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3-10-2011 @ 3:44PM
I don't know how I feel about trashing the happiness system. As things are, it's not exactly tough to manage - talent Bloodthirsty or grab a Mend Pet glyph and you never really need to worry about it. Pets don't run away when at 0 happiness anymore and it just takes a minute or two to get them into the green zone again if you (somehow) let them get that low. So, I don't really think it counts as a quality of life change - there is no hardship to improve.I understand getting rid of pet leveling. It's tedious and prohibitive. But a lot of the recent changes are just making hunter pets less interesting. Getting rid of Eyes of the Beast, for instance, was a small change, but it took away our ability to play with the pet itself. It removes us from the pet, from paying attention to the pet. Removing the happiness system has a similar effect. I'll just ignore my pet more now.
3-10-2011 @ 5:17PM
You're contradicting yourself."...and you never really need to worry about it."If you never need to worry about it, what's the point of having it there in the first place?"...making hunter pets less interesting."How is it more interesting to never have to worry about happiness because it just gets taken care of than to never have to worry about happiness because it's no longer a game mechanic? It was somehow more interesting to ignore it because your skills and/or glyphs took care of it than to ignore it because the mechanic is gone?"So, I don't really think it counts as a quality of life change - there is no hardship to improve."Precisely. It changes nothing. Because of this, it's just wasted code in the program, complicating the code to add a system, and then complicating it further to make sure the player never has to deal with it. If the goal is to make sure the player never has to deal with it, then just rip it out. If you want it to actually be "interesting", remove the glyph and the skills that make it so you never have to deal with it. But keeping it as it is now makes no sense.
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