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Reader Comments (Page 1 of 1)
3-12-2011 @ 9:13PM
Anony Moss said...
I agree, Arcane needs more mobility more than anything right now. The numbers boost will help, but the fact is that fire can maintain a huge chunk of dps with Scorch-on-the-move and that modern fights require frequent movement.
IMO, simplest addition to Arcane Spec that would make it vastly more desirable:
Talent
When the mage has 4 stacks of the Arcane Blast buff, Arcane Blast can be cast while moving.
It's that simple. If the power level is considered too high, consider all "When the mage has less than 4 stacks.." Either way, the potential is there for a mage to time their "able to cast on the move" with times they know they'll need to move.
The other option, which I don't like as much, would be simply to remove the cooldown on Barrage.
Reply
3-12-2011 @ 11:40PM
Maxilimus said...
Perhaps even allows the mage to move while casting, but while moving the mage moves 75% slower than normal.
Another idea is the less-than-4-stacks idea. It can do decent damage on the move plus arcane barrage would come up when you get around 3 stacks anyway, allowing a fluid movement rotation.
3-15-2011 @ 2:12AM
phipopilip said...
I didn't think of allowing movement at four stacks. Would be pretty wild being able to spam our main nuke on the move.
I thought increasing the stack time by a second or two would help on movement fights as it would give you a greater opening to move without having your stacks drop back to zero. Allowing Arcane Missles to be cast on the move would be fun as well especially on movement phases like Atramedes air phase.
3-13-2011 @ 3:06AM
pandaba said...
I think having arcane blast castable while moving might be a bit too much. But Blizzard should take a page from their recent fixes for hunters. Make arcane missles castable while moving and give it the buff it used to get from AB stacks.
Might also be interesting to reset Presence of Mind's cooldown semi-randomly with X number of AB stacks. So you're not always guaranteed an Arcane Blast while moving but you'll get a decent chance at it. That would help balance things out.
3-13-2011 @ 1:08PM
trefpoid said...
A DoT could help too.. when u have to move, at least that could be ticking, like fire mages.. also, this would help incredibly when I'm fighting Ozruk and I'm basically the only one in the world that doesn't have a DoT to remove the damn paralyze :(
3-14-2011 @ 3:01AM
Paul said...
I'm just going to say "no" to DoT ideas for arcance. It's too unimaginative for my liking.
I'm also against allowing the Arcane Blast debuff affect AM and ABarr is the same way that it affects AB. If they bring back it's ability to affact those two spells, then we're just going to go back to the Wrath setup of 3xAB + AM/ABarr all battle long. The idea of being a "phase mage" get's wiped out. Well, mostly.
Personally, in order to aid movement, I agree that AM should be usable whilst moving (arance specialisation), but to reduce the issue of the AB debuff falloff, Arcane Barrage should reset the debuff to it's full duration. However, would this cause an issue during the recovery phase of the Arcane Mage?