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3-08-2011 @ 5:26PM
That's not true. His gear in mastery netted a 12% increase in mastery, which at 3% per point is about 4 mastery (not rating). Additionally, the target health was around 40%, so that mastery wasn't fully effective. It would net a higher value, closer to 12% if the target health were lower.Mastery approximates spellpower with diminishing returns based on a player's health. You receive exceptional performance from this stat in high damage situations, such as hardmode raid encounters - but poor performance in low damage situations, such as farm raid encounters.
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