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3-06-2011 @ 9:08AM
I was totally, TOTALLY stoked for Worgen leading into the Cataclysm launch. I'm primarily an Alliance player, so Goblins were a distant second place in my heart. I mean, come on, playing a green Mini-Me or playing a freaking ninja werewolf... how is there even competition there?!Unfortunately, the reality of the new races has not met up with my expectations at all! I rolled my Worgen Rogue first. While I loved the atmosphere of the starting area, the quests seemed to drag on by the end, and the Night Elf connection felt as contrived as it sounded when I read about it pre-launch. The Worgen animations seem too cartoony to fit with the dark atmosphere and more-gritty-than-normal design of the Worgen. The male models look like they're in desperate need of a chiropractor, and the female models look like they're trying to decide if they're half wolf or half doe. (Yes, that's a comment on the faces.)Worse than the aesthetic elements, however, is the significant lack of integration into the game world. I mean, you get to the end of the starting area, then get dumped near Darnassus, where your wolf people live in a weird little wolf tree. How did we go from gritty, London-esque werewolves to tree-dog-people? From this point on, we see the occassional random Worgen NPC, but there is little NPC discussion of bringing the (admittedly monstrous) Worgen into the fold of the Alliance. It's as if somewhere in the background, werewolves that up until this point had been known to mindlessly slaughter folks just showed up (off-camera) in Stormwind and said, "Oh hey Varian, just wanted to let you know, we're cool. Oh, and we're going to start running around your city all wolfy-like, so don't freak, m'kay?"And the dances pretty much suck. Oh, and the VOICES! Blah.All things considered, I've found the Worgen to be a pretty major letdown. Their lore has been under-utilized to this point, the models and animations are mediocre, and they're just generally kind of odd, leaving a feeling that they were tacked on as the "Alliance race" for this expansion, rather than given the development time they were due.And then, you've got the Goblins.It doesn't take an artistic genius to see that Blizzard clearly spent more time working on the model design of the Goblins than they did working on Worgen design. The Goblins are, in my opinion, the sharpest-looking models in the game. Few, if any, other character models convey the same level of attitude and personality as the Goblins. The animations are also cartoony, but in a way that fits with their aesthetic. I have been particularly impressed that I've been able to enjoy the Goblin animations when Gnomes drive me nuts to the point that I can't play them. Kudos on that.The Goblin starting quest line, while quite long, does a good job of setting up the character of the race. I found the sometimes over-the-top humor to be a great reminder of my time listening to my Goblin Sappers run gleefully to their explosive deaths in WarCraft 2 and 3. While I can understand why some may not care for the quests, I think they were a faithful representation of the Goblins' history in WarCraft lore.Since leaving that starting zone and making my way to Orgrimmar, I've felt that the transitional quest that brings you to Grom was far less jarring than the transition of the Worgen into the Alliance. After that point, Goblins have far less of a "sore thumb" effect within the Horde than the Worgen do in the Alliance. The Goblins also have Azshara to serve as a post-intro home base of sorts, right outside Orgrimmar. (The Worgen have a settlement on the very southern edge of the Blasted Lands. Woo?)The sound design for the Goblins, while sometimes obnoxious, fits with the aesthetic of the race, and is far less annoying than the "let's-see-if-I-can-sound-like-I-smoke-a-carton-a-day-in-the-UK" voices of the Worgen.The dances are also more fun.TL;DR version -- The Worgen have been a pretty big disappointment, and clearly suffered from a relative lack of development time (finishing up the female models in the lead-up to launch, Blizzard? Really?), but the Goblins have been a surprisingly awesome addition to the game, and have become this Alliance player's favorite race--and a major temptation to switch to the Horde.
3-06-2011 @ 9:50AM
I have not tried a Goblin yet. But the Worgen start is OK. The time line seems cramped as it only seems to petrain to wild worgen and the undead atk on the homeland. So the quest line is more 'focused' but OK. Better than thinning this race/beast and then still have as many after ya kill a hundred running around! As for animations, they are OK EXCEPT for running wild. With a 1.5 sec cast time (mounting time) the animation really LACKS. You go on all 4's long before the end of cast and I frequnetly interupt it! need to be something like transforming animation where the animation ends when the cast is finishing. However, as said, animations and developement was lacking/falling behind with Worgen compaired to Goblin!As for the starting zone, it's DEAD after you are dumped in NE area! no mention of the above settlement. It's just a dead zone and as a race/kingdom, I don't think we saved much so it seems as a failure! no real home, few worgen NPC's. Most are inside a heroic and do nothing! I really hope they do something with home area. Or find a place where we can call a home! In Org, each class have an area AND an AH/bank!!
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