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3-15-2011 @ 10:50AM
Seems strange to me that there's so many mages here, even arcane mages, and yet no one seems to acknowledge that Arcane AoE wasn't half bad to begin with. A lot of the new raid fights consist of AoE, so anyone who insists on raiding as Arcane while not picking up Improved Arcane Explosion must be missing a few marbles.Did some tests on Halfus with Whelps, while trying to teach my various guild mages how to AoE. The Fire mage, when done right, would get around 50k AoE dps (Combustion+Impact). The Arcane mage would get around 20k just by spamming Arcane Explosion. The Frost mage was better off with single target dps (11k AoE dps, 13k single target dps). I really really don't understand how Blizzard (company) managed to mess up Blizzard (spell) so horribad. But they did.If the 4.1 changes stand (which is guess is unlikely), Arcane mages should be able to get well over 30k AoE dps, while having only 6k tps. Frost might manage 20k AoE, but they'll still be in a bad spot. Frost mages will still have the weakest AoE in terms of dps, and they'll be the only mages unable to AoE while moving. Arcane mages, on the other hand, will be the only ones unable to AoE from afar, but given the incredibly low tps Arcane AoE produce, this should NOT turn into a big issue.I must say i'm not quite happy with where this is headed. Arcane is probably the spec that scales the best with gear. With the huge buffs headed Arcane mages way, i suspect we'll soon see a good 80% of the mage community going Arcane come patch 4.1. Believe it or not, high dps is actually a requirement once you start doing heroic raiding. And then the 2nd best spec simply isn't VIABLE. Fight drags out, and your friends die. Slapping a dictionary in the raid-leader's face won't do you any good.At the moment, Arcane is a two button spec. It's so simple even the worst players i know can manage it (i've actually tested). I'm not saying that bad players make stellar Arcane mages, but they're not standing out as much as they would if they'd play Frost or Fire. The idea might be good, but Arcane mages are missing fun ways to control the consumption and regeneration of mana. A talent somewhat deep in the Arcane tree, causing Clearcasting to affect the next two (or three) spells, would be a good start, and at least add a bit of a reactive element to the spec.Fire has a few extra spells to play with, tho it's also a bit of a lackluster. It has the best AoE, the best dps while moving, and both Combustion/Impact and Hot Streak add some enjoyement to the spec, even if it's still mostly about how many Fireballs you manage to cast.The most fun to play is still Frost, offering a truely reactive playstyle. However, that spec suffers from balance issues due to PvP. The only good solution i can think of would be to buff Deep Freeze damage, but given the recent nerf Blizzard gave it, that's not very likely to happen.And so we're left with Frost as a PvP only spec, and even a 70% AoE damage buff will do little to change that fact. Those focused on raiding will compare Fire and Arcane, and if Arcane outshines Fire, that's what most mages will spec. Even if they get the simpleton stamp for doing so.
3-15-2011 @ 3:00PM
It is a shame that this will happen. I prefer this set up:Arcane - RaidFire - RaidFrost - PvPbecause I love pvp frost, frosts thing is rooting and freezing, I don't understand why that should be raid viable against a large boss that may sit in one spot or be moved by the tank...But as I said, it sucks that this will happen. I'm happy because I stuck with Arcane (while pvping in frost) and I hate fire because I find it to be more boring and so dependent on RNG.I don't think its mostly that people will be shallow and go with the best damage spec, its more that we are asked to. Our job is DPS, when people don't see us doing the best DPS on the meters, they look at our gear, then our spec, then our playing to see why we don't do as well. A lot of people feel that if you don't run the highest damage raid spec you aren't letting yourself down, you are letting the raid down and causing the failures (even if it has nothing to do with damage). I know if this patch wasn't coming people were going to ask me to switch to fire(and by ask, I mean ask me to not come to raids otherwise).I would like to see fire get some buffs to be competitive with the new arcane, so its a personal choice instead of insistence from the community. Though arcane should still have top single target dps, since fire gets its AoE's. I also feel that while arcane is easy to learn, its hard to master, if your just punching keys because EJ told you to then your not going to get the best out of the spec (you get decent dps though). Meanwhile Fire is hard to learn(punching what people tell you won't work nearly as well), but once you learn it your dps is easy to get up to the top of the spec(discounting all that RNG).The main reason I want fire to be better is so that I don't have every jerkwad in the game go arcane and be just another cog in the machine, I love arcane because I've always played it (except for a few forrays into fire, and some frost pvping)...
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