All the World's a Stage: How to keep your realm's roleplaying alive

There's something that's been popping up on more and more RP realms lately, a common complaint that has been growing louder and louder since the launch of Cataclysm. While there are a ton of RP realms out there, there are several that are considered "dead" or "dying," with little to no RP to be found. Instead, the general public seems to be more focused on raiding, questing, or instancing, with RP taking a firm last place in the list of server activities. Most roleplayers, when asked about this phenomenon, agree that it's taking place and lament the days when RP used to be plentiful and commonly found.
So what happened? Likely it's something to do with the new expansion -- most roleplayers found themselves dealing with the task of leveling their characters and let the roleplay fall by the wayside. Others may have found new realms or new friends to play with. Still others may have found new games or other activities to interest them. World of Warcraft is a fluid game in terms of population; people show up, they make themselves known, they have fun, and then eventually, they leave. Other people pop up to replace them, and the cycle continues on.
The question is how, exactly, do we stop this slow decline of RP? How do you keep RP alive on a server that is "dying?"

This is actually a pretty common occurrence, way more common than you'd think. There are far fewer RP realms than there are PvP or PvE. Originally, there were only three realm types: PvP, where players were automatically flagged when they stepped out of the starting zones and into the "real world"; PvE, where players were never flagged unless they wanted to be; and RP, where players were encouraged to roleplay. These RP realms were actually PvE realms; players never found themselves flagged unless they wanted to be. When patch 1.8 was released, Blizzard launched RP-PvP realms, where PvP players that wanted to roleplay were free to do so.
There were a small handful of RP realms at first, and more were introduced over time. The first RP realms had very heavy populations as a result of tons of players that wanted to roleplay; the introduction of new RP realms helped ease the overburdened realm population. This continues to this day -- when a new RP realm is announced, you'll see the new realm population explode with roleplayers looking for someplace a little less crowded.

This trend continues even today, and as the roleplaying population grows more and more secluded, it appears that roleplay is something that is disappearing altogether. It might be, it might not be -- the point is, since it isn't in public areas and isn't easily visible to hopeful new roleplayers looking for a new realm to start on, this behavior slowly starts to discourage roleplay altogether. As more and more roleplayers notice less public RP, they begin looking for a new home in the hopes they can find the roleplay they're looking for elsewhere.
When Blizzard launches a new RP realm, these players flock to it, intent on creating a "haven for RP" where anyone can RP any time they want. However, it's only a matter of time before the cycle starts anew. Depressing, isn't it? It shouldn't be -- this sort of thing happens not only to RP players, but to PvE and PvP players as well. Realms with lopsided populations see this sort of thing happen all the time. The launch of new expansions also causes people to either move or leave the game entirely. It's not just roleplaying; it's how the MMO works.

Some roleplayers on established RP realms are desperate to keep that RP alive. They have friends and good memories of the realm they're currently on; they don't want to see it die out. These guys have the right idea, but more often than not, their energy is spent on threads and complaints that talk about the problem, instead of actually addressing the problem head on. I don't blame them -- this kind of problem is something that takes a little work to correct -- but you cannot solve a problem by simply complaining about it. There are several ways to keep RP alive, but all of them involve actively fostering it.
Roleplay workshops On some realms, players are starting the trend of roleplaying workshops -- events designed around helping new players and old players alike in the art of RP. The guild Pox on Shadow Council (US-H) holds these types of RP events, and they aren't just limited to players on Shadow Council -- any roleplayer is encouraged to attend. For more information on workshops, you can check out Pox's website; the next workshop is scheduled for March 19.
But Pox doesn't have to be the only one doing this. Anyone can hold a roleplay workshop, and it's a good way to get new roleplayers on your realm involved and get to know the fellow roleplayers on your realm.
Realm-wide RP events These differ from roleplay workshops -- instead of being an event designed around teaching people how to roleplay, these are actual open RP events designed by roleplayers. There are several different kinds of events; many servers have "tavern nights," where a guild or a group of roleplayers will take over the running of an in-game tavern and encourage anyone to show up for a drink and a chat. Others are far more complicated and involve group participation in an event prepared by a guild or even by a single person.
Over on Moon Guard, player Ookmara (US-A) has the latter option in the works, featuring time travel and a replay of the battle for Shattrath City. For more information about the event, you can check out the post on the Moon Guard forums.
Limitless roleplay A great deal of the trouble people complain about is simply in finding the roleplay. Roleplayers will flock to one area of the world and conduct all their roleplay in that location -- Silvermoon is a pretty common example for Horde, Stormwind for Alliance -- while other areas of the world are left alone. But why restrict roleplay to certain areas? If you're on a roleplay server, you should be able to roleplay anywhere you'd like.
On Sisters of Elune, player Bellamuerte (US-H) recently broached the idea of an open RP weekend, encouraging all roleplayers, whether new to roleplay or experienced veterans, to head to Orgrimmar and RP out in the open. You can check out the forum post on the Sisters of Elune forums.
All of these kinds of events serve to foster roleplay and highlight the point of an RP server -- roleplaying.

But then you still have those non-roleplayers wandering around the RP servers to deal with, don't you? Here's the thing -- the majority of those non-roleplayers are pretty harmless. Some of them may even find the idea of RP interesting; they simply don't really wish to participate in it. These players don't need to be forced off the server; if nothing else, they serve to boost the player population and keep the auction house prices at a reasonable level.
If, however, you run into griefing, there is only one solution that will work: Report it. Roleplay servers are self-policing by nature. There are no Blizzard representatives patrolling the servers looking for code of conduct violations. As with every other offense in the game, Blizzard works reactively, not proactively, so it's up to the player population to police other player's actions. If Blizzard does not receive a report for unwanted behavior, nothing will be done and that behavior will continue.
So do you see a name that isn't an RP name, like Holycow or Worgenfreeman? Report it. Are you being griefed for openly RPing on an RP server? Report the griefer. Blizzard cannot tell you the actions it's taken -- that's between the company and the person being reported -- but you have to realize this is the only way they will know that someone has done something wrong. Keep your reports brief, polite, and be sure to mention the name of the offender, and the time of day when the offense occurred, if applicable. This will help the GMs track down what happened, so they can respond appropriately.

Here is the biggest rule to keeping roleplay alive on a roleplaying server: Don't discourage roleplay. Ever. Even if it's an obvious Mary Sue, even if they don't quite seem to have a grasp on the English language, don't discourage people from participating in roleplay, ever. New players may not know exactly what they are doing, but they are trying -- they shouldn't be scolded, they shouldn't be harassed, and they definitely shouldn't be told to go away.
If an opportunity presents itself, offer to help. Ask if they'd like to go over their character description with you. Point them at this column, point them at any roleplaying blog out there, mention the various roleplay workshops, offer suggestions -- but whatever you do, don't shut them down. The prancing Mary Sue you see today may be one of the best roleplayers out there -- she just doesn't have the hang of roleplay yet. There was a once upon a time that you were new; remember that and be polite, helpful, and kind.

The most important point to keeping roleplay alive and well is that you can not stand idly by and let roleplay happen around you. You have to be proactive, not reactive when it comes to RP. If you notice the RP realm population seems to be scattered to the four winds or that it looks like RP is slowly dwindling away, don't just sit there, complain about it and let it die -- do something about it! Organize an event, start a conversation with other roleplay guilds, start a thread on your realm forums.
But above all else, roleplay. Wherever you go, whatever you do, roleplay your heart out. Players do not notice what is not right in front of their faces. If you keep the roleplay in obscure areas, behind closed doors, contained between members of your own guild and nobody else, RP will quickly come to a halt. New roleplayers won't even consider coming to your server, because there is no evidence of any RP anywhere. You shouldn't have to actively search for roleplay on an RP realm; it should be happening around you at all times. If you notice it isn't happening, ask yourself how you are going to address it.
While some servers have all but dwindled into RP wastelands, there are still RP realms from the original launch of WoW that are going strong. The key to fostering roleplaying is to keep roleplaying and not to let the actions of others discourage you from doing so. Report those that harass or otherwise condemn RP. Keep your hands outstretched to those who are new at the roleplaying aspect of the game, and you should see your server keep right on flourishing as time goes on.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
Sean Riley Mar 13th 2011 6:12PM
On the subject of "Report It":
Can you point to any evidence whatsoever that such reports are treated with one iota of seriousness? I have never seen any. GMs seem to regard RP with outright disdain.
wutsconflag Mar 13th 2011 6:17PM
You have to remember that Blizzard likely won't punish someone for a single incident (depending on severity, of course). It's much more likely to get their attention if they receive multiple reports from different players.
On the subject of reporting names, I usually add the name to my friend's list along with "reported on xx/xx/xx" to remind myself. I'll report it once a week until it gets changed, and I pass it along to my friends so that they can report it, too.
Katsuya Kaiba Mar 13th 2011 7:05PM
My name got reported on a RP server for not being 'RPish enough' and I was forced to change it and no, it was not obscene. So yes, GMs do take reports seriously.
Servetus Mar 13th 2011 6:25PM
Your description of the life cycle of an RP realm was spot on. That is precisely what occurs. I've personally watched it, and participated in it, as I dragged from Steamwheedle Cartel to Moon Guard to Sisters of Elune back to Moon Guard and then finally to Wyrmrest Accord, where I've called a halt to the migration.
If RP dies on WA, then my RP dies with it. I'm tired of the expense and effort of moving servers. With a half dozen level 80+ characters (just one at 85, so far), I'm staying put.
Regarding the "keep RP alive" sentiment, there is only one way that it happens. The players on the realm must engage in OPEN and INCLUSIVE RP. Open meaning out in the open, as you said. RPing in guild chat or a custom channel is nice, don't mean to run it down, but it does zero to promote the RP immersion that players seem to want. And inclusive meaning that you can't go biting the head off someone every time they try to insert themselves in the conversation.
Yeah, I know. You're half-dragon, half-vampire and the love child of Arthas and Deathwing. Got it. But being a blustery bad-ass drives the timid roleplayers underground. Hell, I'm not even timid, and it shuts me down because I just don't care to fight the battle with them any more.
FRIENDLY, PUBLIC roleplaying will save the realms. Guaranteed. Which is what the article said, so I suppose I'm just emphatically agreeing that yes, we must do this! :)
Choline Mar 13th 2011 10:57PM
THIS TIMES A MILLION.
ENOUGH Mar 13th 2011 7:04PM
RP is dead because Blizzard does nothing to keep it alive. A RP server should be just that...for RP. Anyone not interested in it should be bounced off the server to another that serves their needs. Nothing is done by them in any shape form or fashion to address RP's problems in terms of the servers that are specifically made for that purpose. Blizzard also needs to kill that mess happening on Moon guard in Goldshire. That is an instant turn off for some people.
Also, people need to understand that not everyone has read every last book behind the lore if any. There are some nasty RP players out there and no one wants to deal with that in a game when we already get plenty of it in the real world.
Kris Mar 14th 2011 9:03PM
I find myself playing on RP servers because the community, in comparison to PvP/PvE servers, is friendlier and people are a lot more fun to play with, even though I don't engage in RP.
Bellamuerte_SoE Mar 13th 2011 8:45PM
Thank you, Anne.
To all the folks who want to know about the SoE server, I can only say that there are amazing people on both Horde and Alliance side.
It's been my RP home for about... four years. Trust me when I say that, no matter what, you'll always find someone to welcome you.
C'mon in... we're waitin'. :3
Quasi Mar 13th 2011 8:56PM
I don't have a whole bunch of maxed toons on a roleplay server, but my wife and I have tried them out. During our time there, we didn't use party chat, tells were only used for actual whispering, almost everything was in general. We stayed in character the whole time, and not once were we made fun of. This was done in all 4 major cities for alliance, as well as all towns and while out questing, including a 20 minute arguement about how ironforge dwarves have no damned business flitting around on hyppogryphs, im taking the damned boat.
Admittedly, few people joined in, but if anyone said anything to us, it was normally in character, and if not it was courteous, normally just people looking for group members for dungeons.
Y'all just need to stop worrying about someone seeing you roleplay, something happens, slap em on ignore, and report them, if they keep causing issues, treat them like an actual crazy person, react to them in kind and move on, just like your character would, paying them no mind. If by some means you have found someone so obsessed with trolling you that they literally start targetting and following you, take a break, make a sandwich. Log off for once ; )
Mel Mar 14th 2011 5:46AM
The plural of anecdote isn't anecdata. Just because it didn't happen to you doesn't mean the problem doesn't exist.
Genavie Mar 13th 2011 8:59PM
Very well done article. I'm not sure about the sentiment that any roleplay is good roleplay, and that we should engage the Marry Sues and lore breakers though.
While I agree new roleplayers could use some kind, thoughtful instruction, I'd rather just aid the ones that ask for help directly. This is because I've found offering help and gently pointing out mistakes in the lore without being prompted tends to put people on the defensive. My experience had been that it rarely benefits anyone.
For me, roleplay is a lot like PvE or PvP in that it becomes more fun when you find good players to enjoy it with. I get to choose who I roleplay with, and the Marry Sues / lorebreakers ruin my immersion. I'm not going to berate them and send them away, but I'd rather just not engage them at all. They'll get better eventually, and come into it on their own time just like the rest of us did.
Swiftclaw Mar 13th 2011 9:08PM
Shout out from the Scythe of Sylvanas!
Domenceus Mar 13th 2011 9:58PM
When I moved to a young RP realm a couple years ago, an old grizzled poster stated that what kills an RP server is not the griefers, but the RP elitists. I was skeptical at the time. But he was right in the end - over time, more and more posts focused on how "So-and-so wasn't doing it right," and "This uber-Sue character was griefing us!" Ironic that much of this came from people who were relatively new to roleplaying, having learned via IM chat and forums whereas the old fogies like me still have our polyhedral dice.
There were several times when a person was ignored as a griefer for trying to RP despite utter lack of experience and social mores. I took up my DM mantle and talked them through character ideas, and they ended up becoming very creative and thoughtful RPers. Did it take some time? Sure. But I couldn't take pride in being a good roleplayer if I couldn't be bothered to help a new person out. I have been off the game for a while now, but those are some of my fondest memories of RP in WoW.
In the end, it's a fine balance between enjoying your $15/month and contributing to a welcoming community that aims to contribute to a positive experience for everyone interested.
JaimeRavenholdt Mar 13th 2011 10:06PM
While roleplayers do roll on roleplaying servers, there seem to be more that are non-roleplayers. These "d00dz" rolled here for the mature atmosphere, friends, to troll, to be top progression guilds, whatever. If you approach any RP-PVP (I can't speak for RP) server I guarantee the non-roleplayers outnumber the roleplayers.
It's a sad thing.
dengarsw Mar 13th 2011 10:10PM
Used to be a bit of my roleplayer myself, but I don't envy your position in WoW. To avoid bashing WoW RP and still move the conversation along, I gotta say that PvP has the same situation, as Anne mentioned. You may be on a pvp server, but some folks are not pvpers, and probably only come b/c their friend plays there. Some PvP servers tend to be glorified PvE servers. People will not attack each other because they are just questing, and while I understand this to an extent, when the majority of the players do this, what you have a bunch of hamsters running on wheels as opposed to out in the open.
This situation occured on Dragonmaw. The Blood of Heroes had an event they did every week for world pvp, but it tended to be a bit of a zerg. It could be fun, but you can only fight massively outnumbered for so long. Without going into a lot of details, things went sour. However, The Earthbound, a cross faction guild, said we'd host forums for the event and started coordinating and planning the event out so we could still help revive PvP in our situation. The thing that really changed things up was having multiple people AND guilds who all wanted the event to work. These are called multi-player games for a reason ;P Take advantage of your fellow players if you want things to work =D
LynMars Mar 13th 2011 10:14PM
Sometimes it really feels like the laments of "RP is dying!!" are folks who are looking back with rose tinted glasses to "the good old days." I've been mostly on the same RP server for the majority of my WoW time; I didn't see any more or less random walk up RP in Classic than I do now, nor fewer events (if anything, I think we have more regular social events, and better ways to advertise them as well).
There's also the camp of "RPers can't be raiders" from Classic when raiding was a lifestyle--that many RPers defied, and managed then, and now, to RP and raid, often making IC runs of instances. It irritates me that some people who consider themselves "old school" snub folks who like to see the new content when it's relevant--not waiting until it's several patches--or an expansion--old to see story and get RP gear. I like seeing, and RPing, with the story now as it's relevant, thanks. If I want gear to wear, I can get it, or swap it out with my zillion and one stashed dresses anyway.
There's a cycle to everything in the MMO; raiding between new content, PvP between Arena seasons, and RP as well. It's very much player effort to keep it going, but it is worth the trouble.
And I have seen non-RPers on my server stand up for RP and tell griefers to knock it off and leave. Some folks are there for their own reasons--playing with friends, it was the random server option, whatever; but not all non-RPers need to be run off the realm, either.
JaimeRavenholdt Mar 13th 2011 10:14PM
It'd be nice if Blizzard implemented a disclaimer upon RP/RP-PVP server selection.
"This realm is intended for players who wish to engage in roleplay, etc." "Roleplay is..."
"Do you agree to participate in or respect these conditions?"
Warhammer has something like it.
Gamaliel Mar 13th 2011 10:26PM
Thank you for this article, and the suggestions made within it.
Sometimes it only takes one person with the right idea and attitude to make things happen and make Rp come to life, even if for a few moments. Maybe enough folks will take this article to heart and "role" up their sleeves and try putting some of these things into their roleplay time.
In the article segment "Handling Issues" you made the point that, "Blizzard works reactively, not proactively...".
I want to make two comments to that observation:
First, I have had many talks with GMs over tickets about non-rp and inappropriate behavior of other players on the Rp servers I play on. In those conversations, I ask if the ticket is the right way to go, and everytime I have been told "yes". I don't want to be over-reacting to the disruptive behavior, and each time I've been reassured, by the GMs, that Blizzard wants the Rp environment of the server to be respected. In one case I had multiple tickets on a repeat offender/rp griefer of a regular public Rp event, over a period of a couple weeks. A GM dinged in on me while I was on another server to tell me that they "had just finished a conversation" with that player and the player, and while no details were discussed, the GM said the player was sorry and would no longer be griefing the Rp'ers. I was like, "Oh.. woah" and "Wow! Thank you!", and then asked if the issue was handled as it should have been and if I should have done anything different. I was told I handled the situation correctly. The GMs I've talked to have been great and have helped me feel confident and comfortable with trying to protect the Rp Environment of the Rp servers I'm playing on. (And, so far to date, that griefer has been keeping their word.)
Second, I do wish Blizzard would let GMs roam Rp servers, if there seems to be an upswing in behavior that is disruptive to the Rp environment. It's not hard to find, it's usually in the /yell and /trade and /general and /LocalDefense and /LookingForGroup Chat Channels. Plus, usually the names that pop up next to the comments in those chat channels make it clear that this is not someone looking to Rp. /Sigh.... "Superfart" was the last one I saw,.... however truth be told, it was only after he /emoted a fart. Name not appropriate, but the emote might have been Rp. /Shrug "Who knows?" Point being, that maybe a couple Roaming GM on Rp servers from time to time, who appear when there is someone doing disrupted behavior, might lighten the Ticket Queue for GMs and reduce the incidents of griefing by bored players and the ones who think RpLol and want to troll the Rp'ers. A few hours of GM "proactive involvement" might prevent a day's worth of GM Tickets.
I appreciate WoW Insider for having this regular feature for the Rp community and keep up the great work.
Thank you :)
Aruhgulah Mar 13th 2011 11:11PM
The way to keep it alive: talk IC. Stay IC. That doesn't mean pour out your whole story to everyone who communicates with you, but it's not hard to stay & talk IC, no matter what, no matter who (though exceptions should be made for raid/party chat -- typing instructions on bosses IC is too much). Someone gives you grief? Report 'em, just as others above have said.
Some of the best RP sessions I've had have been from impromptu IC comments I've made in General. And me being a dwarf, there's such a lovely accent there that's easy to type in, once you're used to it.
Getting an addon like MyRolePlay also helps tremendously -- it helps you identify other RPers and for us RPers to identify YOU.
Lagren Mar 13th 2011 11:26PM
How to save RP, IMO:
When you are waiting for a zeppelin with a bunch of other people, make a small comment in-character. Someone is bound to respond- everyone else is as bored as you.
When you encounter someone else while questing, hail them in character and invite them to your party. Most players are good sports and will play along.
When you are bored and wandering around, look for people just sitting or standing in interesting places and ask them what they're doing. If they're RPers they'll take the opportunity to talk about themselves; if they're not, what have you lost?
In short, if you're bored, be bored in character, and don't be afraid to make the first comment! Most people are nice and friendly to RPers- They're just shy, really!
And if the person you try to talk to swears at you for being an RPer on an RP realm, report him/her to Blizzard and try again.