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3-09-2011 @ 3:59PM
While the Horrify effect of Psychic Horror fails more and more often as you move into end-game content, the Disarm aspect is great for any mob that wields a melee weapon. The damage reduction of a Disarm can help between tank cooldowns or when the tank is dipping low on health.
3-09-2011 @ 6:49PM
Agreed for the disarm - that's the man reason why I spec into it now. The ranged disarm can give the healers a chance to breath for a few seconds on hinky trashpulls, esp the hell that is BoT trash.
3-09-2011 @ 10:57PM
I used Psychic Horror a lot while levelling and still use it frequently in 5 mans, its handy as an interrupt on a healer, its effectively a 3 second silence. I see a lot of people complain that it takes 3 talent points to get a 5 second silence in the shadow tree when PH is just sitting there waiting for that one click.One of the best uses for PH is straight after Mind Control, as your MC wears off you have aggro on the target so I PH the Mind Control target and the tank quickly grabs aggro off me. Means less work for the tank ;)
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