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3-11-2011 @ 4:17PM
I've never played a druid, but I think this issue applies to many specs. Blizzard had two routes available to it when trying to get away from cookie cutter builds:1) Implement so many GREAT talents that a player literally can not have them all2) Supplement great talents with a large collection of “meh” talentsIt seems like in many cases, they chose the latter. While this surely gets you to a point where you have “10 points to spend wherever,” this approach also gets you to a point where most players could care less about those points.
3-11-2011 @ 4:27PM
I wish they had chosen #1. I think they want to do that. They keep indicating that they'd like us to be able to making meaningful choices with our trees (though the EJ analysis will, of course, result in a "best" build).The problem with #2 (the other problem, that is) is that it's never "oh, I have 10 talent points play with". It's "well, I guess I need to put a couple of points in this tier to get to the next one" a few times and then you have, maybe, 2-4 points to play with at the end.Druids might not be the best example because we have no real choice for our secondary tree. If you don't pvp, you're either Balance/Resto, Resto/Balance, or Feral/Resto due to talent synergies. I'd almost rather they shrink the trees some more and make Feral/Balance or Balance/Feral an interesting choice because of added utility.TL;DR: Blizz really needs to come up with some more interesting choices.
3-12-2011 @ 6:36AM
I agree, and it isn't so much that I think I need something in those filler spots that will increase my DPS or drastically increase my raid utility; it is more than I want those points to matter.Aside from my balance druid, I spend a great deal of time playing a warlock. Generally, I play as destruction, although affliction is my preferred spec. As destruction, I have to spend some talents on things which don't really increase my DPS at all. For that, I pick up Nether Ward, which allows me to block any type of spell damage instead of just shadow damage. I also get Nether Protection so that I continuously take reduced spell damage. I get Shadowfury, which isn't "amazing" in PvE situations, but being able to temporarily stun a large pack of adds after the tank has picked them up is decently useful, and the spell is great during Cho'gal. And then I get Shadowburn, which isn't used in a normal DPS rotation, but I can choose to use it on the move to proc a rather decent self heal and restore some mana. Finally, if we don't run with an aff warlock or an unholy DK, I can pick up Jinx and have an AoE CoE. Affliction is much the same way. I can pick up Siphon Life which provides a noticeable amount of self-healing. And I can get Jinx which is amazingly useful for AoE burn phases. I could pick up CoEx for if I need to kite something. These secondary talents feel useful to me, because they are useful. They may not provide a huge increase in my DPS, they may not be the key reason to bring me to an encounter, but they're there and they do make a difference. I could get Gale Winds, but I don't use Typhoon nor Hurricane for damage, so I would never notice that it was there. I can get Owlkin Frenzy, but when it doesn't even have a chance of procing on a majority of raid encounters, what good is it doing me? I'm all for "spare" talents that aren't for DPS, but these talents need to have a real and tangible impact on your character. The balance talents just don't do this.
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