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Reader Comments (Page 1 of 1)
3-08-2011 @ 8:09AM
Firestyle said...
I think part of the appear of battlegrounds since inception is the lack of planning required. That being said, rated BGs adds a planning factor along with rating for greater rewards. I haven't seen any guilds functionally form on my server for the purpose of rated BGs - the same gear is available from arena matches, which takes less time to organize and less time to execute.
Also, while waiting for raid members to show up last night, we decided to do a few BGs together. Lo and behold, 8 people can't queue for anything - even 40 man BGs......so that spoiled our fun.
All in all, I'd like to try them, but can't give up raid time to do it.
Reply
3-08-2011 @ 9:37AM
Chris said...
I think the OP nailed it - having the same conquest points (and therefore same gear) come from arenas is the problem. Motivation in wow is carrot/stick - and whipping out 5 2v2 matches is much easier and faster to organize.
3-08-2011 @ 9:41AM
Firestyle said...
Yes, it's a problem of motivation. In all honesty, it's that arena points are too easily earned. I can't think of an easier way to get epics in this game right now than arena.
3-08-2011 @ 9:48AM
Hensonite said...
To me, it's just the other way around. I hated the egotistic and chaotic behaviour of most bg-puggers. Finally, there's an incentive for good PVPers to organize and play a bg.
3-08-2011 @ 10:51AM
Elmouth said...
Rated BGs are one of the biggest disapointment I had in cataclysm.
They were first introduced as something people could queue up for on their own as a means to avoid having to go trough the painful process of arena in order to get decent PvP loot.
In the end, it only became another arena, only this time you needed a team of 10+ people to even have a shot at queuing up, a total joke.
3-08-2011 @ 11:40AM
loop_not_defined said...
Elmouth: "They were first introduced as something people could queue up for on their own as a means to avoid having to go trough the painful process of arena in order to get decent PvP loot."
Normal Battlegrounds already accomplishes this goal.
3-08-2011 @ 12:31PM
Netherscourge said...
@loop_not_defined
No they don't. Regular BG's don't reward you anything but EXP points and Honor Points.
If they added Arena Points and a rating system for Regular Battlegrounds, I guarantee you more people would take them seriously and more people would be queuing to do them.
Rated BG's are nothing but big Arena Teams. Nothing more, nothing less - and nothing worth wasting our time on.
3-08-2011 @ 12:47PM
loop_not_defined said...
Netherscourge, yes, they do. You asked for "decent" PVP loot. Honor Points purchases "decent" PVP loot. Conquest Points purchases "the best" PVP loot. You literally cannot argue that decent PVP loot is only obtainable through Arena/Rated Battlegrounds without killing the english language.
Even then, Normal Battlegrounds still reward you with Conquest Points, only at a much slower rate. Personally, I feel the daily Normal Battleground reward is laughable, but I would argue that Blizzard needs to up the daily reward.
3-08-2011 @ 1:20PM
Alysandir said...
@Elmouth: This. There are people who like the randomness and chaos of BGs, as well as the instant gratification of saying "Hey, I've only got 40 minutes, but I'd like to squeeze some playtime in." But rated BGs really are just large scale arenas. And to make matters worse, those folks who do convince enough people to dip their toes in the water and try it out typically get a bloody nose from the first Vent-enabled premade that comes in and roflstomps them in oblivion for no tangible reward. Instead, why not make a minimum iLevel or resilience level be the gateway to whether you can get in, and allow folks to queue up like they would for a regular BG?
3-08-2011 @ 2:01PM
Firestyle said...
I like the idea of separating players in pvp. It's much like separating normal and hardmode raiding. I'm not sure resilience levels is the way to do it, since people would game the number to get into a lower bracket (here's looking at you former twinks).
3-09-2011 @ 12:00PM
Sally Bowls said...
exactly "I think part of the appeal of battlegrounds since inception is the lack of planning required."
When I want scheduling conflicts, attendance issues, group class makeup and who goes/who doesn't drama, I raid.
They took away the best thing about BGs - let me go queue and do something before I have to raid/loggoff in 40 minutes.
Obviously, nothing was poorer designed than Tol Barad, but rBG are certainly a disappointment.