Totem Talk: How to manage your elemental totems

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third.
Elemental totems are one of those weird aspects of our class that are never as likable as they're intended to be. In Wrath of the Lich King, Fire Elemental Totem was a welcome DPS increase, but his 10-minute cooldown made him incredibly frustrating to plan fights around. By comparison, our Earth Elemental Totem has never had much of a part in our raiding game.
Cataclysm has changed all that. Not only has it removed the shared cooldown between the totems (making it so you can drop both elementals at once), but we've also seen changes to our basic functionality that impacts our totem usage. Learning how to use these totems correctly is a vital part of maximizing our DPS.
Elemental totems are one of those weird aspects of our class that are never as likable as they're intended to be. In Wrath of the Lich King, Fire Elemental Totem was a welcome DPS increase, but his 10-minute cooldown made him incredibly frustrating to plan fights around. By comparison, our Earth Elemental Totem has never had much of a part in our raiding game.
Cataclysm has changed all that. Not only has it removed the shared cooldown between the totems (making it so you can drop both elementals at once), but we've also seen changes to our basic functionality that impacts our totem usage. Learning how to use these totems correctly is a vital part of maximizing our DPS.
Code Name: Sparky
We're starting with Fire Elemental Totem (code name: Sparky). Sparky has a 10-minute long cooldown that cannot be reduced. He also has a 2-minute duration that can be increased to 3 minutes and 12 seconds by subspeccing resto and grabbing Totemic Focus. This is a terrible idea, as Sparky is never used for his full 2-minute durations as it is. Sparky is also improved by speccing into Call of Flame, which we do anyway for Searing Totem damage.
Fire Elemental Totem has two main abilities. First is a single-target Fire Blast similar to the mage ability of the same name, which he uses every 8 seconds or so. His second key ability is Fire Nova, which functions and looks similar to our shaman spell but which emanates from the elemental rather than from the totem itself. During testing, he seemed to cast Fire Nova every 5 to 10 seconds.
Sparky also has a Fire Shield, which functions similarly to a Metamorphosed warlock's Immolation Aura. This Fire Shield ticks for really mediocre damage every 3 seconds. Unbuffed, mine hit for 250 damage and crit for 500. Finally, Fire Elemental has a basic melee attack that is actually really potent. He has a 4-second swing speed, and my unbuffed Fire Elemental crit for slightly under 16k at one point during my testing. His lowest hits were glancing blows for around 4k damage, with his regular melee punches hitting for approximately 6,000 damage.

Fortunately for Sparky, things aren't all bad for him. His Fire Nova is a potent AoE ability in its own right. Even better, we can use our own Fire Nova off his totem. On fights with AoE components, Fire Elemental Totem becomes your cooldown of choice, provided you can train your tanks to tank multiple mobs on the totem for maximum AoE damage. For fights like Halfus Wyrmbreaker when the whelps are awake or Maloriak's abomination phase, Fire Elemental Totem becomes an excellent cooldown ... even if you just drop him for 10 to 15 seconds.
Some fights with AoE components make dropping Fire Elemental Totem a little more difficult. He'll only attack mobs you're already in combat with. For fights like Cho'gall's Corrupted Blood phase, this means you have to fire off a shock, run into melee range, drop the totem, and then run out before getting meleed and gaining Corruption stacks. If you can do it, great job!
Code Name: Bullwinkle
Earth Elemental Totem (code name: Bullwinkle) is a strange beast. In theory, it is our tanking cooldown. Much like Fire Elemental Totem, Bullwinkle has a 2-minute baseline duration and a 10-minute cooldown. Also like Fire Elemental Totem, he's stuck to a 5-HP stick in the ground that can be destroyed to take him out of the game. Like Fire Elemental Totem, Bullwinkle scales with the shaman's spellpower. Unlike Sparky, your earth elemental itself is more rugged and durable, with the ability to survive even a few melee attacks from bosses.
Earth Elemental Totem has only one ability to be aware of, called Angered Earth. Angered Earth is an AoE taunt with no cooldown that the earth elemental uses whenever he feels like it. Seriously. He's not the best at anger management and can use this ability either once every 30 seconds or spam it in quick succession. Angered Earth also increases his threat for the next 15 seconds. Beyond Angered Earth, he melees pathetically.

As DPS cooldowns go, Earth Elemental Totem is beyond weak. My logs from 10-man Chimaeron show him contributing 600 DPS over his duration. As the fight was a 4-minute fight, that meant he increased my DPS by a whopping 300 DPS. In the Cataclysm raiding game, that's not a huge increase. At the same time, it is free DPS. Free DPS is always a nice thing.
The unfortunate thing about Earth Elemental Totem is that he's an earth totem. As a result, he's actually a DPS loss if you don't have another person in the raid supplying the Strength of Earth Totem buff, such as a warrior or death knight. Additionally, for fights like Nefarian when you need to drop your Stoneclaw Totem as much as possible, he becomes a risk to use. If you do have a warrior or death knight buffing you with strength and agility, Earth Elemental is a DPS increase on any fight where he can melee freely for 2 minutes straight. This is most fights in tier 11 raiding, so enjoy your free DPS increase!
Filed under: Shaman, (Shaman) Totem Talk, Cataclysm
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Reader Comments (Page 2 of 3)
SaintStryfe Mar 12th 2011 6:57PM
My thing is I'm busy during the green phases keeping him from casting that big Lightning Storm. My group, at least, has the AoE DPS such that I, who focus much more on Single-target DPS, can keep on Mel and keep DPSing him without losing much on the fight.
Evelinda Mar 12th 2011 10:57PM
well, i guess the point for spirit link is that it's a resto cooldown... in much the same way that shadow priests don't get pain suppression, ele/enh shammies don't get spirit link. seems pretty reasonable to me...
WaterRouge Mar 12th 2011 4:34PM
Maybe a good way to "fix" totems would be to increase the Earth elemental's durability and AoE taunt and make a Wind elemental that specializes in single-target DPS. That way you have a mob tank elemental, an AoE elemental, and a single target elemental. To balance this they could just make it so Fire and Wind can't be out at the same time whereas Earth isn't tied to either of those two.
If they ever added a Water elemental they could make it the healer of the four. Like the Paladin's guardian except not class specific.
Ice Mar 12th 2011 4:41PM
Fire Elemental Totem (code name: Sparky). Sparky has a 10-minute long cooldown that cannot be reduced.
What is this http://www.wowhead.com/item=41529 then? o_O
Josh Myers Mar 13th 2011 8:33AM
It's true the glyph exists, but Fire Elemental is so bad for
enhancement that there is no reason to ever glyph it. That said, I do
need to apologize. As I'm the enhancement columnist, I wrote this
article from an enhancement point of view. Fire Elemental is a really,
really good cooldown for Elemental, since they don't have Searing
Flames or Improved Lava Lash. I hope that clears up some confusion.
FE glyph makes absolutely no sense for enhance. For elemental, it's a competitive glyph for any fight that lasts seven or more minutes, so as to get a second drop in.
jdkissell Mar 12th 2011 4:43PM
http://www.wowhead.com/item=41529 says hi. If that changes the situation at all, I don't know, but Sparky on a 5 minute cooldown is better than 10 minutes.
jdkissell Mar 12th 2011 4:46PM
And in the time it took me to confirm the comment, Ice got one up. Downrate away.
Eldoron Mar 12th 2011 5:19PM
Imo why should "pets" be so good in raids? I mean, raids are hard... Summoned pets of other classes don't worth much in raids either, only in 5-mans (except for paladins ofc)
Kurash Mar 12th 2011 5:41PM
I don't think this is true, really. For example, moonkin treants are summoned pets that should be used on cooldown in raids, if I remember right, because they *are* a pretty significant DPS boost.
Evelinda Mar 12th 2011 11:03PM
same deal with the lock's guardian demons... or even spirit wolves, i guess. a summoned pet that's supposed to bring a dps increase should surely be doing exactly that... especially given the cooldowns on these guys
Josh Myers Mar 13th 2011 8:35AM
Treants are really more analogous to Feral Spirits than too Fire/Earth
Elemental.
Fire/Earth Elemental compare more easily to Doomguard/Infernal for
warlocks.
Kurash Mar 13th 2011 12:15PM
Ah, very good point, Josh. Still, the Doomguard / Infernal are solid DPS cooldowns for warlocks. If they are analogous to the elemental totems then the totems needs some love for enhancement shamans, don't they?
Brillig Mar 12th 2011 5:23PM
My favourite use for the Earth Elemental is running away. Bullwinkle will cheerfully distract the fourteen odd mobs some AoE-happy dps pulled while I save myself a repair bill. Instant Ghost Wolf also helps.
While Sparky is often used by a resto shaman during the last burn of the boss, especially if there's an ele covering the spellpower buff.
I don't find either of these guys useless, they add great flavour to being a shaman!
Boobah Mar 13th 2011 4:58AM
"While Sparky is often used by a resto shaman during the last burn of the boss, especially if there's an ele covering the spellpower buff."
Or a demo lock. Or a mage; Arcane Brilliance includes the same spellpower boost that Flametongue totem has.
Dreadmist Mar 12th 2011 5:40PM
As an elemental shaman, I can say that the fire elemental totem is a huge DPS increase for us. The reason for this is that the Fire Elemental Totem, as mentioned, scales with spellpower. It's important to note that it inherits the spellpower of the shaman at the moment it is dropped. What this means is that any temporary spellpower buffs that the shaman has at the time of dropping will increase the DPS of the totem, even after these buffs drop expire on the shaman.
I have my trinket/enchant/item procs integrated into my Power Auras, and that allows me to drop the FET when my best procs are active. I do not know if Enhancement shamans ok have any spellpower procs at all, but it is something to keep in mind.
The question I had was regarding Agility, Strength and Attack Power - I have read that these stats all affect the DPS of the Fire Elementals melee attacks. Does this hold true? If so, does it also apply to the Earth Elemental Totem? Or do melee attacks of both elementals scale only with spellpower?
A final note - the totems that the elementals are tethered to do not have 5 HP like other totems. They tend to have about 5-10% of the elementals health in my experience.
Great article though for all shamans!
Dreadmist Mar 12th 2011 5:44PM
Corrections:
*after these buffs expire on the shaman
*I do not know if Enhancement shamans have any
In my excitement I tend to forget to proofread!
Vitos Mar 13th 2011 1:59AM
I'm not sure if the melee scales with our Agi etc... but our Spell Power scales with our AP so having more of that will make him stronger.
Josh Myers Mar 13th 2011 8:36AM
Fire Elemental takes a snapshot of your stats at the time it is
dropped, so dropping it when your spellpower buffs up is definitely
the way to go.
As for stats, it only scales with Spellpower, as does Earth Elemental.
That's a good thing, though. All three specs of shaman have fairly
high Spellpower thanks to Mental Quickness being an enhancement
passive, so having the elementals based off spellpower leaves them
relatively balanced for all specs.
Hal Mar 12th 2011 5:40PM
I always thought that Shamans (or is that Shaman when plural?) should have an Air and Water elemental as well. The only problem is that mages already have a water elemental, and I'm not sure Blizzard would want to step on toes there.
Still, how much fun would it be to drop four elemental totems at once and watch your pets go wild?
Eros Mar 12th 2011 6:36PM
They could call it a frost elemental so not to confuse it with a mages water elemental.