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3-12-2011 @ 6:36AM
I agree, and it isn't so much that I think I need something in those filler spots that will increase my DPS or drastically increase my raid utility; it is more than I want those points to matter.Aside from my balance druid, I spend a great deal of time playing a warlock. Generally, I play as destruction, although affliction is my preferred spec. As destruction, I have to spend some talents on things which don't really increase my DPS at all. For that, I pick up Nether Ward, which allows me to block any type of spell damage instead of just shadow damage. I also get Nether Protection so that I continuously take reduced spell damage. I get Shadowfury, which isn't "amazing" in PvE situations, but being able to temporarily stun a large pack of adds after the tank has picked them up is decently useful, and the spell is great during Cho'gal. And then I get Shadowburn, which isn't used in a normal DPS rotation, but I can choose to use it on the move to proc a rather decent self heal and restore some mana. Finally, if we don't run with an aff warlock or an unholy DK, I can pick up Jinx and have an AoE CoE. Affliction is much the same way. I can pick up Siphon Life which provides a noticeable amount of self-healing. And I can get Jinx which is amazingly useful for AoE burn phases. I could pick up CoEx for if I need to kite something. These secondary talents feel useful to me, because they are useful. They may not provide a huge increase in my DPS, they may not be the key reason to bring me to an encounter, but they're there and they do make a difference. I could get Gale Winds, but I don't use Typhoon nor Hurricane for damage, so I would never notice that it was there. I can get Owlkin Frenzy, but when it doesn't even have a chance of procing on a majority of raid encounters, what good is it doing me? I'm all for "spare" talents that aren't for DPS, but these talents need to have a real and tangible impact on your character. The balance talents just don't do this.
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