Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-13-2011 @ 8:38PM
Udja said...
I was under the impression that Infected Wounds didn't do much on most raid bosses.
I understand the talent's usage on mobs or what have you, but if you are simply raid tanking or being a herobear, could you also keep those two points out of the build? I don't use the points in my kitty build, so adding them for raid utility seems a bit useless to me.
Reply
3-13-2011 @ 8:55PM
Twill said...
It slows attack speed by 20% on bosses.
3-13-2011 @ 11:48PM
thebitterfig said...
If you *Really* need the points, it's probably the best tanking talent to drop. The 20% swing speed reduction on bosses is pretty huge, but and any other tank can provide it, dps DK will keep perfect uptime on it, and dps shaman will have high-to-medium uptime on the debuff.
Depending on circumstances and raid comp, it might be a pretty good idea to drop it in favor of other talents, but if you're goal is to be a solid back-up for when things go FUBAR, every mitigation talent is worthwhile.
3-14-2011 @ 2:54PM
TheBigFatMuffinMan said...
If you have a DK in your raid, it is unneeded as Frost Fever does that as a normal effect. Any of the specs should be able to keep it up, as Unholy does plenty of damage with diseases, Frost has Rime procs and Howling Blast, and Blood should keep it up as much as possible, as they're a tank, and 20% decreased attack speed is awesome for tanks and healer mana. If you don't, then it's fine to take it, but if you do have one in your regular raid group, I would say don't bother picking it up.