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Reader Comments (Page 1 of 1)
3-06-2011 @ 9:49AM
Whyisretgimped said...
****SPOILER WARNING****
I agree with this wholeheartedly. Much of the story in the Worgen area was convoluted, repetitive, and made no sense. Run through the city, kill some stuff, run through the city, kill some stuff, run through the woods, kill some stuff, worgens are bad, worgens are good, it rarely departed from this reptitive pattern.
Given that you chase the undead out of the city and blow up what I imagine is a major blow to the Horde military budget, a massive gunship, they don't really explain why the city ends up being so empty in the end. Why do the worgen have to flee? Why are the worgen scattered to the wind, yet you see none of them anywhere except Silverpine and Darkshire (where they are different worgen)? If the story ever did explain this, it did a terrible job of it, because I've leveled three worgens now and still have no idea.
It's probably buried in some quest text somewhere, but if they wasted a cut scene to show the tired action sequence of worgen jumping through a stained glass window (used in dozens of comics and movies already), how about making a cut scene that actually explains a massive plot element of the story.
The final crowning achievement is to plop you down in Darnassus for no reason and abruptly end the entire story line by making you hunt for quest givers in what is still one of the worst intro zones in the game (Darkshore). Why aren't you sent back to Gilneas to fight the undead? Oh I know why, because Blizzard hates the alliance and there's no flight points anywhere within 10,000 in game yards of that corner of the Eastern Kingdoms. It's extremely poor design because you now have a brand new zone, with this whole new style of architecture, that no one will ever, ever go to ever. How many hours of dev time did they waste to guarantee an empty zone? This all smacks of them running out of time and slapping something together, something unforgivable given Blizzard's massive income and player base.
Also, don't get me started on the lack of mailboxes. Trying to get items sent to an alt is impossible for about six levels.
All in all, I generally like the Worgens in terms of how the models are built and animated. My only real complaint is the spellcasting animations make worgen look like spastic monkeys who were pushed out of the emergency exit of the shortbus. They need to tone that flailing down. Not sure why a calm priest would look like someone stroking out in a 70's disco every time they cast a spell.