Shifting Perspectives: Starsurge and the balance druid outlook for patch 4.1

New patches -- I'm still not sure how I feel about them every time that they come around. Sometimes, you get the overjoyed feeling of being buffed; other times, you get the heart-wrenching experience of nerfs. I'm not quite sure if the pleasure is always worth the pain. All in all, though, I am not seeing 4.1 as being a major class balancing patch -- if Blizzard is to be believed -- so this should hopefully be a quick, short rollercoaster ride.
As of right now, there aren't too many druid changes in the patch notes, but what there is seems to be rather disheartening for balance. More specifically, though, I want to brush up on the hot button issue of the day: the nerf to Starsurge. There are a lot of opinions floating around out there and a lot more misinformation. Although I wanted to avoid posting about the patch notes until there was more to tell, I think now would be the best time to go into this issue before something gets out of hand.
Why, oh why?!
The first question on everyone's mind when they saw the nerf was why? Why reduce the damage of Starsurge? Our PvP damage isn't particularly high. Our PvE damage isn't particularly high. So why is it that Blizzard would reduce the damage of Starsurge?
No one but Blizzard could provide an answer for this, but I can give a very good logical guess: It's all about the burst. Balance druids are not really known for burst, but it is certainly possible. If people remember back in beta when Shooting Stars would be consumed without any benefit if you were already in the process of casting Starsurge, I had said that fixing this "problem" was probably not going to happen because it would allow the additional possibility of back-to-back Starsurges. I was wrong about the fix, but it seems I wasn't wrong on the theory behind not making it.
Starsurge hits like a truck, and it requires virtually no real setup as other burst abilities do. Yes, we do need to have Eclipse up in order for the damage to be "excessive," and PvP Eclipse is an issue, but that is how many balance druids are playing in PvP these days. Eclipse is horrid to make use of, and there are still a lot of balance druids who do nothing but sit in Solar Eclipse spamming DoTs and using Starsurge for burst.
1v1 and really even in small groups, this strategy isn't going to be that effective. Spamming Sunfire is very low DPS, and our DoTs can easily be stripped anyway by any healer. Using this, the druid relies upon a partner to deal the bulk of the damage; instead, the druid is merely there for control and the burst of Starsurge.
If coupled with another debuff-based partner such as an affliction warlock, balance can be rather deadly in certain cases. Our DoTs become more difficult to dispel, and although we put out little pressure ourselves, hitting someone with even a 40k Starsurge is going to spell bad news for them.
On its own, a single Starsurge isn't going to be the end of the world for someone; it's the combination of back-to-back casts from Shooting Stars that makes Starsurge rather ridiculous. Aside from Pyroblast!, I'm not certain there's another spell that hits as hard as Starsurge can, so getting two of them off within a short time spam is very deadly. This is something Blizzard wants to address.
PvP balance
For all the power that Starsurge may have in the burst department, balance druids really aren't a strong PvP choice right now. This is mostly because all of our other abilities remain far too weak. Our control just isn't on par with that of other specs, and our ability to pressure outside of Shooting Stars procs is terrible. Further, despite the change to Moonkin Form, our defenses still remain on the weaker side.
The burst of Starsurge is really the only thing that balance druids had going for them, and it is quite obvious that it wasn't nearly enough to have us be considered a "strong" PvP option. Which brings us back to square one; if balance wasn't strong in PvP, why then nerf our only "good" aspect?
Sadly, game balance doesn't operate in the way that we wish that it would. Certain combinations can be too powerful, while individual aspects of a class or spec are rather weak. This leaves us where we stand now. The burst potential of Starsurge -- and Shooting Stars -- is simply too high, and the rest doesn't matter. Too much is too much.
From the personal level of playing a balance druid, I find the premise of this change to be revolting. To cut at the one strength that balance druids had while they remain so obviously weak is a terrible choice. The game designer in me knows, however, that it is something that had to be done.
Regardless of the difficulty or rarity of this occurring, it's the simple fact that it can occur that constitutes the issue. If we are going to demand "perfect" game balance from Blizzard, then we have to take the lumps that will come along with that.
The silver lining
Not everything is total doom and gloom, however. That Blizzard is recognizing an "overpowered" portion of balance PvP means that it is looking into balance PvP, and I wouldn't be surprised if we saw additional changes in the future that are aimed at helping us fare better in our weaker areas. It would only make sense, after all, to address all areas of balance, not just a single freak incident.
While Blizzard has said that players shouldn't expect major class balance changes within this patch, that doesn't mean we shouldn't expect some changes or that any changes made won't be significant. Blizzard tends to have a very funny definition of "major."
One thing I will caution against is not to get any hopes up that the PvP Eclipse issue will be addressed. Despite being one of the larger flaws that we have right now, tweaking Eclipse isn't as cut and dry as we all would like it to be. Although it may seem easy to call for a talent such as Olwkin Frenzy to help in this matter -- and that might be a change we could expect -- don't think everything is going to get better overnight. It could happen, but I like realistic dreams.
PvE implications
As with any damage nerf, this obviously comes with some PvE implications as well. While there have been some people cropping up here and there to claim that balance's damage is a tad too high, rest assured that is not the case. Before getting into that, however, let's address how this nerf will impact us.
Within a single-target encounter, Starsurge will account for approximately 15% of our total damage. I've seen it be as low was 12% on certain parses, but never really higher than 15% unless there are some really wonky Shooting Stars procs going on.
Overall, this should mean that you will see around a 3% reduction in your single-target DPS if nothing else is changed come 4.1. Not an extreme nerf by any means, and frankly, most players probably won't even notice it over much -- but it's not insignificant. If PvE is your primary focus, then I wouldn't really let this nerf bother you all that much. Your position on the meters may drop just a little bit, but you won't suddenly become dead weight or anything.
Damage is too high?
The main reason that this nerf has excessively little PvE impact is because Starsurge only accounts for 15% of our damage during single-target encounters, which isn't the majority of fights in this raiding tier. The more mobs that are added into the equation, the less of an impact that Starsurge actually has on your total damage contribution. This seems somewhat contradictory, since more adds means more Shooting Stars procs. Let's look at some factors.
On encounters such as TnV where there are only two targets up, the nerf to Starsurge will probably remain at around a 3% reduction in your DPS, but probably slightly less. On encounters such as Magmaw where there are lots of adds and lots of AoE, the nerf to Starsurge won't even dent your DPS by any significant margin.
Here is why this is problematic -- and why the nerf is clearly aimed towards PvP.
Any time that a player comes forward and complains about balance DPS, it is exclusively related to AoE encounters. For example, balance druids remain the highest DPS for the Sinestra encounter, and by a rather wide margin. Why? Balance has ridiculous AoE abilities. Our AoE is entirely reliant upon our two DoTs, which no other spec can really claim, save maybe survival. Since most adds in encounters like Magmaw die relatively quickly, our AoE damage doesn't usually scale absurdly out of control in relation to other specs, although it will still be far higher than most others. Similarly, on encounters such as Halfus, the AoE portion is rather limited, and its cleave/single-target damage that is the main contribution to overall DPS.
During AoE encounters, Starsurge's damage contribution (and really, that of all of our nukes) drops radically. On some of the highest AoE parses for balance druids, Starsurge only accounts for 8% of the damage done, usually with 60% of the damage done being through our DoTs. In these situations, a druid is only going to see a 1.6% nerf to his damage, which is hardly noticeable at all.
If balance's PvE damage were at all an issue, then this nerf would do virtually nothing to address it. Our AoE damage, which is our finest point, would remain exactly as strong as it is now, while only our single-target damage suffers.
Although I am not expecting that balance will see any "compensation" for this nerf in PvE, given how strong our AoE is, I certainly think that Blizzard should consider increasing the damage of both Starfire and Wrath by around 10% to offset the change. This would have absolutely no impact on our current AoE damage capabilities, as we don't use either of these spells in AoE, and would only serve to re-balance our single-target DPS, which is exactly where it is supposed to be at this point.
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Lemons Mar 4th 2011 1:12PM
Hey, I heard you like balance, so we balanced your balance so you can...ummm...I don't really know how to finish this...
thatquietgamerdude Mar 4th 2011 1:41PM
yo spacechicken we herd u like balance so we balanced your balance so u can do less dps while u dps
shatto.a Mar 4th 2011 2:04PM
So you can get nerfed while you get nerfed!
Bynde Mar 4th 2011 1:27PM
"Our PvP damage isn't particularly high. "
Exactly. And for awhile I was hopeful, since SS was pretty powerful. Now, back to mediocre.
I've decided that my Moonkin will focus almost entirely on un-rated PvP. And I don't care how many nerfs Blizz does to Balance, I'm still going to focus most my playing time in the BGs.
Sorry, teammates. Write to Blizz if you don't like it. BGs (unrated) is all I got left, me hearties.
Quorniya Mar 4th 2011 1:30PM
In before the weekly "ZOMG why doesn't this column ever talk about resto, bear or cat??!?!!!111" comment. Because you know it's coming.
Tyler Caraway Mar 4th 2011 4:30PM
No! I will avoid it this week, I will!
MattKrotzer Mar 4th 2011 1:38PM
I'm really wondering is this:
How will Balance druids be affected by Prowl getting a new icon?
Bynde Mar 4th 2011 1:41PM
"How will Balance druids be affected by Prowl getting a new icon?"
Like wetting your pants in a dark suit. It gives a warm feeling, but otherwise unnoticeable.
Spacechicken Mar 4th 2011 1:43PM
It's not the end of the world, but it would be nice to get back the 5% damage on our recent Moonfury nerf to compensate from a PVE standpoint after this Starsurge reduction.
Tim Mar 4th 2011 1:47PM
QQ ON
So druids get yet another nerf. The busted feral (cat) beyond comprehension. I love fighting them on my mage now, and I've hung up my feral for PvP. I raid with boomkin, and one of the only shining lights in my day is a big starsurge crit and sometimes a multi-dot moonfire 5 crit. So there's 1 encounter where we are OP? Look at Magmaw and any other current raid , Fire mages and Hunters are owning.
Boomkin already are bad in arena. No team with a balance druid in 5s is barely above 2K and they drop fast.
http://us.battle.net/wow/en/pvp/arena/bloodlust/5v5?comp=11%3A1&team=&realm=&faction=&minRating=&maxRating=&compType=filter
If the opposing team let's the druid get into an eclipse state AND the druid gets an eclipse proc AND it happens to be a crit (AND AND AND) a lot has to happen. Show me any other class that has so much preparation to MAYBE get a big crit. In addition, they are nerfing cyclone? Let's see - instant CC for other classes, with the cast time of cyclone it's a double reduction. Plus, Booms have NO reset capabilities. Hunters deterrence, mage ice block, priest dispersion/fear, rogue cloak, pallys let me count the ways. These abilities are huge. And now almost every class has a 'health' regen. Bloods DKs are the worst, but to have a warrior or rogue down to 5%, then they regen up to 20% and kill you? While you can barely get a heal off that does almost nothing? At the same time, why doesn't blizz just make every class the same and give them different names, that's what they've been doing for years anyway.
Maybe boom is OP at the TOP end gear levels, but not and what a majority of the players are with a mix of 346 and 364 gear.
I don't often QQ, but just had to get this off my chest. I've been maybe not happy about changes in the past, but when your class become LESS fun to play, all the time? Don't get me started about ToL form either. Blizz should have kept that form and dropped moonkin (can't even see my toons armor in form).
I'm also curious if this efflorescence change is a nerf... looks to be one to me. Don't forget the swiftmend nerf either which is now like a double nerf. Ohh I forgot we get non-dispellable barksin (w00t!). I mean heavens that we might have a non-dispellable heal (that relies on a dispellable Hot) that did some healing.
Oh btw, DKs getting a Brez... Just what they needed.
/QQ OFF
I ran the numbers on the last month of BoT, Blackwing and Throne and Starsurge is usually 4th in damage done. Taking 20% away from this drops me down 1-2 spots in the dps charts on most fights.
Bynde Mar 4th 2011 2:58PM
/applause
Testify, brother, tell it.
Arbolamante Mar 4th 2011 1:47PM
More reason why we need dedicated PvP talent trees. Seriously, this isn't Counter-Strike: Azeroth. I'm just flat tired of being nerfed over and over (and I mostly heal, not dps) because someone is whining in the PvP forums.
Neodarkmatter Mar 4th 2011 1:55PM
"there are still a lot of balance druids who do nothing but sit in Solar Eclipse spamming DoTs and using Starsurge for burst."
I hate to say it but it is true. There are so many interrupts now and our spell casts are so long that I am afraid of being interrupted and locked out of casting. Plus the more dots I have out there the better chances I have in getting an instant cast proc for Starsurge.
Drez Mar 4th 2011 2:06PM
I've found that spamming my dots on everyone can also be an effective mana drain - our dots are cheap to cast, and dispells are expensive for healers. If they want to spend 5% of their mana to dispell my nearly free moonfire dot and very cheap insect swarm, go nuts!
It's pretty strange to be a high burst PvE class and have our PvP role be one of pressure and weak control.
I don't share Tyler's optimism on Balance PvP. Outside of the late-wrath stupid-good starfall era, it's rarely been a remotely competitive spec of any arena bracket.
Julio Mar 4th 2011 1:57PM
I play arenas as moonkin to get the conquest point cap and I always have a hard time, especially against plate. It's basically off the question to get to an eclipse because 90% of the time they will target you first and even with 3k+ resilience they will burn you pretty quick if they can control the healer or you're playing in a pure DPS arena team.
Where I think the moonkin shines is control. You can typhoon people from ledges in certain arenas, cyclone the hell of out people, nature's grasp and cat-dash away from danger, bear-bash in a pinch, roots+solar beam the enemy healer... to mention a few.
Still, we can pull some good numbers in DPS by popping Force of Nature and DoTs, but it's mostly just trickling slowly and being healed right away. The only way to really kill a person fast was by lucking out and getting 2 SS in a row, even then we weren't in eclipse.
Something they could change is the Euphoria mechanics. I read in EJ that it will only work up to 50 towards eclipse, after that no more chance to double the gain from a spell. If they let it go up to 100, then getting there would be faster, but not by much.
Another thing that the post could've mentioned is that Blizzard's way to get us to eclipse in PvP is with the 4-piece bonus, where we gain lunar/solar by being hit. So basically it rewards bad gameplay, incentivising people to become a pinata to get to an eclipse... hopefully they can change that bonus as well.
Supapaw Mar 4th 2011 3:12PM
Disappointment, that's all I can say. Pvp wise, It doesnt worth anymore to be the jack of all trades, since we are the joke at every single one.
Wish I had know that we would suck before xpac came out, so I would have rolled a mage.
TonyKP Mar 4th 2011 3:12PM
- That Blizzard is recognizing an "overpowered" portion of balance PvP means that it is looking into balance PvP, and I wouldn't be surprised if we saw additional changes in the future that are aimed at helping us fare better in our weaker areas. -
I envy you your optimism. Years of balance druid PvP experience has made me a tad more pessimistic.
Mictlan Mar 5th 2011 9:40AM
I try to read all the posts in this column but I simply can't. Every week I'm looking forward to see some more info about all thing druid and all I keep getting is Balance stuff... I feel that the eflorescence nerf id bigger than some space chicken nerf. Why don't we hear about it?
All the raid material so far has been only about moonkins and how they are trying to be successful as a dps in all the raids...and no word about how to do it as a cat or such......end of rant
Twill Mar 6th 2011 4:57AM
Go read paladin articles.
Jesus. Please for the love of god READ who the author is. We have ONE author for all things Resto + Feral. And ONE author for Moonkin. When 2 specs share a spotlight less comes out.
Its the same where ONE author does ret/prot paladins and ONE does holy. Obviously there will be more Holy articles.
Now shut up and enjoy the articles that are written, or just don't read them at all. Trolling that X isn't being given enough love is NOT productive to the conversation that is in this article, and it just pisses people off.
Boomahholicious Mar 4th 2011 4:52PM
This is ridiculous, Balance Druids have NO huge spells such as 20% spell casting increase, or a stun that lasts 15seconds. I completely disagree with Blizzard, if they do change Balance.... do it right.*logs on to WoW, rerolls Rogue*