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3-07-2011 @ 7:55PM
The only way to win at LFD and not die is simply not to play it seems.Also, it may be prudent to mention soul shatter. I hear thats really good at making big angry mobs less angry at you, and more angry at others.Also, as for outs, a soulburned teleport works wonders.And regarding demon vs fel armor, I suspect outside of 5 mans that it won't be as worth it. While the healing may be phenomenal, we already take 20(5)% less damage than everyone else, and as such a large portion of the extra healing is likely to be overhealing in one sense or another.
3-07-2011 @ 9:14PM
Soulburn: Teleport is one of the better escape tools that warlocks have, the only downside is that I don't really see many warlocks always having one up. In a raid setting, yes, you should always have one down, but while soloing or during 5-man trash pulls, it usually isn't going to be there. Too much of a time waster. While there were a few raid tips here and there, I was more so focusing on the dungeon/leveling aspect of living.As for Fel/Demon Armor, I really have to disagree. Soul Link is a great passive ability, but it's not actually that much better than what you can see other classes mitigating. For example, as a balance druid, I have an innate 15% reduction in all damage taken just for being in Moonkin Form, plus I have naturally higher armor from leather. I can further reduce incoming magical damage through talents, which warlocks cannot do, and I can use Barkskin every minute for an additional 20% damage reduction. Shadow is similar, having the same innate 15% reduction, the ability to shield themselves if need be, and Dispersion (although it is more so used for mana.)I am not suggesting that warlocks should be switching armors on a whim, but there are certain times where it can be beneficial to swap. Chim during Feud is a great one during raiding, I'd also consider it during Nef phase 2 given that the damage requirements aren't that excessively high while healing is absurd intense. A wide number of AoE heals now are "smart" heals, so that helps to mitigate some of the over-healing, but even without that, most healers don't focus on getting DPS up to 100% health at all times, so the additional healing that you gain won't always be overhealing, but more allow for you to have more health overall than others.
3-07-2011 @ 9:38PM
Its almost like your replying to my other comment, in the last blood pact, but here!Typically when I first started running heroics, I would normally put down a teleport always, granted I was usually waiting on the healer to drink at the time (yay first week heroics OH GOD OH GOD). When questing? Almost always as well... but thats probably a side effect of leveling on a pvp server.Soloing old world stuff? Not quite as much.Regarding Fel/Demon armor and soul link.Druids do in fact (I didn't know about the 15% mitigation previous to this >.>) burst damage prevention. Which actually fits better with this tier of content. Some encounters (oh hai thar H-Chim, I'll be seeing you soon) not so, others (oh hai thar normal Chim) support burst mitigation. I suspect this will fade in later tiers as we move from burst AE to sustained AE "aura" encounters.As destruction and demonology, there are times where you may want to switch, however as affliction I doubt this. The DPS trade of is similar to just casting drain life as your filler for a few seconds, and the effect will be similar, but you won't lose 2 GCDs switch from and back to fel armor.
3-07-2011 @ 9:40PM
Also; regarding boomkin armor.Almost all raid damage is magic damage, the only place I can remember that featured physical damage raid damage, was saurfang. As such during raids that isn't a very large concern at all.
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