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3-13-2011 @ 7:55PM
The best way, in my opinion, would be allow the bubbles to stack but cap them based on some % of the person being healed. In fact, the % your mastery gives to your heal would be an excellent % to use. IE: So at base of 10%, you'd get a 10% bubble that could stack to a max of 10% of the person's health; if you had 8 points of mastery (@ 1.25% each), you'd then get 20% of your heals stacking for a maximum of 20% of a person's health.This would allow the bubbles to continue to scale, where as a set cap (like "10k") would become trivialized over time and need to be constantly monitored and adapted as content grew harder and gear grew more powerful.
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