Scattered Shots: Patch 4.1 hunter AoE changes

Coming fast on the heals of the chaotic hunter changes from patch 4.0.6 and the hotfixes that followed, we now have more changes to look forward to in patch 4.1. Happily, we are not seeing another overhaul of the hunter class to disturb the precious state of hunter balance we're enjoying now.
Instead, we have some nice quality of life improvements -- no more pet happiness system to juggle, and when we tame a hunter pet, it will now automatically level up to our hunter level, instead of three levels below. I definitely think this last was a needed change; hunters were the only class that actually had to level up one of their key DPS abilities in this way. It's worth noting that for the moment, this only works for newly tamed pets. Your existing pets still have to be leveled the old-fashioned way.
But aside from making the collection of our 25 pets easier, the other thing (so far) that we know patch 4.1 is bringing us is some attention to our AoE abilities. Join me after the cut for a look at what we're seeing on the PTR and how that affects the balance of each spec's AoE.
AoE focus in patch 4.1
Very early in the PTR process, Blizzard let us know that AoE was going to be a focus for this patch. Specifically:
While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.
To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.
To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.
It's probably worth noting that it's a bit of a relief to hear that Blizzard intends to make fewer balance changes in 4.1 than it did in 4.0.6. And that makes sense, too. Patch 4.0.6 was the balance adjustment to Cataclysm itself, the first patch since launch, and there were a lot of balance issues to iron out, which is inevitable with a new expansion.
The Multi-Shot change
Very shortly after getting the announcement that spec AoE balance was going to be a focus, we saw this pop up in the patch 4.1 patch notes:
Multi-Shot damage has been increased by 250%.
A 250% damage increase to Multi-Shot certainly sounds like a giant AoE buff for hunters! In practice, it doesn't look like this is actually a 250% buff. MMO-Champion's datamining shows that it was just the base damage component of Multi-Shot that was buffed, not the attack power coefficient. (Note, as always, that datamined information is not always accurate.)
I suspect we're only seeing the first iteration of hunter AoE tweaking here. Right now, this buff certainly helps MM and BM AoE catch up with SV; however, SV is still going to be the king of hunter AoE unless something else changes.
BM AoE
Right now, BM AoE has two components: Multi-Shot and their pet. For true AoE fights, a BM hunter needs to bring a worm pet -- or possibly the difficult-to-manage chimera pet (their AoE won't necessarily hit the entire group of mobs without significant micromanaging of pet positioning).
BM AoE pets do an awesome job of contributing to AoE. Multi-Shot, on the other hand, is usually only worth while during Bestial Wrath. Outside of big red pet, BM hunters need at least seven targets up before Multi-Shot is worth using over Arcane Shot, and significantly more if that Multi-Shot is going to replace a Kill Command.
During Bestial Wrath, however, BM hunters enjoy a 50% discount on Multi-Shot and can fire with only four targets active (or five, if you're replacing Kill Command).
With this change, the BM threshold will move down, but BM is still really only going to want to Multi-Shot when Bestial Wrath is active. On the other hand, if we plan our cooldowns well, BM can do some exceptional short-burst AoE DPS; the combination of Explosive Trap, our pet's AoE, and our Bestial Wrath Multi-Shot gives us a good 10 seconds of crazy-high AoE ability.
Of course the flip side is also true: If we screw up our cooldown or pet positioning or have to AoE more than once every minute or so, then our AoE ability is still going to be total junk.
MM AoE
Marksman hunters with Bombardment can essentially get the same Multi-Shot benefit that BM hunters get during Bestial Wrath, only all the time. On the other hand, as MM we don't have AoE pets, either.
MM currently requires around four to five targets active to make Multi-Shot worthwhile, and we have to be in a situation where we can spam Multi-Shot to take advantage of the Bombardment discount. This change will move that threshold down a bit, certainly, but MM will probably be the least attractive AoE spec. SV has the highest sustained AoE, and BM has awesome burst AoE with proper cooldown and pet management, but MM is just okay.
MM AoE does still have the advantage of Concussive Barrage to slow all the targets of their AoE, but in practice, this hasn't proved to be terribly useful in raid encounters -- an Ice Trap is all we really need to slow our AoE packs so far.
SV AoE
Without question, SV has the greatest AoE of all the hunter specs -- and frankly, Multi-Shot is an insignificant part of that AoE. With Serpent Spread, every target hit by Multi-Shot has Serpent Sting applied, and those Serpent Stings do instant damage with the Improved Serpent Sting talent. Furthermore, Toxicology doubles the crit multiplier of those Serpent Sting ticks, and the SV mastery boosts all that Serpent Sting and Improved Serpent Sting damage, as well as boosting the damage of Explosive Shot.
Already, SV only needs three targets to make hitting Multi-Shot to DoT up the targets worthwhile. This change to Multi-Shot ceratinly boosts SV AoE a bit, but not terribly significantly, since the vast majority of SV's AoE damage comes from those magical damage effects and not the physical damage of Multi-Shot itself.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
hockeyizlife94 Mar 10th 2011 12:42PM
what about piercing shots effects on MM aoe?
kingoomieiii Mar 10th 2011 1:06PM
That talent doesn't proc on Multi-Shot, so... none.
Kellerune Mar 10th 2011 1:21PM
If it did though, would MM AoE DPS go up crazy high? Maybe they could tweak with that, problem is that it is reliant on crits.
SR Mar 10th 2011 5:49PM
Bombardment is reliant on crits, too. It'd be interesting to see how that synergy would turn out.
Kellerune Mar 10th 2011 1:20PM
I always love the images you put with your articles.
Hunters now 5x better looking.
"How is that even possible?"
Too bad it was denied.... :(
benbettis Mar 10th 2011 1:23PM
Frost, you forgot to mention that MM mastery, Wild Quiver, affects our Multi Shot and is actually a substantial damage component of our aoe, which, in my opinion, actually makes Marks a better aoe spec than BM on live, simply for the ease of use (spamming multi at a discount VS managing pet position, cds, not to mention dismissing your main damage pet for a worm mid fight).
Of course, if your composition reeeeally needs aoe for an encounter, you'd probably just go SV anyway.
GormanGhaste Mar 10th 2011 1:57PM
I believe in the most recent version of the ptr, pets will auto-level when taken out of the stable.
Necromann Mar 10th 2011 1:59PM
No more pet happiness? Does that mean no more 125% Dmg from happy pets?
Doffencrag Mar 10th 2011 2:14PM
"The Happiness/Pet Loyalty System has been removed. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets."
What was 125% damage is now baseline.
Necromann Mar 10th 2011 2:26PM
I thought I read those patch notes carefully guess not. Please down vote first post because I was stupid.
Hih Mar 10th 2011 6:23PM
Call me crazy, but I'm going to miss pet happiness. Oh sure, it was basically gone for all intents and purposes anyway once Glyph of Mend Pet was put into the game, but it just wont be the same to me. They're going to seem more like robots to me than "that annoying thing looking at me for food".
And how can there be a "You Awaken in Razor Hill 2" if there's no pet happiness? And if you've never read "You Awaken in Razor Hill" before, go do it. Now!
wutsconflag Mar 10th 2011 2:03PM
I could have sworn Blizzard wanted to shift focus away from AOE. The current patch notes show they're buffing AOE again. Is it because they changed it too much in the first place, or does this represent a change back? Hmmm...
Rolly Mar 10th 2011 2:25PM
I noticed this as well. I also noticed how little it was commented on by this site and others when the AOE buffs to all classes were released.
Deathknighty Mar 10th 2011 3:59PM
They did and they have, it's just they went a little TOO far with it, Blizzard, for example, is getting a 70% buff, because its mana cost was prohibitively high, and its damage was relatively low.
mibu.work1 Mar 11th 2011 10:36AM
Yes indeed, I think that this is a shift back towards some use of AoE on fights, but I think only on boss fights. Encounters like Magmaw are such that a fairly junior raiding guild will have a hell of a time with his maggots. I know for a fact that without at least 60% of our DPS being ranged on that fight, we can't beat it, though we are only JUST getting into raiding. It is my belief that some of these AoE buffs will be scaled back if people are finding ZA and ZG too easy, and if tanks are finding the quickest way to down a pull is to just grab everything and depend on AoE's as was the Wrath style.
Honestly, AoE should only be for grouped-up adds like Magmaw's larva, and trash pulls with more than five targets. Any other situation should be single-target DpS, with CC's on each pull. Personally, I kinda hope Blizzard buffs up the current heroics, if in numbers if nothing else, to match the standards of newer heroics. Though, seeing as people would bitch about harder dungeons and blizzard has already divided heroics into teirs, that's not likely to happen.
Artificial Mar 10th 2011 5:10PM
They said they wanted to shift focus away from AoE. They did not say they wanted to make AoE completely and totally useless in every situation you're likely to ever see. Having done the latter, at least to BM hunters, they've decided to correct the obvious mistake that's at complete odds with the design philosophy they articulated previously of merely wanting to shift focus away from it rather than do away with it entirely.
Hih Mar 10th 2011 6:26PM
It's not like they're buffing AoE across the board for every single spec of every single class. They're making AoE more even between all the specs, which is a good thing, because there's quite a few heroic raid encounters with heavy aoe damage requirements.
Goodk4t Mar 11th 2011 2:32AM
AoE was tuned down because they didn't want everything to be solved with an AoE spam fest like it was back in Wrath. Maybe they are tunning it back up because they realized two things:
1. There are several situations in both heroics and raids that require AoE and some classes are way ahead of others, to the point some specs are not viable only because of their poor AoE.
2. As people out-gear content, they WILL solve everything with an AoE spam fest, regardless what. It happened at Blood Wing in ICC and it happened now with Cataclysm. Currently, the only heroic I use CCs is Halls of Origination. In every other heroics, including Grim Batol and Deadmines, I just pull everything at once and AoE them down, doing micro-management of my cooldowns, stuns and interrupts to stay alive (I am the tank). I do the same thing in most of Bastion of Twilight too.
Anaughtybear Mar 10th 2011 2:14PM
Heels, not heals. This is for hunters, not priests.
Noyou Mar 10th 2011 7:21PM
In ale fueled excitement Grand Pappy must have been standing in the fire while his ever happy pet wailed on some Orcses. That's why he was calling out for heals instead of heels. Simple misplay :p