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3-08-2011 @ 7:13PM
Okay, normally I criticize UI's that aren't in a raid or at least some kind of group. However, the third pic shows where his vuhdo raidframes are, so I can get a good idea of it.I really like what he did there. I especially enjoy how he has omen set up- my omen is the exact same. I wish omen's default was "transparent" because that parchment thing is really bleh. Same thing with his damage meter - very transparent, and right under omen, taking up minimal space. I'm a big believer in damage meters, but I think people should shrink them down and make them more transparent, so I love what he did with omen/skada.I really like how he is tracking his dots and curses with forteXorcist, as well as the cooldowns. I don't think I could personally hang with the transparency of his action bars, but I like how he has them laid out, with common action buttons on the left and buffs/shields on the right.The only thing I have a hard time getting behind is the thickness of his unitframes. While I think the default blizzard frames are too skinny on health and mana, having a unit frame that is that thick seems somewhat counter-productive and unnecessary considering a minimalist-type setup. The target frame can also be criticized in a similar fashion.All in all, I think this is a very unique and fun UI. I think it works great for a DPS because all the pertinent info is aligned with where is eyes are, while allowing for a maximum amount of screen space, and while minimizing or making transparent less pertinent information. I would just modify the thickness of the unitframes and play around with that area to give even more on-screen real-estate to the player, and it would be even better than it is now.
3-09-2011 @ 3:49AM
Thanks for the comments and suggestion on the thickness of the unitframes. I'm experimenting with showing info about myself and my target(s) inside of the frames now ... but you're definitely right that they are taking up (too) much space at this moment ^^
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