Shifting Perspectives: Bear and resto druid changes ahead for patch 4.1
Hail, druids. We've got another exciting patch coming up, and this week I wanted to take a look at the changes currently in store for both bear and tree druids (with a few notes that inevitably touch on cats as well, as some feral changes are pretty general).
And far be it from me to omit the most important change:
Zarhym
Prowl has a new icon.
Well, thank God for that.
I've collected all of the bear- and restoration-related 4.1 PTR changes here, and we'll go through them one by one.
Zarhym
Efflorescence has a new spell effect.
I have to redownload the PTR and hadn't seen this yet, but fortunately a few players nabbed video. I've embedded one at the top of the post and have to say the new effect looks really nice. Anything that distinguishes a helpful spell effect from its nastier boss AoE cousins in raids is always a good thing.
On the downside, resto players doing Naxxramas for nostalgia can no longer throw the raid into a blind panic with strategically-placed Efflorescences (is that even a word?) on Grobbulus.
Zarhym
Lifebloom now costs 7% of base mana, down from 11%.
Lifebloom's bloom effect has been reduced by 20%.
Lifebloom's bloom effect has been reduced by 20%.
The first one here is actually (if I recall correctly) a reverted change from an earlier PTR build; the latter is revamped from what was a blanket 20% nerf to Lifebloom's base healing. As with all things PTR, nothing that we know is written in stone, so portions of this article may well be obsolete within a few days.
For anyone new to the druid class as of Cataclysm, it's traditional for Blizzard to diddle endlessly with Lifebloom right around this point in an expansion. The component of the spell that developers decide to nerf/buff is the instructive point. If they go for the per-second tick, it's a PvE nerf; if they go for the bloom, it's a PvP nerf. What we have here is most assuredly the latter, but we'll see what happens as PTR testing continues. For the moment I think it's safe to assume that developers are trying to minimize any nerf's potential effect on tank healing.
Zarhym
Stampeding Roar's duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
Since snow removal has constituted a good 75% of my waking existence from late December to the present, raid time has been pretty thin on the ground. I haven't had the opportunity to examine Stampeding Roar usage on a case-by-case basis during raid encounters as a result. Ashamed as I am to admit this, the ability was getting the most use from me while running back from wipes, as it was one of the few times it was guaranteed to do something for multiple people. I always figured there were encounters I just hadn't seen yet where it wound up helping players other than myself, but the 10-yard radius tended to eighty-six most of its usefulness while tanking. While slightly more helpful while healing (assuming I had the time to jump to cat/bear), it was still a crapshoot; any encounter requiring the raid to spread out (which seems to be most of them) by necessity meant that Stampeding Roar wasn't going to hit a lot of players. The high energy cost of the ability in cat form sure doesn't help either.
From the opinions I've canvassed, PvP players aren't hugely enthusiastic about the change either; Stampeding Roar is overwhelmingly seen as an ability that's potentially useful but undermined by a punishingly small area of effect. Neither of the proposed changes addresses this, so SR is probably doomed to stay banished to the Siberian section of many an action bar.
Zarhym
Swipe's (Bear) cooldown has been reduced to three seconds, down from 6.
Mmph.
While a good boost for "Hold threat on everything or the DPS dies" situations, this won't have much impact on bear tanks at level 85, because Thrash is by far the better AoE threat ability. It's going to be felt most below level 81 by leveling bears -- what few of them seem to exist -- who have Swipe and only Swipe for AoE threat. It's just unfortunate that the solution for the hassle of AoE tanking on a bear seems to be a return to Wrath's much-derided Swipe spam. Granted, a 3-second cooldown doesn't constitute spam, but ... still.
As an aside, my TankWatch™ project continues. I don't have sufficient data to go live with an article on it just yet, but this is the tank representation I've seen in 5-man dungeons from levels 15-42 so far:
- Paladin: 66%
- Warrior: 25%
- Druid: 9%
Zarhym
Feral Swiftness now also causes Dash and Stampeding Roar to have a 50/100% chance to instantly remove all movement impairing effects from the affected targets when used.
True story: When the change to shapeshifting's no longer removing root effects in patch 4.0.6 was first announced, we got a peevish question from a feral reader over the team line wanting to know how cats were going to PvP with the change. Within a second of each other, both Sacco and I replied: "Poorly," and Chase opined that the change needed to be reverted because "Right now, feral druids are the only ones that have a shot of wrecking our frost mage overlords." As Diziet observed on Arena Junkies, the change turned the feral from one of the most to least mobile specs in arena overnight, and the removal of Fear immunity from Berserk also meant that the PvP trinket basically had to be used for a Fear or root removal, but not both.
I don't technically cover cats anymore in the Tuesday column (you've got the extraordinary Chase Hasbrouck, a.k.a. Alaron of The Fluid Druid, for now), but the loss of functional root immunity bled through to the bear, and this still irritates me. I saw it as one of the few truly unique things about a tank that's borrowed so heavily from warriors.
Regardless, this will provide ferals and more specifically cats with two Get Out of Snare Free cards before we go back to getting destroyed by Ice Lance. Also interesting is that the Stampeding Roar version should theoretically affect more players than just yourself (or it would if the 10-yard radius were anything other than the exact point of contention among PvP players).
Either way, this is not the last we're going to see of the developers' efforts to tinker with cats in battlegrounds and arena, although I hope it's the last time that bears are going to be collateral damage in that process.
Zarhym
Gift of Nature (passive) also reduces Tranquility's cooldown by 2.5/5 minutes.
The wording on this one is a little odd; Gift of Nature is one of the passive bonuses you get for speccing into the restoration tree, and it doesn't have ranks. So either Blizzard's referring to an as-yet-unknown talent here that accidentally got the Gift of Nature label, or speccing into the resto tree automatically buys you a 5-minute bonus on your Tranquility cooldown.
The change is arguably most interesting for what it's not, because we've been waiting to see what the developers cook up for a damage-reduction cooldown. Shaman have gotten a new totem, but the Tranquility change is definitely not the same deal. Stay tuned, folks.
Zarhym
Efflorescence has been redesigned. It creates a healing zone at the feet of a Swiftmend target, but this healing zone now restores health equal to 4/8/12% of the amount healed by Swiftmend to the three most injured targets within 8 yards, every one second for 7 seconds. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects.
This is something that merits its own post, to be frank -- but as Keeva at Tree Bark Jacket observes, it's a good thing -- or at least we think it is. The haste scaling is the most compelling improvement here, but I'll see how the new version of the spell performs on the PTR and report back.
What race should you choose for your druid? What happened to Tree of Life? How can you get started as a bear or cat in Cataclysm? Shifting Perspectives has the answers!
Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives
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Reader Comments (Page 2 of 3)
Dan Mar 8th 2011 5:35PM
The Tranquility cooldown reduction is tied to the talent Malfurion's Gift (rank 1 & 2).
leumas Mar 8th 2011 5:45PM
Kind of a good change to swipe, though a little too late for me personally. My 77 druid gave up on tanking, holding threat was a nightmare, and god forbid the pug ended up with a trigger happy mage. I'm sticking to boomkin till 81, then i'll see how tanking with thrash goes.
As a side note, I've run through something like a 150+ instances with pugs on with my druid, and yesterday, for the first time I can remember, I saw another druid tank. It was nice to see, but surprise surprise, he had trouble with threat. Poor guy.
Saeadame Mar 8th 2011 10:23PM
My feral/feral druid alt (my main druid is resto/moonkin) is currently level 60, and tanking has been okay. Threat Plates really helped me out, but I think I'll put her on the back burner until the swipe change.
Xandee Mar 8th 2011 5:50PM
I hate what blizzard has done to druids. I wish they'd spend this much time nerfing horde racials. And YES...that is a boatload of QQ
Eros Mar 8th 2011 6:21PM
Ill trade you endurance for elusivness. Or better yet my op warstomp for stoneform
Sterb Mar 8th 2011 6:56PM
I'm regenerating 5 hp5 and there's nothing you can do about it.
restodr00d Mar 8th 2011 8:24PM
^Trolls be flippin' out mon!
seewhatididthere
Nathanyel Mar 9th 2011 3:47AM
He's probably referring to Cultivation.
Wonk Mar 8th 2011 6:05PM
I left WoW in part over what they did to the Druids and PVP. The changes removed time-honored skills and left us to change entirely how we had to play... not to mention die 3x more.
I come here everyday to read and all I see day after day in nerfs, fixes, removal of skills, ramping others in a vain attempt to make those affected happy... but really, this game is over 6 years old, does Blizzard believe that they can keep removing skills, making them useless and destroying how a player has dealt with PVP for almost 5 years and expect players to grin and say "Thanks!"
I don't come here to QQ, I am just pointing out what Dozens of WoW players have told me and why they left too, it ain't just me.
Once Blizzard started to cave-in to the 10% of WoW players that haunt the forums and install knee-jerk fixes and class changes for that 10%, the other 90% is constantly asking... WTF.
A downward slope I see no cure for at this time.
gewalt Mar 9th 2011 7:16AM
you nailed it. its the knee jerk reactions that have made me lose faith in blizzard.
The Left Hand is constantly meddling with the plans and implementations of The Right Hand, without ever stopping to think of the impact its going to have on the players.
Frankly, I'm getting tired of it.
In the forums, blizzard defends their actions saying "we think its better this way" and ignoring all feedback on the matter.
Wrong answer!
Bonbien Mar 8th 2011 6:15PM
Also in while compiling you tankwatch, take note of the damage output of the different tanks. I find in most groups palys, warriors, and especially dk tanks often lead the dps. It seems bears alway come in dead last. It would be nice to hit like a real bear. This could possibly be why you don't see many bear tanks. Just a thought. My main has been a bear for the last 2 years and now I'm just wondering why I bother. IMO they seem so underpowered. The entire Druid class seems neutered and sprayed.
Apropos Mar 8th 2011 10:03PM
Eh, i play a Druid Tank-lvl 85- and I feel the polar opposite about bear dps. I often have people marvel and actually comment on how ridiculous my dmg is, particularly after a big berserk pull. I don't feel like I have many threat issues and I have a lvl 64 warrior alt(love it), a lvl 80 dk alt(hate it), and a lvl 79 Paladin tank alt.(boring but its salright). I don't get the same satisfaction out of any other tanking class.
Sustained 9-10k in heroics with burst 25k-30k dps pulls. I feel that is rather solid as far as tanks go.
Parknet Mar 8th 2011 6:26PM
I am struggling in some of the harder heroics on my bear and sometimes think it is just the class being sub par. But then I go to my priest and get some lower geared bear and watch him blast through the dungeon with no cc and high dps. I don't think I totally suck but I really feel the bear is a fine tank and that in time I'll be able to tank any run as well as the pallies who make it look oh so easy.
PEBKAC
( problem exists between keyboard and chair. )
Parknet Mar 8th 2011 6:29PM
i should have mentioned that I just now healed stonecore heroic with a bear tanking . He had 9200 in game gear score. ( yes, very high ) and he had 12k sustained dps with 15k on trash pulls. good god i am jealous
Nathanyel Mar 8th 2011 7:38PM
> Since snow removal [...]
I honestly first though you just mistyped "slow", but then I thought, wait, we are on the topic of StampRoar, but he hasn't mentioned the Feral Swiftness change yet.
But anyway, yes, I'd happily trade the changes to StampRoar for just a doubling of its range. I'd say the increased speed could even become a liability should we ever get an encounter like Heigan again, say the raid moving as a whole to avoid bad stuff on the ground (or coming out of it) unless you make sure to announce the use some 1-3 seconds beforehand through TS/Vent - some people might run "too far" with their increased speed.
restodr00d Mar 8th 2011 8:26PM
"constituted a good 75% of my waking existence from late December to the present"
I think. I really think he is making reference to frost mages.
ferrin21 Mar 8th 2011 8:54PM
really think they made the swipe cd 3 sec to match the pally hotr cd... i have a pally tank and even with the 3 sec cd... i'd consider it a spam.
Zetsubou Mar 8th 2011 10:04PM
9% for bear tanks sounds high. must be the latter half of that lvl spectrum. lvling bear through the df as bear is nervewracking, specifically because of all the bear nerfs. no high armor, no high health, no swipe til 36, no tank cooldown til halfway through the tree.
honestly, bears are needlessly gimped. give us parry at least. warriors and pally get all three, dk gets two... hell, ive seen lvl 5 beasts dodge block and parry.
QQ off...
that said, even tho pally is common, its got the widest spectrum for skill. a person that knows how to apply rf and hit as and hotr can hold threat decently. a bad pally is much more common than a bad druid currently. a druid that tanks at low lvls has a lot more dedication.
Vicki Mar 9th 2011 2:49AM
I'm leveling my baby druid as bear/cat primarily tanking thru LFM. I've never tanked before on any of my other toons and I haven't had any problems yet and I'm in Outland now.
Assuming of course that the huntard doesn't pull.
Rob M Mar 9th 2011 1:04AM
Snow removal? Over rated.
Go through it!
http://www.youtube.com/watch?v=feceg7-HBj8
MY druid is kitty DPS, and I used to be resto.
Actually, all through vanilla, BC, and Wrath I was Resto.
After they removed my ability to stay tree shaped the whole time, and then changed various other aspects of resto...well, I lost interest.
As of Cata, it's feral DPS all the way.
I miss my tree. :(