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3-13-2011 @ 3:48PM
I think one reason they may not want it to keep stacking with heals is because you could load up a tank with 5 minutes worth of Holy Light spamming to get a massive absorption effect. Maybe they could make it cap when out of combat, and stack with each heal in combat? It seems harder to balance than Val'anyr.
3-13-2011 @ 3:50PM
"I think one reason they may not want it to keep stacking with heals is because you could load up a tank with 5 minutes worth of Holy Light spamming BEFORE COMBAT STARTED."*wtb edit button!
3-13-2011 @ 3:53PM
That's simple.. they just make it stack, but enforce a reasonable shield size limit. No issue there.
3-13-2011 @ 3:56PM
Wouldn't work.Throwing any amount of healing that would be impressive enough to unbalance a boss fight would also entail sitting and drinking for more than 15 seconds. Even if you could get around this with creatively drinking for 10 seconds, throwing a heal, rinse repeat, it wouldn't really be worth the effort. That boss is still going to pound that shield off in no time flat and except for fights like halfus, the starting few seconds are rarely that bad.Besides, they already showed the ability to cap a bubble with Valnir.
3-13-2011 @ 7:55PM
The best way, in my opinion, would be allow the bubbles to stack but cap them based on some % of the person being healed. In fact, the % your mastery gives to your heal would be an excellent % to use. IE: So at base of 10%, you'd get a 10% bubble that could stack to a max of 10% of the person's health; if you had 8 points of mastery (@ 1.25% each), you'd then get 20% of your heals stacking for a maximum of 20% of a person's health.This would allow the bubbles to continue to scale, where as a set cap (like "10k") would become trivialized over time and need to be constantly monitored and adapted as content grew harder and gear grew more powerful.
3-13-2011 @ 8:20PM
I don't have personal experience with the pali mastery shields but one of the main problems, based on the druid Living Seed model, is that the shield will be overwritten by any heal that can apply a shield, even if the new shield is of lesser value than the existing one.
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