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Reader Comments (Page 1 of 1)
3-08-2011 @ 3:03PM
johnthediver said...
When do shaman get a combat rez then? Ours is now pretty damned useless with the 3 rezzes per attempt. Nobody wants the enhance or ele shaman to pop bacause a more "important" class like healer or tank may need to be brought up later.
Reply
3-08-2011 @ 3:24PM
T said...
Didn't they fix that? I seem to be able to self rez when needed (even if the 1 rez has been used in 10 mans).
3-08-2011 @ 3:37PM
Hih said...
"Ankhing" doesn't count against the one/three limit. It used to, but that was a bug. It's been fixed. Have you even played the game in the last couple months or do you instead troll websites/forums spouting incorrect information?
3-08-2011 @ 3:43PM
Mr. Crow said...
You can't really say "shaman combat rez is useless because DPS shamans are discouraged from using it." In some situations, you want to save the combat rez for the tanks or healers because in most situations, losing one of those means you lose the fight.
But I can think of plenty of situations where you're not in danger of losing the tanks or healers, and instead you're butting up against an enrage timer (Maloriak is a good example). Losing a DPS shaman's contribution is going to trigger the enrage, and you lose. If the raid leader isn't capable of recognizing when DPS is more necessary than ensuring that a tank can get back up, that raid leader needs to re-evaluate the mechanics of the fight. Are the tanks properly mitigating damage spikes? Are the healers overtaxed because of fight-specific mechanics?
And it goes both ways: did the DPS shaman die because he didn't have situational awareness? Was it just RNG?
Combat rez is an important tool, but you can't give the tool to more classes without limiting it. Otherwise you have encounter designers putting instant-kill mechanics back into encounters, because that over-emphasizes the importance of those classes in encounters. It violates "Bring the Player." The shaman's self-rez is a valuable that shouldn't be dismissed because it's not automatically useful 100% of the time.
3-08-2011 @ 3:43PM
johnthediver said...
@ Terrant - Guess I am wrong about Anking. I admit it has been a while since I participated in guild raids.
@ Hih - Wow who peed in your Wheaties this morning? There is no need to get so angry over a simple mistake.
3-08-2011 @ 3:49PM
johnthediver said...
@ Mr. Crow - I agree with you and I was speaking in hyperbole. I guess what I am really getting at is I feel the whole "bring the player" design philosophy is hurting the uniqueness of classes.
I really enjoyed the days of each class bringing a specific buff. Some raids we complained we didn't get kings, or wisdom. sometimes there wasn't a bloodlust or battle rez. These were things you adjusted your strategies around and brought a manageable variable to our raids.
I guess I liked this because I always raided with groups that usually had one or two from every class available if needed and was never hurt by lack of bloodlust, or druid only brezzez.
3-08-2011 @ 3:53PM
richardjarrell said...
I run 10 mans and we get one rez per attempt. My group has two shamans in it and their ahnk doesn't seem to count against that rez count. I have gone over deaths after a wipe and have seen shamans dying twice on one attempt.
3-08-2011 @ 3:54PM
richardjarrell said...
And I forgot to refresh before posting and didn't see that all I managed to do was repeat what others already said.
3-08-2011 @ 4:26PM
Hollow Leviathan said...
Prior to potion cooldown consolidation raiders were expected to bring 4-6 different kinds of healing potion-ish items to raids, and raid encounters were balanced around that. Now it's easier to just bring a potion and be as prepared as world first guilds.
Prior to buff consolidation, there was an optimal group comp that got the best buffs and raid encounters were balanced around that. Now you can bring your friends instead of that jackhole named Lolcowheals and still have a chance of having a competitive raid composition.
I don't see the downside.
3-08-2011 @ 4:38PM
mark said...
i find the shaman res interesting for dps comparison though
as a mage - if theres a big danger of dying i go fire
i get to avoid death with cauterize - paladins get to if they bubble early - subtlety rogues get to avoid death
others get similar ones - shamans get to use up a BR...
3-08-2011 @ 5:07PM
loop_not_defined said...
Adding to Hollow Leviathan's comment....I do not miss farming Whipper Root Tubers for raids. Ugh.