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3-08-2011 @ 2:10PM
I won't be holding my breath for spirit link, even in totem form. I can see it being incredibly difficult to balance, not to mention the talent (or very similar talent) has been in the past two expansion's alpha/beta. If it goes live, it will only be a matter of time before some enterprising shaman figures out how to make it an overpowered spell, which will lead to its nerf or removal. Of course, I'm also not known for being the overly-optimistic sort, so I could be very wrong.
3-08-2011 @ 2:41PM
And PvP, oh the PvP!5 mates on an arena team, one almost diying!Enemy team: "Almost there, almost there!"Spirit link totem! WHAM! All around 80% health!Enemy team: What the?!?
3-08-2011 @ 2:53PM
That's easy, PVP. how would you like it if you were killing people right before they got into the big chamber in Strand of the Ancients, and all of a sudden, a resto shammy drops this totem. now you have a much harder time killing anyone, and the opposite faction wins. Not that I am saying that it would be too powerful, just that, like any AOE CD, it could create a huge backlash from the PVP side.
3-08-2011 @ 3:42PM
It only lasts for 6 seconds and has a 3-minute cooldown, though. Is it really THAT gamebreaking? On a related note: if we lose Spirit Link (for the third time!) because of pvp...well, I guess there's not much I can actually do about it, but I'm going to have a good cry. Just a little tired of pve nerfs because of pvp.
3-08-2011 @ 3:54PM
A) It's a totem, so it can be killed just like any other totem.B) It lasts for SIX SECONDS!C) The health redistribution part will probably have that annoying ~1 second lag that a lot of abilities have (Refreshing renew in chakra as a Priest, applying slow with arcane blast as a Mage).
3-08-2011 @ 4:07PM
The difficulty in balancing it for either PvE or PvP is obvious, solely for the fact that we never actually end up getting the ability, despite it being in multiple patch notes over the years.If it was only game-breaking in terms of PvP, the most simple fix would be to make it a talent you can't use in arenas or rated battlegrounds, which is something Blizzard has already implemented for other talents and abilities.So we could conceivably take the PvP aspect completely out of the argument about balancing the spell and look at it from a purely PvE point of view. Let's say spirit-link gets theory crafted out to be a must have for raiding, all of the sudden bringing a resto-shaman to a raid becomes a necessity, which is opposite of what Blizzard is trying to implement with the "bring the player, not the class" philosophy. If that happens Blizzard will then either have to give some other class the same or similar sort of spell/mechanic (like they did with time-warp for mages) or remove it from the game (which is essentially what they have done by not implementing it at any of the previous points). Since it has yet to make it to beta, I am guessing that their internal 'alpha' testers are already seeing something similar to this happening. The moment something even gets perceived as overpowered, people go crazy. They either complain about it endlessly on the forums and/or jump on the bandwagon for the current overpowered flavor of the month, neither of which is really good for the game.
3-08-2011 @ 9:06PM
range is 10 yards. How many times have you seen people be stacked that tight in a BG or in Tol Barad?? Thought so...
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