Patch 4.1 PTR: Zul'Aman examined
As an aside, perhaps someone can answer me this question: Why are raid groups looking for players for Icecrown Citadel on the test realm?
Initial impression?
Tough. This is an instance not meant for freshly dinged level 85s. You're going to want a mix of at least several blue pieces and mostly epics. It felt like a heroic dungeon for players who raid. I'm sporting an average item level of 358 in mostly raid gear, and I'm struggling on some parts, as you can see from the video. That could just be a byproduct of learning encounters, though. I don't think that's the intent of the developers. I think both Zul'Aman and Zul'Gurub were meant for players who have exhausted all the current heroic instances and have nothing else they can buy or do other than raiding.
Even though most of the trash packs have been removed, that doesn't mean they're any less challenging. Crowd control will need to be used in certain areas, especially with four-pulls. You'll notice not much of the actual instance has really changed in terms of visuals. That might change in future builds.
Tip: Keep a finger on your offensive dispels or de-enrage spells. Several mobs have abilities that increase their attack speed, spell haste or other attributes that make life difficult for your healer.
Nalorakk, the bear boss
By far the easiest of all the bosses we faced, I think he's also the most undertuned. He still transforms from troll form to bear form. Since the instance is now at a heroic dungeon level, the tank switching is no longer necessary.
Suggestions: Not much. This encounter seemed boring. He just charges the player who is the furthest away. Extremely easy tank and spank. The trash leading up to him was slightly more difficult.
Akil'zon, the eagle boss
Yup, the gauntlet is still there. The group still needs to keep moving. You can't waste your time. Once you take down one troll, you need to keep moving up while dragging the other troll with you. When you get to the boss, though, you'll notice there are a few changes. There's this white hawk that swoops down and picks up a player. That bird needs to get shot down (and yes, melee players can hit it and anyone that's being held by the bird can DPS it as well). Remember to stand under the cloud -- don't want to get blasted by unnecessary lightning, now.
Suggestions: Slightly lower the respawn rate on the gauntlet; I need to do more runs of that to confirm. It might be due to the group being unfamiliar with that part. Boss seems tuned okay after a few shots and wipes at it.
Jan'Alai, the dragonhawk boss
Yes, the area leading up Jan'Alai is littered with scouts. On the bright side, they don't appear to respawn anymore. Once they're down, they're down.
On Jan'Alai, all I can say is ouch. This guy hurts. Those eggs still need to be hatched on the sides by the hatchers. We tried a variety of ways to handle it, but those hatched hawks just overwhelmed us. I had the bright idea of letting one side spawn all of its hawks and then letting the other side do the same. Even that proved to be too much.
Suggestions: Dial the damage back slightly. We're able to consistently get to 35%. Once they all release, they bolt for me (the healer), and it's dead dwarf time. Reduce the number of debuffs that are applied from those hatched hawks. I had extreme difficulty trying to dispel and maintain health stability.
Halazzi, the lynx boss
He has a large arsenal of totems at his disposal. He drops a water totem that restores both health and mana; we found early on that it isn't restricted to restoring just the health of the boss, either! I was able to stand in it and regenerate some much-needed mana as we slowly dragged the boss around so that he could avoid those totems. The lynx still shows up after the troll gets taken down to a certain health percentage. However, what's been really giving us trouble is that the lynx just locks onto a player and then completely mauls the heck out of them. There is no way I can keep up with that and handle the totem. Yeowch! There's a big purple arrow that targets the affected player. Difficult to miss, but I just can't seem to react fast enough. Then again, I only had two shots against Lynx before we called it a day due to fatigue.
Suggestions: That Chain Lightning totem is either shooting too fast or shooting too hard. I couldn't find any other restoration totems around to stand near and ended up running out of mana. The lynx counterpart needs to be toned down some. It feels as if though when the Lynx looks at a player, he just crumples.
More testing ahead
Just a final note because I know someone's going to ask: if you want to know which UI I'm using on the PTR, I've been trying out Elv UI.
I'm hoping to get in there on the weekend so I can check out Malacrass and whoever the new final boss is. With luck, I won't have to sit through assorted undergeared tanks again. (I mean, 131k health? Really?)
Still, even though there is a level of familiarity with these troll bosses, I feel like I'm revisiting old friends again. I'm not sure what the timer at the top is for or if that was carried over from the raid. Right now, I'm more concerned about trying to take down some of the bosses as opposed to racing for another possible bear mount timer.
Filed under: Analysis / Opinion, News items






Reader Comments (Page 1 of 3)
pushmonk Mar 4th 2011 8:12PM
Because, people are retards.
Mylozen Mar 4th 2011 8:30PM
I'm actually happy to hear that we are getting some difficult 5 man's. I think it is appropriate considering they drop epics and the 346 heroics are faceroll for people in raid gear.
h3lladvocate Mar 4th 2011 8:42PM
Indeed, as long as they don't get nerfed. I pray to got they drop a epic wand. Blizz needs more that two epic wands in the game, one of which being a fairly rare trash drop.
rptokonic Mar 4th 2011 8:43PM
Of course their face roll for people in raid gear, it would be idiotic for them not to be, you are wearing gear that is for a higher level of content and that is how it has always been. Heroics are always easy once you out gear them, once you were in high end Kara, Gruul's and Magtheridon gear BC heroics were easy, once you were wearing full Naxx, EoC, TOS gear Wrath heroics were simple it just goes without saying.
Mylozen Mar 4th 2011 11:15PM
I wasn't trying to imply that the 346 heroics shouldn't be faceroll for people in raid gear, but simply stating it would be enjoyable for there to be some challenging 5 man content for those of us mostly in raid gear. And I hope they add a plate healing bracer.
zweitblom Mar 5th 2011 1:06AM
But you already *have* 25/10 raids! Now you want five man raids as well? I know you probably do not want to mix with scrubs like me, but instances are the turf for non-raiders.
Ilmyrn Mar 5th 2011 2:27AM
Heroics are already pretty faceroll for people in heroic/rep epics, so this is welcome for everyone.
Well, everyone who doesn't hate troll instances, anyway.
Pyromelter Mar 4th 2011 9:00PM
Matt, why don't you just ask people on the PTR why they are looking for players for ICC?
Only thing I can think of might be that they allowed shadowfrost shards to start dropping in 10mans, but there hasn't been any noted change like that at all.
Richard Merrick Mar 4th 2011 9:20PM
While true that there hasn't been any note of it, it doesn't mean that it shouldn't be the case. I mean, heck, look at hunters apparently taming hydras on the PTR. No note of *that*, is there?
Pyromelter Mar 4th 2011 9:23PM
IMO matt low should just ask the people recruiting for icc why they are running it.
Matticus Mar 4th 2011 9:26PM
I did ask why.
I never got an answer.
(cutaia) Mar 5th 2011 3:26AM
I've asked multiple times on PTRs, and like Matt, never got an answer. I even saw some people organizing an "OS3D title run" on the PTR the other day.
Seriously...there's no explanation for that strange activity.
Twill Mar 5th 2011 4:15AM
There is one core reason:
People who did not do it before, do it now because they want to experience content.
Why didn't they do it before? It was most likely too difficult. They probably wanted to outgear and outlevel the content.
This PTR is a perfect example of it. Its a simple, easy method to getting a few perks that are trickier on live.
Why am I suggesting it? Well, years ago before I learned that intellect doesn't make you smarter and that agility doesn't increase run speed (ie- Nublet without a level-capped toon)... That is what I did.
Seriously though, one of the biggest things Blizzard should implement to new characters is exactly what each stat does to their character for each spec. I didn't know about sites like WoW Insider or Elitist Jerks until I started to try and run level capped dungeons and was turned down. (Back in TBC before dungeon finder days).
Since then though 12/12 Regs in Cata. I'm loving this expansion, especially when I know my stuff :P
Twill Mar 5th 2011 4:17AM
At my fail sentence:
"Seriously though, one of the biggest things Blizzard should implement [is a guide] to new characters [on] exactly what each stat does to their character for each spec."
Ice Mar 5th 2011 8:32AM
I dont know why ICC but if you do naxx/os you get REALM FIRST because PTR realms resets every time. So for some they wish to get "obsidian slayer" title (not twilight vanq) because they would never get it again.
Yeah its bit odd for some but wish to have their 5 minutes of fame
furry Mar 5th 2011 11:21AM
@Twill, its all there when you mouse over the stats. That explains exactly what each stat will give you. Its been that way at least since BC
themightysven Mar 5th 2011 1:36PM
@Merrick
Actually Hydra pets were one of the first things datamined
lookinginsetx1977 Mar 4th 2011 9:01PM
I figured they were testing the new abilities on ICC, I know last week when it was just ZG available people were asking the same thing. all I know is my pre-made lock which has run nothing yet, still trying to finish getting the gems and enchants I need, is sporting ilvl 357 gear.
Pyromelter Mar 4th 2011 9:22PM
why would they do that in icc, instead of an easier 5-man like blackrock caverns or something? or even on a training dummy?
And if they were looking for a simple raid with a quick boss, they could simply enter naxx and head straight to sapphiron (no trash, boss right there), or hell even TOC where there is zero trash at all.
ICC has a lot of trash though, maybe they are testing aoe abilities? I dunno something doesn't add up.
lilywillylover Mar 4th 2011 9:08PM
Can someone tell me if they're reusing Zul'Aman 70-raid gear/weapon models for the level 85 version?
I was planning on farming the Zul'Aman raid for RP gear so Zul'Aman being retuned as a level 85 dungeon threw for a panic.