are perhaps common jargon players need to remember. The last thing I want as a player considering being a tank is to feel like there is even more things out there that I need to know than there are already.
Great article otherwise - covers the basics of everything very nicely.
I would add only one tip which is to say - when you are tanking, make sure the mobs are in front of you. You can't parry them unless they are, so in a big AoE pack, ensuring the mobs are all in front can help with damage a lot.
Glaras Mar 3rd 2011 6:39PM
You're confused that people don't want to tank? Really?
Up until Cata, my main was a healer, and my primary alt was a tank. I took a break right after I got Kingslayer, and was still out when patch 4.0 dropped, followed by Cataclysm. I rejoined the game about 5 weeks in, and took my time leveling both toons to 85. I didn't want to get sucked back into hardcore raiding, so I actively avoided instances. I've still not set foot in any of them, yet, focusing instead on rep grinding and PVP. I'd love to go in to some dungeons, but I've heard horror stories about pugging from two family members who also play. Those stories have been reinforced by a half-dozen friends and scores of strangers who post in forums and right here on WoW Insider. People in random groups are viciously cruel to "newbs", to the less-well-geared, to anyone who can't or won't GOGOGO. I've heard from tanks and healers I respect who refuse to even group with non-guildies. And since I left my old guild when I left the game, I don't have that option, even.
So while I agree, tanking is fun, and I'd love to get back in the game, there's more than enough evidence to scare me off, particularly since I don't know the fights like the back of my hand, and my gear is as good as non-heroics can get.
Taitle Mar 3rd 2011 6:55PM
Horror stories are just that: stories.
After a single bad experience shortly after the Cata launch, I started queuing up again recently. I've been pugging for the past few weeks, and apart from the occasional ass, my groups have been competent and quiet, if not outright friendly. Maybe I'm just lucky, but I find it hard to believe that EVERYONE is getting terrible groups when I can pop into a random and heal a successful run almost every time. Sure, sometimes we wipe, but I've yet to zone into a heroic that I didn't finish. Except the time I had a power outage, but that was clearly no fault of my group.
Of course, I still prefer guild groups, but that's more because I enjoy talking and playing with most of the folk in my guild than any fear of pugs.
Oldbear Mar 3rd 2011 7:30PM
I rolled a Tankadin in Cat. I've had great luck with PUGs. Only a few jerks, and more great players then the jerks. If you haven't been in the instance before - let them know... people seem more then willing to "put up" with a newb tank then newb DSP.
And if someone is GOGOGOing and the rest of the group isn't ready... let them die or get close and save the day like all tanks can!!!
AlmtyBob Mar 3rd 2011 8:32PM
For the most part I find the groups apathetic rather than judgmental be it on my geared 85 Warrior tank or green-machine 85 DK tank. For some reason though I find tanking a bad group WAY more stressful than DPS'ing or even healing a bad group. As a DPS the game for me is to put out the most DPS AND utility to my ability. Success/failure of the group is a bit of an afterthought if I did my best. As a healer it's roughly the same. With a tank my enjoyment of the game comes from a smooth, efficient group. Having people with 5k DPS, hunter's pulling things at random, DC's, CC breakers, etc really bug me as a tank but not at all as a DPS.
droknar Mar 3rd 2011 6:42PM
I learned to tank in LK, first on my DK, then I respecced my paladin to prot and haven't gone back.
Can't stress enough hotkeying the markers. I've got 1-6 as Skull, X, Shield, Star, Moon, Square. The benefit of having those hotkeys is that once Skull is dead you can very, very quickly mark a new skull or mark adds that managed to work their way into the fight.
Another recommendation is to play zoomed out as far as is manageable for you. Because your job is focusing on the whole group of mobs rather than just the one that is dying first, you need to be able to see the entire battlefield. If one gets away from you, you'll see it a lot faster zoomed out than you would if the boss's crotch is filling up your screen.
Go to a training dummy and practice your general rotation. Get it to the point that you don't have to think about it. That way, you can devote more attention to the battle as a whole, snap aggro changes, and taunts to make sure the squishy bombardiers in the back stay alive :)
Boobah Mar 3rd 2011 7:28PM
It's difficult to get a good feel for a tanking "rotation" on a target dummy. Every tank gets (or at least has the opportunity to get) extra resources for successfully avoiding damage; some gain resources directly by taking damage. And warriors, in particular, have an ability that can only be used when you successfully avoid an attack. Get proficient at a dummy rotation, by all means, but be aware things will have a different flow in an actual dungeon.
Sarah Bee Mar 3rd 2011 6:46PM
I so misread that title as something filthy.
Aaron Mar 3rd 2011 7:52PM
I'm not seeing it. You have an awesome picture though. Nice stache.
matt Mar 3rd 2011 6:52PM
after I had all the rep and was sitting on a ton of jp i figured I should try to build a feral tanking set and dive in. had a few trials in regulars and I think I am ready to start doing my daily H as a tank. still need to work up some confidence, players are often mean to learning tanks but I have been lucky with patient groups while I learned.
Tim Mar 3rd 2011 7:06PM
I have never attempted to tank because it all seemed to difficult for lack of a better word, however with the what seems to be lack of tanks I was thinking of trying it so heres some info on me.
My latency goes from 80s to around 700 and usually settles in the 1-200 range is this okay for a tank? Also Im a clicker Ive tried but I just never seemed to get the hang of using keyboard to attack except for my healer I do it with minimal mouse clicking, how much will this affect me? I was always afraid to try healing until I bit the bullet and tried it now I love it albeit I havent done any cata dungeons yet but is tanking as hard and stressful as it seems? Finally if I do decide to do it what are some good sites that go into more detail that are class specific so I know before hand what spells to use and such?
Saeadame Mar 3rd 2011 7:19PM
Tanks generally use a combination of clicking and keybinds to tank. You should probably have your taunts and such keybound, at the very least, because you're going to have to click on the mob that's attacking your healer, and then you have to move it down to your action bar and click your Taunt. That's a lot of time that the mob can be whacking on your healer, no matter how fast you are at clicking. Aside from that, you can probably get away with clicking for most other things, although keybindings are much faster.
briker Mar 3rd 2011 7:12PM
Just been leveling my Sunwalker Pally - got to 30, dual-specced (10g omg!) to Prot, slapped on a one hander and a shield (no weapon-leveling anymore, yay!) and queued up for random. Up comes SM Graveyard. Undead bonus! Had fun, no one died, I held aggro. Holy Wrath, Avenging Shield, Consecrate. All awesomeness. Word of Glory on standby if heals ever got low. I've tanked with a Druid - which is fun, and with a DK, which is not. I can't seem to even try a Warrior. He's my level 1 banking alt.
Anyway - to all you rookies - good luck with your tank. It can be fun. Learn it as soon as you can. Learn it well. Be the best tank you can be.
VF Mar 3rd 2011 7:20PM
First off, druids are not tanks anymore. Every bear tank loves to think that they are good, but the fact is that 4.0.1 made them obsolete. If you do not believe me, pug with ten different bear tanks--the ones that ARE marginally successful, all less than two of them, got lucky. They just do not have the threat that they used to.
Secondly, paladin tanking is retardedly-easy. Righteous Fury + Spammer Of The Righteous, forever. At lv 85 in heroics I still see no diminishing returns with threat generated from Spammer. If you get disarmed, throw the shield if it is off CD and use Holy Wrath and Consecration to keep threat up until you can go right back to using the Spammer. Use holy charges as needed. This is possibly the most formulaic spec out of all thirty that I have played, and it is surprisingly effective with these few actions. Want to tank and want it to be really, really easy? Gear correctly and choose a prot paladin, and help contribute to the dearth of tanks in this game.
VF Mar 3rd 2011 7:22PM
Tense typos, missed thoughts, whatever. Sleep deprived while posting this.
Saeadame Mar 3rd 2011 7:31PM
I think bear tanks are still remarkable single-target raid tanks. Their mitigation is awesome, even if their AoE threat makes them look like a warrior's gimped younger brother. I think I remember Paragon's Sinestra kill had a druid tank, so obviously they are not "obsolete" int he tanking world.
Saeadame Mar 3rd 2011 7:37PM
*in the yay for typos wooo.