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3-06-2011 @ 4:38PM
bring on the hatin but i agree with the OP in that the goblin starting zone was engaging and fun whereas the worgen starting zone was dull and drab and generally not enjoyable. having a town-in-a-box is fun. stretches of grey are not. going into greymane's castle mansion was fun, but didn't seem to last long enough. i don't think they hyped up the tension of being turned into a worgen enough. it was like grrr we hate worgens! and then bam you're a worgen and they're like o ok well we will rethink our ways cya. would have liked more development on the struggle and turmoil of flipping your life upside down.and then you go to darnassus and the journey is over. at least the goblins got to quest in azshara when they got out of the starter area. worgens get to go to darkshore where you can further the path of dreary grey landscapes and no worgen lore. also quite often i found myself bored with the worgen music so much that i put on the sleepy hollow soundtrack to get more in the mood. ya i'm a dork like that. the goblin music is lively and fun, the worgen music is generic. like russell brower ran out of ideas after introducing the main theme, and just made something bland that might work as well in an ye olde town as it would in a stretch of grassy grey.so i give the goblin area 2 thumbs up and i give the worgen area 1 up and 1 down
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