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3-13-2011 @ 1:45AM
I think I would count myself in the arcane4lyfe crowd, and *I* say arcane is simple. Maybe not with the MA metagame going on, but definitely in the motor aspect of the spec (very little chance to hit the wrong CD when going at top speed when you only use 4 spells max). But I think Blizzard wanted arcane to be that way, at least for now. As Archmage Pants pointed out, arcane still seems to be a fairly experimental spec; our mastery is such a departure from the norm it was definitely going to take a while for players to get used to its playstyle. So why would Blizzard have wanted to not only throw a new mechanic at us, but also give us 15 CDs to manage all right off the bat too? Not only would this just increase the learning curve for the spec unnecessarily, but it would have made it harder for Blizzard to look at our numbers and tell whether the mechanic was working the way they wanted it to.That being said, I think we'll all begin to see arcane's playstyle getting a bit more involved in patches to come, beginning with this change to AE. Blizzard could have just straight buffed it to make it as powerful as they wanted it to be, but instead they added a layer of complexity by tying its power to our AB stacks. Maintaining those stacks might feel clumsy at first, but even if they don't add a secondary way of refreshing the buff I can't see arcane players NOT getting used to the mechanic. And hopefully, as we get more experience with that, we'll get more mechanics to play with until it's obvious to everyone why we're the best mages. :)TL;DR version: Blizz wanted arcane to be 'simple' at first, but now we've got the mastery down pat giving us more to play with. Wewt!
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