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3-12-2011 @ 8:20PM
I'm stoked to see the changes, however, despite Mana Adept, I'm skeptical of arcane becoming truly competitive. A lot of fights require major amounts of movement, or are extremely long.I hope this does the trick, but I'm not sure. Spamming ArcBlas isn't super fun, but managing the mana pool is (and seeing big fat golden numbers pop doesn't hurt either).Bottom line, I think arcane needs a bit more mobility.I would like to see a bit more complexity other than just ArcBlas spaming. Like in the days of wraith where it buffed your missiles or barrage. But, if Adept is all we get, oh well.
3-12-2011 @ 8:42PM
The arcane4lyfe crowd will eat you alive for saying arcane is simple. Apparently managing cooldowns (like almost every other spec in the game) makes them special, since they never had to do that before. Arcane is srs bsns to them.Can you tell that I'm bitter?Despite that, I do hope this means Arcane will be good for stationary fights and less laughable for AoE. I wouldn't mind keeping an arcane offspec instead of two fire specs for raiding.
3-12-2011 @ 9:46PM
I really think blizz should allow the arcane blast stacks to buff arcane missiles. I really don't understand why they took that out, and from the fellow mages that I know, a lot of the allure of playing arcane is those Missile Barrage AM's firing out like a machine gun.This would also make AM at less than 4 stacks less of a penalty.As far as mobility, I'm not really sure what can be done about that. Arcane is one of the few truly "shoot and scoot" specs out there anymore.
3-15-2011 @ 6:00AM
Arcane was heavily buffed in such a way that during the time you are not casting, you can compensate for the lost dps. With 13% damage increase, coupled with enough haste, you should be able to catch up with the dps that you have lost once u establish yourself like the glass cannon that you are.
3-13-2011 @ 1:45AM
I think I would count myself in the arcane4lyfe crowd, and *I* say arcane is simple. Maybe not with the MA metagame going on, but definitely in the motor aspect of the spec (very little chance to hit the wrong CD when going at top speed when you only use 4 spells max). But I think Blizzard wanted arcane to be that way, at least for now. As Archmage Pants pointed out, arcane still seems to be a fairly experimental spec; our mastery is such a departure from the norm it was definitely going to take a while for players to get used to its playstyle. So why would Blizzard have wanted to not only throw a new mechanic at us, but also give us 15 CDs to manage all right off the bat too? Not only would this just increase the learning curve for the spec unnecessarily, but it would have made it harder for Blizzard to look at our numbers and tell whether the mechanic was working the way they wanted it to.That being said, I think we'll all begin to see arcane's playstyle getting a bit more involved in patches to come, beginning with this change to AE. Blizzard could have just straight buffed it to make it as powerful as they wanted it to be, but instead they added a layer of complexity by tying its power to our AB stacks. Maintaining those stacks might feel clumsy at first, but even if they don't add a secondary way of refreshing the buff I can't see arcane players NOT getting used to the mechanic. And hopefully, as we get more experience with that, we'll get more mechanics to play with until it's obvious to everyone why we're the best mages. :)TL;DR version: Blizz wanted arcane to be 'simple' at first, but now we've got the mastery down pat giving us more to play with. Wewt!
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