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3-11-2011 @ 5:45PM
I have a hard time getting your premise. You are basically saying that the solution is to give more players gold, more easily? Gold is already quite easy to get. You get about 5k gold just from going from 80 to 85. It's assumed you would plow that back into leveling professions that do not offer a ROI. So fine, you get no gold from getting to 85 if you level some professions too. However, you could quite readily do the dreaded dailies or dungeon runs, or sell some profession items, or gather things, or 'grind' mobs. Or play the AH even. I think the average level 85 player would be really hard pressed not to find ways to make money. Here is what I see as the real issue. People are lazy. As brilliant as Blizz's system is, in cataclysm they over did it. Enchants become a several thousand gold proposition. Epics start to cost into the 5 digit range, and beyond. THings have gotten crazy, precisely because blizz dumped a ton of gold on the player leveling from 80 to 85. Because people are lazy and want items that now cost 10k+ gold, it makes going to get that 10k gold a serious issue. At no other time in the history of the game was there player made/obtained items that are so extremely valuable and coveted. So, now the lure is there to buy gold to get your Vial or your epics. If they lowered the material costs on these items, ie if the vial cost 5k gold, then players would not be so hard pressed to get this. Everyone talks about epic flight. Well, back at level 70 that was a serious deal, requiring months of grinding. Now, most people could get this amount just by leveling their toons. If you start to talk about root causes, you have only to look at the current economy, where basic materials now cost 3x more than they did in Wraith (at least 3x), whereas the quest rewards haven't scaled all that much. Things are a bit more expensive now, and players are lazy. THat's the real reason people will buy gold, because there is something actually worth buying now.
3-11-2011 @ 6:44PM
Purples aren't costing 30k gold because of the 5k earned questing. Purples cost 30k gold because people spent 12 months with virtually no new content, and therefore nothing new to spend the gold on. The gold piled up, because the people who were playing were still making money with farming ore and herbs, selling glyphs, enchants, and gems, or just regularly doing a whole lot of dailies.
3-12-2011 @ 12:23AM
This entire post is preposterous. It speaks of the cost of items as though Blizzard sets those costs. They don't. They're set by the player base. If people are willing to pay 50g/stack for heavy leather, then there will be people selling it for that price. It has absolutely nothing to do with the amount of gold Blizzard gives you from 80-85. On that point, in fact, you should look at how much more it costs to repair, to fly from one point to another, or to buy from vendors. Those are the points of the economy Blizzard controls, not the cost of mats in the AH. You NEED more gold during those levels, and the game provides it.I think the best option to curb gold sellers is to go after hacking, to secure the game. Period. Then, if people decide to sell their gold for real money, and other people decide to buy it, more power to them. It wont effect my game whatsoever. Gold is very easy to earn. On my main server I have 9 level 85's, all with epic flying, and about 115K gold to spare. I've never even considered buying gold, because it's just easy to earn it using the economy that has been established for us by Blizzard. People who buy gold are just lazy, and they aren't likely to commit to the game in the long run anyway, as it *does* take time to accomplish real goals, goals that gold can't buy.So if Blizzard effectively kills hacking, then gold sellers will rely on their own game time to make the gold they sell. The result will be that gold will become far more expensive to buy with real-world dollars and those that do have more money to burn than I do, and, again, won't hurt the game in any way I can predict.
3-12-2011 @ 2:00AM
Blizzard does have some control over the cost of things on the AH. They control the rarity of items and can adjust those drop rates accordingly.Just look at what they did with Frost Lotus in WotLk. They decided it was costing too much on the AH and increased the drop rate from herbing.
3-12-2011 @ 2:29AM
@ RankinAgreed on that, but that's a rare exception and doesn't affect the main concern, which is gold sellers. Blizzard can increase drop rates to their heart's desire and it won't have any effect on gold sellers because the root cause of the problem is the enormity of gold available to hackers. For their part they are giving away authenticators (which I want my $8 back, BTW!!) and that will help enormously. More could be done, though.IMO, if accounts stop getting hacked, gold sellers will be effectively out of business in the sense that it has any impact on your or my gameplay. Again, if people want to sell their earned in-game gold, so be it. At the current going rate, according to spam, that's an income that should make them somewhere in the middle of the income chart in Afghanistan. Hardly a worthwhile endeavor.
3-12-2011 @ 8:21AM
It's a game, not a job. Most players are bound to be "lazy", by your definition of the term, and there's nothing really wrong with that as long as players don't resort to unethical behavior.BTW, "fixing" that kind of laziness would perhaps not be in Blizzard's best interest. Make players have to work too hard for their fun, and they might leave for other games that offer instant gratification. And while some hardcore players might want such "lazy" players to leave, losing revenue most assuredly is not high on Blizzard's priority list.
3-13-2011 @ 3:39PM
@DarkWalker:I find that people who use "this is a game, not a job" as an excuse are often the very same "instant gratification" people who would possibly buy gold.There's nothing difficult about being able to afford anything you want in this game. The difference between the haves and have nots is knowledge. It's not even really time spent playing. I happen to have a friend who plays an hour a day who has reached (the new) gold cap two or three times over. He doesn't have anything that no one else does (not making gold off a rare pattern or anything) except some basic knowledge.
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