Totem Talk: How to manage your elemental totems

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third.
Elemental totems are one of those weird aspects of our class that are never as likable as they're intended to be. In Wrath of the Lich King, Fire Elemental Totem was a welcome DPS increase, but his 10-minute cooldown made him incredibly frustrating to plan fights around. By comparison, our Earth Elemental Totem has never had much of a part in our raiding game.
Cataclysm has changed all that. Not only has it removed the shared cooldown between the totems (making it so you can drop both elementals at once), but we've also seen changes to our basic functionality that impacts our totem usage. Learning how to use these totems correctly is a vital part of maximizing our DPS.
Elemental totems are one of those weird aspects of our class that are never as likable as they're intended to be. In Wrath of the Lich King, Fire Elemental Totem was a welcome DPS increase, but his 10-minute cooldown made him incredibly frustrating to plan fights around. By comparison, our Earth Elemental Totem has never had much of a part in our raiding game.
Cataclysm has changed all that. Not only has it removed the shared cooldown between the totems (making it so you can drop both elementals at once), but we've also seen changes to our basic functionality that impacts our totem usage. Learning how to use these totems correctly is a vital part of maximizing our DPS.
Code Name: Sparky
We're starting with Fire Elemental Totem (code name: Sparky). Sparky has a 10-minute long cooldown that cannot be reduced. He also has a 2-minute duration that can be increased to 3 minutes and 12 seconds by subspeccing resto and grabbing Totemic Focus. This is a terrible idea, as Sparky is never used for his full 2-minute durations as it is. Sparky is also improved by speccing into Call of Flame, which we do anyway for Searing Totem damage.
Fire Elemental Totem has two main abilities. First is a single-target Fire Blast similar to the mage ability of the same name, which he uses every 8 seconds or so. His second key ability is Fire Nova, which functions and looks similar to our shaman spell but which emanates from the elemental rather than from the totem itself. During testing, he seemed to cast Fire Nova every 5 to 10 seconds.
Sparky also has a Fire Shield, which functions similarly to a Metamorphosed warlock's Immolation Aura. This Fire Shield ticks for really mediocre damage every 3 seconds. Unbuffed, mine hit for 250 damage and crit for 500. Finally, Fire Elemental has a basic melee attack that is actually really potent. He has a 4-second swing speed, and my unbuffed Fire Elemental crit for slightly under 16k at one point during my testing. His lowest hits were glancing blows for around 4k damage, with his regular melee punches hitting for approximately 6,000 damage.

Fortunately for Sparky, things aren't all bad for him. His Fire Nova is a potent AoE ability in its own right. Even better, we can use our own Fire Nova off his totem. On fights with AoE components, Fire Elemental Totem becomes your cooldown of choice, provided you can train your tanks to tank multiple mobs on the totem for maximum AoE damage. For fights like Halfus Wyrmbreaker when the whelps are awake or Maloriak's abomination phase, Fire Elemental Totem becomes an excellent cooldown ... even if you just drop him for 10 to 15 seconds.
Some fights with AoE components make dropping Fire Elemental Totem a little more difficult. He'll only attack mobs you're already in combat with. For fights like Cho'gall's Corrupted Blood phase, this means you have to fire off a shock, run into melee range, drop the totem, and then run out before getting meleed and gaining Corruption stacks. If you can do it, great job!
Code Name: Bullwinkle
Earth Elemental Totem (code name: Bullwinkle) is a strange beast. In theory, it is our tanking cooldown. Much like Fire Elemental Totem, Bullwinkle has a 2-minute baseline duration and a 10-minute cooldown. Also like Fire Elemental Totem, he's stuck to a 5-HP stick in the ground that can be destroyed to take him out of the game. Like Fire Elemental Totem, Bullwinkle scales with the shaman's spellpower. Unlike Sparky, your earth elemental itself is more rugged and durable, with the ability to survive even a few melee attacks from bosses.
Earth Elemental Totem has only one ability to be aware of, called Angered Earth. Angered Earth is an AoE taunt with no cooldown that the earth elemental uses whenever he feels like it. Seriously. He's not the best at anger management and can use this ability either once every 30 seconds or spam it in quick succession. Angered Earth also increases his threat for the next 15 seconds. Beyond Angered Earth, he melees pathetically.

As DPS cooldowns go, Earth Elemental Totem is beyond weak. My logs from 10-man Chimaeron show him contributing 600 DPS over his duration. As the fight was a 4-minute fight, that meant he increased my DPS by a whopping 300 DPS. In the Cataclysm raiding game, that's not a huge increase. At the same time, it is free DPS. Free DPS is always a nice thing.
The unfortunate thing about Earth Elemental Totem is that he's an earth totem. As a result, he's actually a DPS loss if you don't have another person in the raid supplying the Strength of Earth Totem buff, such as a warrior or death knight. Additionally, for fights like Nefarian when you need to drop your Stoneclaw Totem as much as possible, he becomes a risk to use. If you do have a warrior or death knight buffing you with strength and agility, Earth Elemental is a DPS increase on any fight where he can melee freely for 2 minutes straight. This is most fights in tier 11 raiding, so enjoy your free DPS increase!
Filed under: Shaman, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 3)
DarkSpade Mar 12th 2011 4:16PM
So in short they both kinda suck?
This makes my shaman sad. :(
Angus Mar 12th 2011 7:19PM
Correction: They both suck a lot.
Also, coming in 4.1, fire elemental won't even have the advantage of allowing Shaman to Fire Nova from the totem which searing can't.
Boobah Mar 13th 2011 5:10AM
Sparky doesn't suck. Unless you're some weird agility-stacking freak.
Josh Myers Mar 13th 2011 8:30AM
First off, apologies to everyone who has commented so far for it
taking so long for me to reply. I had a throwdown with our commenting system that I only just won.
As to the question at hand, I really wasn't trying to say that both
elementals suck! For Earth Elemental Totem, a free 600DPS cooldown
when you don't have need of a different earth totem is really
mediocre, but it also isn't the intent behind the totem. The intent of
the totem is to tank for you, and that works for solo play and
non-raid PvE. Having it have an attached small use for raids makes it
even better. I don't think it's amazing, or even good, but I wasn't
trying to say it sucks. It's mediocre!
I also should mention here (where hopefully people will read it first) is that I'm the WowInsider enhancement columnist. I'm just mentioning this because it never got mentioned in the post itself, but I wrote the entire thing from an enh PoV. Fire Elemental is a really good ability to use for elemental, so ignore that section if you're off the caster crew.
Ametrine Mar 12th 2011 4:17PM
sounds like, and correct me if I'm wrong, it sounds like you're saying that the elemental totems are for the most part useless, like they've always been, aside from maybe two or three very specific instances.
Amaxe Mar 13th 2011 1:01AM
I quit using them once I found out how the Searing Totem boosted DPS. I used to drop them for bosses, but after reading this, I don't think I'll be doing that any more.
Rob M Mar 12th 2011 4:19PM
As resto, about the only thing I use my elemental totems for are situations when a tank goes down in a 5 man, which isn't often.
I suspect my elementals sit in the elemental plane playing Go Fish and waiting to be called.
Poor little guys.
Jormund Fenris Mar 12th 2011 4:44PM
Hey, no matter what they do, at least they ain't Magmatooth.
http://www.wowhead.com/npc=46611#comments
Vani Mar 12th 2011 4:25PM
:3 on my shammy the totem, aka stick in the ground, has about 6.4k health. My shaman is lvl 60 so by 85 I'd guess it'd be pretty strong, maybe to make it not suck too much in pvp.
Kurash Mar 12th 2011 4:33PM
If I understand correctly they're not too useful in PvP, since your opponent doesn't have to kill the elemental—he or she only has to stomp on the totem itself, which has 5 health.
Grubba Mar 12th 2011 7:12PM
Well, you sort of understand correctly. Killing the totem despawns the elemental, but the totems' health is closer to 5K than 5. Maybe that's what you meant and just forgot the K.
Angus Mar 12th 2011 7:22PM
5K, 5HP, to an 85, there really isn't much of a difference. My tankadin judgement damage is over that.
The other thing about PVP is this. "Hey guys, he dropped his fire elemental." "Let's fight him over here. Wow, that hing is dumb..."
Kurash Mar 12th 2011 11:52PM
Ah, my mistake on the health of the totem, then. But yes, as Angus says, it's still pretty easy to take it out.
Boobah Mar 13th 2011 4:51AM
Last time I checked (which wasn't recently, I admit) the elementals shared a health pool with their totem. You can attack either and kill it just as fast.
Second, you can reduce the cooldown for ol' Sparky; he's got a glyph.
Josh Myers Mar 13th 2011 8:31AM
Also, Elemental Totems cannot be used in arena because of their ten
minute cooldown.
Herman Mar 12th 2011 4:28PM
why is it you're dropping your stone claw on nefarian? is this for the hard mode? cause i've never been asked to drop it, and i see no plausible reason to do so.
Archara Mar 12th 2011 4:35PM
its to reduce the damage on the discharges i believe (glyphed stoneclaw totem of course). Save your healers abit of mana.
Angus Mar 12th 2011 7:24PM
Read his article from last week:
http://wow.joystiq.com/2011/03/05/totem-talk-the-enhancement-shaman-guide-to-nefarian/#continued
Specifically, Phase 1, under the pic, the commentary about how the glyph helps is pretty neat.
Josh Myers Mar 13th 2011 8:32AM
Crackles are the primary reason. There really isn't any reason to not
twist in a Stoneclaw Totem every electrocute, as a 16k hitpoint absorb
is really nice for your healers. It's also really good for when the
lava rises to avoid some of the initial "standing in lava" damage, and
good on the platforms for absorbing shadowflame damage.
You can do the fight without ever using it, but there isn't really a
reason to make your healers' lives harder.
Archara Mar 12th 2011 4:33PM
only real place ive ever had a use for sparky is during one of Maloriaks Green Phases. otherwise im sticking to my good ol searing totem. Im real interested in seeing how the new fire nova plays out in 4.1, looks like it could produce some potentially awesome aoe.
Also, any1 else think that it sucks that spirit link totem has to be a talent? sure, Its one less cooldown for me to worry about, but in a 10man scenario where im the only shammy itll be a cooldown that would help out alot.