Skip to Content
3-08-2011 @ 5:44PM
I've actually found most damage to be predictable, outside of tank damage from white hits paired with avoidance. I find mastery most valuable in recovering from nefarion's electocutes, picking up low health targets on halfus HM, it's absolutly critical on Chimaeron HM, and also useful on atramedes HM after 1 tick of searing flames to get people up before modulate, and then healing people up after modulate. It's also useful on maloriak's HMs flame breath to get people up quickly before the next breath.I see this damage coming. I can pre-cast HR, and pre-cast big heals. If people are dying to random damage, it's their fault and likely if we lose a player in 10 man HMs, we're done anyway and things need to be flawless - so it's not my stat choices that need changing.Yes, it situational - yes, the situations arise a lot. I have a standard resto set with mostly crit/haste, and a mastery set. Sometimes I mix and match depending on what trinkets I want and what I'm doing on a fight (raid vs. tank healing).Our mastery is a tool, use it when it's the best choice. Stay away from it when it's not.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.